Fix nodes not being placable on top of end portal frame

This commit is contained in:
Wuzzy 2017-09-02 19:15:15 +02:00
parent f95bf371d2
commit 7f393d9cd0

@ -19,7 +19,7 @@ local np_cave = {
persist = 0.7
}
-- Portal frame material
local portal_frame = "mcl_nether:quartz_block"
local fake_portal_frame = "mcl_nether:quartz_block"
-- Table of objects (including players) which recently teleported by a
-- End portal. Those objects have a brief cooloff period before they
@ -56,7 +56,7 @@ local destroy_portal = function(pos)
end
end
local nn = minetest.get_node(p).name
if nn == portal_frame or nn == "mcl_portals:portal_end" then
if nn == fake_portal_frame or nn == "mcl_portals:portal_end" then
-- Remove portal nodes, but not myself
if nn == "mcl_portals:portal_end" and not vector.equals(p, pos) then
minetest.remove_node(p)
@ -136,19 +136,19 @@ local function build_end_portal(pos, target3)
local p2 = {x = p1.x + 3, y = p1.y + 4, z = p1.z}
for i = 1, 4 do
minetest.set_node(p, {name = portal_frame})
minetest.set_node(p, {name = fake_portal_frame})
p.y = p.y + 1
end
for i = 1, 3 do
minetest.set_node(p, {name = portal_frame})
minetest.set_node(p, {name = fake_portal_frame})
p.x = p.x + 1
end
for i = 1, 4 do
minetest.set_node(p, {name = portal_frame})
minetest.set_node(p, {name = fake_portal_frame})
p.y = p.y - 1
end
for i = 1, 3 do
minetest.set_node(p, {name = portal_frame})
minetest.set_node(p, {name = fake_portal_frame})
p.x = p.x - 1
end
@ -216,7 +216,7 @@ local function move_check2(p1, max, dir)
while p[dir] ~= max do
p[dir] = p[dir] + d
if minetest.get_node(p).name ~= portal_frame then
if minetest.get_node(p).name ~= fake_portal_frame then
return false
end
-- Abort if any of the portal frame blocks already has metadata.
@ -417,7 +417,7 @@ minetest.register_abm({
local portal_open_help = "To open an End portal, place an upright frame of quartz blocks with a length of 4 blocks and a height of 5 blocks, leaving only air in the center. After placing this frame, use an eye of ender on the frame. The eye of ender is destroyed in the process."
-- Fake frame material
minetest.override_item(portal_frame, {
minetest.override_item(fake_portal_frame, {
_doc_items_longdesc = "A block of quartz can be used to create End portals.",
_doc_items_usagehelp = portal_open_help,
on_destruct = destroy_portal,
@ -443,17 +443,6 @@ minetest.register_node("mcl_portals:end_portal_frame", {
light_source = 1,
_mcl_blast_resistance = 18000000,
_mcl_hardness = -1,
-- Place eye of ender into end portal frame.
-- TODO: Activate end portal if portal is complete.
on_rightclick = function(pos, node, user, itemstack)
if itemstack:get_name() == "mcl_end:ender_eye" then
minetest.swap_node(pos, { name = "mcl_portals:end_portal_frame_eye", param2 = node.param2 })
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
end
return itemstack
end,
})
minetest.register_node("mcl_portals:end_portal_frame_eye", {
@ -499,7 +488,8 @@ minetest.override_item("mcl_end:ender_eye", {
end
-- If used on portal frame, open a portal
if pointed_thing.under and node.name == portal_frame then
-- FIXME: This is the fake portal. Remove when the real end portal frame works
if pointed_thing.under and node.name == fake_portal_frame then
local opened = make_end_portal(pointed_thing.under)
if opened then
if minetest.get_modpath("doc") then
@ -512,8 +502,21 @@ minetest.override_item("mcl_end:ender_eye", {
itemstack:take_item() -- 1 use
end
end
end
-- Place eye of ender into end portal frame
elseif pointed_thing.under and node.name == "mcl_portals:end_portal_frame" then
-- TODO: Open real end portal
minetest.swap_node(pointed_thing.under, { name = "mcl_portals:end_portal_frame_eye", param2 = node.param2 })
if minetest.get_modpath("doc") then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:end_portal_frame")
end
minetest.sound_play(
"default_place_node_hard",
{pos = pointed_thing.under, gain = 0.5, max_hear_distance = 16})
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item() -- 1 use
end
end
return itemstack
end,
})