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Fixed modifier application and removal
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3a007e3bb1
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@ -123,8 +123,21 @@ function mcl_fovapi.apply_modifier(player, modifier_name)
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player:set_fov(modifier.fov_factor, modifier.is_multiplier, modifier.time)
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else
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-- not exclusive? let's apply it in the mix.
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-- assume is_multiplier is true.
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player:set_fov(modifier.fov_factor, true, modifier.time)
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local fov_factor, is_mult = player:get_fov()
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if fov_factor == 0 then
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fov_factor = 1
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is_mult = true
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end
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if modifier.is_multiplier or is_mult then
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fov_factor = fov_factor * modifier.fov_factor
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else
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fov_factor = (fov_factor + modifier.fov_factor) / 2
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end
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if modifier.is_multiplier and is_mult then
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player:set_fov(fov_factor, true, modifier.time)
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else
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player:set_fov(fov_factor, false, modififer.time)
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end
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end
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end
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@ -153,12 +166,13 @@ function mcl_fovapi.remove_modifier(player, modifier_name)
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applied[k] = mcl_fovapi.registered_modifiers[k]
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end
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if #applied == 0 then
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local elem = next
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if elem(applied) == nil then
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player:set_fov(0, false, modifier.time)
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return
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end
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local exc = false
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for k in applied do
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for k, _ in pairs(applied) do
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if applied[k].exclusive == true then
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exc = applied[k]
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break
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@ -171,10 +185,20 @@ function mcl_fovapi.remove_modifier(player, modifier_name)
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else
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-- handle normal fov modifiers.
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local fov_factor = 1
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for x in applied do
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fov_factor = fov_factor * x.fov_factor
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local non_multiplier_added = false
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for _, x in pairs(applied) do
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if not x.is_multiplier then
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if non_multiplier_added then
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fov_factor = (fov_factor + x.fov_factor) / 2
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else
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non_multiplier_added = true
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fov_factor = fov_factor * x.fov_factor
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end
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else
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fov_factor = fov_factor * x.fov_factor
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end
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end
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player:set_fov(fov_factor, true, modifier.time)
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player:set_fov(fov_factor, not non_multiplier_added, modifier.time)
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end
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if mcl_fovapi.registered_modifiers[modifier_name].on_end ~= nil then
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