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vl_terraforming: add non-vm version
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1085b0be0a
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@ -5,6 +5,8 @@ local floor = math.floor
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local vector_new = vector.new
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local is_solid_not_tree = vl_terraforming._is_solid_not_tree
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local is_tree_not_leaves = vl_terraforming._is_tree_not_leaves
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local get_node = core.get_node
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local swap_node = core.swap_node
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--- Clear an area for a structure
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--
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@ -15,7 +17,6 @@ local is_tree_not_leaves = vl_terraforming._is_tree_not_leaves
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-- The ellipse condition dx^2/a^2+dz^2/b^2 <= 1 then yields dx^2/(sx^2*0.5) + dz^2/(sz^2*0.5) <= 1
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-- We use wx2=sx^-2*2, wz2=sz^-2*2 and then dx^2*wx2+dz^2*wz2 <= 1
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--
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-- @param vm VoxelManip: Lua voxel manipulator
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-- @param px number: lowest x
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-- @param py number: lowest y
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-- @param pz number: lowest z
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@ -26,10 +27,8 @@ local is_tree_not_leaves = vl_terraforming._is_tree_not_leaves
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-- @param surface_mat Node: surface node material
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-- @param dust_mat Node: surface dust material
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-- @param pr PcgRandom: random generator
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function vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surface_mat, dust_mat, pr)
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function vl_terraforming.clearance(px, py, pz, sx, sy, sz, corners, surface_mat, dust_mat, pr)
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if sx <= 0 or sy <= 0 or sz <= 0 then return end
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local get_node_at = vm.get_node_at
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local set_node_at = vm.set_node_at
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corners = corners or 0
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local wx2, wz2 = max(sx - corners, 1)^-2 * 2, max(sz - corners, 1)^-2 * 2
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local cx, cz = px + sx * 0.5 - 0.5, pz + sz * 0.5 - 0.5
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@ -48,33 +47,33 @@ function vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surfa
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vec.z = zi
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if xi >= px and xi < px+sx and zi >= pz and zi < pz+sz and dx2+dz2 <= 1 then
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vec.y = py
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if vm:get_node_at(vec).name ~= "mcl_core:bedrock" then set_node_at(vm, vec, AIR) end
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if get_node(vec).name ~= "mcl_core:bedrock" then swap_node(vec, AIR) end
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vec.y = py - 1
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local n = get_node_at(vm, vec)
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local n = get_node(vec)
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if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
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set_node_at(vm, vec, surface_mat)
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swap_node(vec, surface_mat)
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end
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for yi = py+1,min_clear do -- full height for inner area
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vec.y = yi
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if vm:get_node_at(vec).name ~= "mcl_core:bedrock" then set_node_at(vm, vec, AIR) end
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if get_node(vec).name ~= "mcl_core:bedrock" then swap_node(vec, AIR) end
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end
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elseif dx21+dz21 <= 1 then
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-- widen the cave above by 1, to make easier to enter for mobs
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-- todo: make configurable?
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vec.y = py + 1
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local name = vm:get_node_at(vec).name
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local name = get_node(vec).name
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if name ~= "mcl_core:bedrock" then
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local mat = AIR
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if dust_mat then
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vec.y = py
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if vm:get_node_at(vec).name == surface_mat.name then mat = dust_mat end
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if get_node(vec).name == surface_mat.name then mat = dust_mat end
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vec.y = py + 1
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end
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set_node_at(vm, vec, mat)
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swap_node(vec, mat)
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end
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for yi = py+2,min_clear-1 do
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vec.y = yi
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if vm:get_node_at(vec).name ~= "mcl_core:bedrock" then set_node_at(vm, vec, AIR) end
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if get_node(vec).name ~= "mcl_core:bedrock" then swap_node(vec, AIR) end
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if yi > py+4 then
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local p = (yi-py) / (max_clear-py)
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--minetest.log(tostring(p).."^2 "..tostring(p*p).." rand: "..pr:next(0,1e9)/1e9)
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@ -84,19 +83,19 @@ function vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surfa
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-- remove some tree parts and fix surfaces down
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for yi = py,py-1,-1 do
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vec.y = yi
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local n = get_node_at(vm, vec)
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local n = get_node(vec)
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if is_tree_not_leaves(n) then
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set_node_at(vm, vec, surface_mat)
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swap_node(vec, surface_mat)
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if dust_mat and yi == py then
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vec.y = yi + 1
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if vm:get_node_at(vec).name == "air" then set_node_at(vm, vec, dust_mat) end
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if get_node(vec).name == "air" then swap_node(vec, dust_mat) end
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end
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else
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if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
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set_node_at(vm, vec, surface_mat)
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swap_node(vec, surface_mat)
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if dust_mat then
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vec.y = yi + 1
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if vm:get_node_at(vec).name == "air" then set_node_at(vm, vec, dust_mat) end
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if get_node(vec).name == "air" then swap_node(vec, dust_mat) end
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end
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end
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break
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@ -119,16 +118,16 @@ function vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surfa
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if py+4 < sy then
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for yi = py+2,py+4 do
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vec = vector_new(xi, yi, zi)
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if vm:get_node_at(vec).name ~= "mcl_core:bedrock" then set_node_at(vm, vec, v) end
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if get_node(vec).name ~= "mcl_core:bedrock" then swap_node(vec, v) end
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end
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end
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for yi = py+1,py-1,-1 do
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local n = get_node_at(vm, vector_new(xi, yi, zi))
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local n = get_node(vector_new(xi, yi, zi))
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if is_tree_bot_leaves(n) and n.name ~= "mcl_core:bedrock" then
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set_node_at(vm, vector_new(xi, yi, zi), AIR)
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swap_node(vector_new(xi, yi, zi), AIR)
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else
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if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
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set_node_at(vm, vector_new(xi, yi, zi), surface_mat)
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swap_node(vector_new(xi, yi, zi), surface_mat)
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end
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break
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end
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@ -148,7 +147,7 @@ function vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surfa
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local keep_trees = (xi<px or xi>=px+sx) or (zi<pz or zi>=pz+sz) -- TODO make parameter?
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if dx22+dy2+dz22 <= 1 then
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vec.x, vec.y, vec.z = xi, yi, zi
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local name = get_node_at(vm, vec).name
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local name = get_node(vec).name
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-- don't break bedrock or air
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if name == "air" or name == "ignore" or name == "mcl_core:bedrock" or name == "mcl_villages:no_paths" then goto continue end
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local meta = minetest.registered_items[name]
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@ -157,13 +156,13 @@ function vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surfa
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if keep_trees and is_tree then goto continue end
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vec.y = yi-1
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-- do not clear above solid
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local name_below = get_node_at(vm, vec).name
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local name_below = get_node(vec).name
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if name_below ~= "air" and name_below ~= "ignore" and name_below ~= "mcl_core:bedrock" then goto continue end
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-- try to completely remove trees overhead
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-- stop randomly depending on fill, to narrow down the caves
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if not keep_trees and not is_tree and (pr:next(0,1e9)/1e9)^0.5 > 1-(dx22+dy2+dz22-0.1) then goto continue end
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vec.x, vec.y, vec.z = xi, yi, zi
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set_node_at(vm, vec, AIR)
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swap_node(vec, AIR)
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active = true
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::continue::
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end
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174
mods/MAPGEN/vl_terraforming/clearance_vm.lua
Normal file
174
mods/MAPGEN/vl_terraforming/clearance_vm.lua
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@ -0,0 +1,174 @@
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local AIR = {name = "air"}
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local abs = math.abs
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local max = math.max
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local floor = math.floor
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local vector_new = vector.new
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local is_solid_not_tree = vl_terraforming._is_solid_not_tree
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local is_tree_not_leaves = vl_terraforming._is_tree_not_leaves
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--- Clear an area for a structure
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--
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-- Rounding: we model an ellipse. At zero rounding, we want the line go through the corner, at sx/2, sz/2.
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-- For this, we need to make ellipse sized 2a=sqrt(2)*sx, 2b=sqrt(2)*sz,
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-- Which yields a = sx/sqrt(2), b=sz/sqrt(2) and a^2=sx^2*0.5, b^2=sz^2*0.5
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-- To get corners, we decrease a and b by approx. corners each
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-- The ellipse condition dx^2/a^2+dz^2/b^2 <= 1 then yields dx^2/(sx^2*0.5) + dz^2/(sz^2*0.5) <= 1
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-- We use wx2=sx^-2*2, wz2=sz^-2*2 and then dx^2*wx2+dz^2*wz2 <= 1
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--
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-- @param vm VoxelManip: Lua voxel manipulator
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-- @param px number: lowest x
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-- @param py number: lowest y
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-- @param pz number: lowest z
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-- @param sx number: x width
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-- @param sy number: y height
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-- @param sz number: z depth
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-- @param corners number: corner rounding
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-- @param surface_mat Node: surface node material
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-- @param dust_mat Node: surface dust material
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-- @param pr PcgRandom: random generator
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function vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surface_mat, dust_mat, pr)
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if sx <= 0 or sy <= 0 or sz <= 0 then return end
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local get_node_at = vm.get_node_at
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local set_node_at = vm.set_node_at
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corners = corners or 0
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local wx2, wz2 = max(sx - corners, 1)^-2 * 2, max(sz - corners, 1)^-2 * 2
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local cx, cz = px + sx * 0.5 - 0.5, pz + sz * 0.5 - 0.5
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local min_clear, max_clear = py+sy, py+floor(sy*1.5+2) -- todo: make more parameterizable, but adds another parameter
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-- excavate the needed volume and some headroom
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local vec = vector_new(0, 0, 0) -- single vector, to avoid allocations -- performance!
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for xi = px-1,px+sx do
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local dx = abs(cx-xi)
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local dx2 = max(dx+0.51,0)^2*wx2
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local dx21 = max(dx-0.49,0)^2*wx2
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vec.x = xi
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for zi = pz-1,pz+sz do
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local dz = abs(cz-zi)
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local dz2 = max(dz+0.51,0)^2*wz2
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local dz21 = max(dz-0.49,0)^2*wz2
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vec.z = zi
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if xi >= px and xi < px+sx and zi >= pz and zi < pz+sz and dx2+dz2 <= 1 then
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vec.y = py
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if get_node_at(vm, vec).name ~= "mcl_core:bedrock" then set_node_at(vm, vec, AIR) end
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vec.y = py - 1
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local n = get_node_at(vm, vec)
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if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
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set_node_at(vm, vec, surface_mat)
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end
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for yi = py+1,min_clear do -- full height for inner area
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vec.y = yi
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if get_node_at(vm, vec).name ~= "mcl_core:bedrock" then set_node_at(vm, vec, AIR) end
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end
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elseif dx21+dz21 <= 1 then
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-- widen the cave above by 1, to make easier to enter for mobs
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-- todo: make configurable?
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vec.y = py + 1
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local name = get_node_at(vm, vec).name
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if name ~= "mcl_core:bedrock" then
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local mat = AIR
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if dust_mat then
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vec.y = py
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if get_node_at(vm, vec).name == surface_mat.name then mat = dust_mat end
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vec.y = py + 1
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end
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set_node_at(vm, vec, mat)
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end
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for yi = py+2,min_clear-1 do
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vec.y = yi
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if get_node_at(vm, vec).name ~= "mcl_core:bedrock" then set_node_at(vm, vec, AIR) end
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if yi > py+4 then
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local p = (yi-py) / (max_clear-py)
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--minetest.log(tostring(p).."^2 "..tostring(p*p).." rand: "..pr:next(0,1e9)/1e9)
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if (pr:next(0,1e9)/1e9) < p then break end
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end
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end
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-- remove some tree parts and fix surfaces down
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for yi = py,py-1,-1 do
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vec.y = yi
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local n = get_node_at(vm, vec)
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if is_tree_not_leaves(n) then
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set_node_at(vm, vec, surface_mat)
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if dust_mat and yi == py then
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vec.y = yi + 1
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if get_node_at(vm, vec).name == "air" then set_node_at(vm, vec, dust_mat) end
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end
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else
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if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
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set_node_at(vm, vec, surface_mat)
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if dust_mat then
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vec.y = yi + 1
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if get_node_at(vm, vec).name == "air" then set_node_at(vm, vec, dust_mat) end
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end
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end
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break
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end
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end
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end
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end
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end
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-- some extra gaps for entry
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-- todo: make optional instead of hard-coded 25%
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-- todo: only really useful if there is space at px-3,py+3 to px-3,py+5
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--[[
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for xi = px-2,px+sx+1 do
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local dx21 = max(abs(cx-xi)-0.49,0)^2*wx2
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local dx22 = max(abs(cx-xi)-1.49,0)^2*wx2
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for zi = pz-2,pz+sz+1 do
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local dz21 = max(abs(cz-zi)-0.49,0)^2*wz2
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local dz22 = max(abs(cz-zi)-1.49,0)^2*wz2
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if dx21+dz21 > 1 and dx22+dz22 <= 1 and pr:next(1,4) == 1 then
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if py+4 < sy then
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for yi = py+2,py+4 do
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vec = vector_new(xi, yi, zi)
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if get_node_at(vm, vec).name ~= "mcl_core:bedrock" then set_node_at(vm, vec, v) end
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end
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end
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for yi = py+1,py-1,-1 do
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local n = get_node_at(vm, vector_new(xi, yi, zi))
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if is_tree_bot_leaves(n) and n.name ~= "mcl_core:bedrock" then
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set_node_at(vm, vector_new(xi, yi, zi), AIR)
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else
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if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
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set_node_at(vm, vector_new(xi, yi, zi), surface_mat)
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end
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break
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end
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end
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end
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end
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end
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]]--
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-- cave some additional area overhead, try to make it interesting though
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for yi = min_clear+1,max_clear do
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local dy2 = max(yi-min_clear-1,0)^2*0.05
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local active = false
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for xi = px-2,px+sx+1 do
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local dx22 = max(abs(cx-xi)-1.49,0)^2*wx2
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for zi = pz-2,pz+sz+1 do
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local dz22 = max(abs(cz-zi)-1.49,0)^2*wz2
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local keep_trees = (xi<px or xi>=px+sx) or (zi<pz or zi>=pz+sz) -- TODO make parameter?
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if dx22+dy2+dz22 <= 1 then
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vec.x, vec.y, vec.z = xi, yi, zi
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local name = get_node_at(vm, vec).name
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-- don't break bedrock or air
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if name == "air" or name == "ignore" or name == "mcl_core:bedrock" or name == "mcl_villages:no_paths" then goto continue end
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local meta = minetest.registered_items[name]
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local groups = meta and meta.groups
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local is_tree = groups.leaves or groups.tree or (groups.compostability or 0 > 50)
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if keep_trees and is_tree then goto continue end
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vec.y = yi-1
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-- do not clear above solid
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local name_below = get_node_at(vm, vec).name
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if name_below ~= "air" and name_below ~= "ignore" and name_below ~= "mcl_core:bedrock" then goto continue end
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-- try to completely remove trees overhead
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-- stop randomly depending on fill, to narrow down the caves
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if not keep_trees and not is_tree and (pr:next(0,1e9)/1e9)^0.5 > 1-(dx22+dy2+dz22-0.1) then goto continue end
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vec.x, vec.y, vec.z = xi, yi, zi
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set_node_at(vm, vec, AIR)
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active = true
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::continue::
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end
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end
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end
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if not active then break end
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end
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end
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@ -3,10 +3,11 @@ local max = math.max
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local vector_new = vector.new
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local is_solid_not_tree = vl_terraforming._is_solid_not_tree
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local make_solid_vm = vl_terraforming._make_solid_vm
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local make_solid = vl_terraforming._make_solid
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local get_node = core.get_node
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local swap_node = core.swap_node
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--- Grow the foundation downwards
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-- @param vm VoxelManip: Lua Voxel Manipulator
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-- @param xi number: x coordinate
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-- @param yi number: y coordinate
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-- @param zi number: z coordinate
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@ -14,12 +15,11 @@ local make_solid_vm = vl_terraforming._make_solid_vm
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-- @param surface_mat Node: surface material node
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-- @param platform_mat Node: platform material node
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-- @param stone_mat Node: stone material node
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local function grow_foundation_vm(vm,xi,yi,zi,pr,surface_mat,platform_mat,stone_mat)
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local get_node_at = vm.get_node_at
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local function grow_foundation(xi,yi,zi,pr,surface_mat,platform_mat,stone_mat)
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local pos, n, c = vector_new(xi,yi,zi), nil, 0
|
||||
if is_solid_not_tree(get_node_at(vm, pos)) then return false end -- already solid, nothing to do
|
||||
if is_solid_not_tree(get_node(pos)) then return false end -- already solid, nothing to do
|
||||
pos.y = pos.y + 1
|
||||
local cur = get_node_at(vm, pos)
|
||||
local cur = get_node(pos)
|
||||
if not is_solid_not_tree(cur) then return false end -- above is empty, do not fill below
|
||||
if cur and cur.name and cur.name ~= surface_mat.name then platform_mat = cur end
|
||||
if pr:next(1,4) == 1 then platform_mat = stone_mat end -- randomly switch to stone sometimes
|
||||
@ -27,15 +27,15 @@ local function grow_foundation_vm(vm,xi,yi,zi,pr,surface_mat,platform_mat,stone_
|
||||
for x = xi-1,xi+1 do
|
||||
for z = zi-1,zi+1 do
|
||||
pos.x, pos.z = x, z
|
||||
if is_solid_not_tree(get_node_at(vm, pos)) then c = c + 1 end
|
||||
if is_solid_not_tree(get_node(pos)) then c = c + 1 end
|
||||
end
|
||||
end
|
||||
-- stop randomly depending on fill, to narrow down the foundation
|
||||
-- TODO: allow controlling the random depth with an additional parameter?
|
||||
if (pr:next(0,1e9)/1e9)^2 > c/9.1 then return false end
|
||||
pos.x, pos.y, pos.z = xi, yi, zi
|
||||
if get_node_at(vm, pos).name == "mcl_core:bedrock" then return false end
|
||||
vm:set_node_at(pos, platform_mat)
|
||||
if get_node(pos).name == "mcl_core:bedrock" then return false end
|
||||
swap_node(pos, platform_mat)
|
||||
return true
|
||||
end
|
||||
--- Generate a foundation from px,py,pz with size sx,sy,sz (sy < 0) plus some margin
|
||||
@ -48,7 +48,6 @@ end
|
||||
-- The ellipse condition dx^2/a^2+dz^2/b^2 <= 1 then yields dx^2/(sx^2*0.5) + dz^2/(sz^2*0.5) <= 1
|
||||
-- We use wx2=sx^-2*2, wz2=sz^-2*2 and then dx^2*wx2+dz^2*wz2 <= 1
|
||||
--
|
||||
-- @param vm VoxelManip: Lua Voxel Manipulator
|
||||
-- @param px number: lowest x
|
||||
-- @param py number: lowest y
|
||||
-- @param pz number: lowest z
|
||||
@ -61,10 +60,8 @@ end
|
||||
-- @param stone_mat Node: stone material node
|
||||
-- @param dust_mat Node: dust material, optional
|
||||
-- @param pr PcgRandom: random generator
|
||||
function vl_terraforming.foundation_vm(vm, px, py, pz, sx, sy, sz, corners, surface_mat, platform_mat, stone_mat, dust_mat, pr)
|
||||
function vl_terraforming.foundation(px, py, pz, sx, sy, sz, corners, surface_mat, platform_mat, stone_mat, dust_mat, pr)
|
||||
if sx <= 0 or sy >= 0 or sz <= 0 then return end
|
||||
local get_node_at = vm.get_node_at
|
||||
local set_node_at = vm.set_node_at
|
||||
corners = corners or 0
|
||||
local wx2, wz2 = max(sx - corners, 1)^-2 * 2, max(sz - corners, 1)^-2 * 2
|
||||
local cx, cz = px + sx * 0.5 - 0.5, pz + sz * 0.5 - 0.5
|
||||
@ -80,22 +77,22 @@ function vl_terraforming.foundation_vm(vm, px, py, pz, sx, sy, sz, corners, surf
|
||||
pos.z = zi
|
||||
if xi >= px and xi < px+sx and zi >= pz and zi < pz+sz and dx2+dz2 <= 1 then
|
||||
pos.y = py
|
||||
if get_node_at(vm, pos).name ~= "mcl_core:bedrock" then
|
||||
set_node_at(vm, pos, surface_mat)
|
||||
if get_node(pos).name ~= "mcl_core:bedrock" then
|
||||
swap_node(pos, surface_mat)
|
||||
if dust_mat then
|
||||
pos.y = py + 1
|
||||
if get_node_at(vm, pos).name == "air" then set_node_at(vm, pos, dust_mat) end
|
||||
if get_node(pos).name == "air" then swap_node(pos, dust_mat) end
|
||||
end
|
||||
pos.y = py - 1
|
||||
make_solid_vm(vm, pos, platform_mat)
|
||||
make_solid(pos, platform_mat)
|
||||
end
|
||||
elseif dx21+dz21 <= 1 then -- and pr:next(1,4) < 4 then -- TODO: make randomness configurable.
|
||||
-- slightly widen the baseplate below, to make easier to enter for mobs
|
||||
pos.y = py - 1
|
||||
make_solid_vm(vm, pos, surface_mat)
|
||||
make_solid(pos, surface_mat)
|
||||
if dust_mat then
|
||||
pos.y = py
|
||||
if get_node_at(vm, pos).name == "air" then set_node_at(vm, pos, dust_mat) end
|
||||
if get_node(pos).name == "air" then swap_node(pos, dust_mat) end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -108,7 +105,7 @@ function vl_terraforming.foundation_vm(vm, px, py, pz, sx, sy, sz, corners, surf
|
||||
local dx22 = max(abs(cx-xi)-1.49,0)^2*wx2
|
||||
for zi = pz-1,pz+sz do
|
||||
local dz22 = max(abs(cz-zi)-1.49,0)^2*wz2
|
||||
if dx22+dy2+dz22 <= 1 and grow_foundation_vm(vm,xi,yi,zi,pr,surface_mat,platform_mat,stone_mat) then active = true end
|
||||
if dx22+dy2+dz22 <= 1 and grow_foundation(xi,yi,zi,pr,surface_mat,platform_mat,stone_mat) then active = true end
|
||||
end
|
||||
end
|
||||
if not active and yi < py + sy then break end
|
||||
|
117
mods/MAPGEN/vl_terraforming/foundation_vm.lua
Normal file
117
mods/MAPGEN/vl_terraforming/foundation_vm.lua
Normal file
@ -0,0 +1,117 @@
|
||||
local abs = math.abs
|
||||
local max = math.max
|
||||
local vector_new = vector.new
|
||||
|
||||
local is_solid_not_tree = vl_terraforming._is_solid_not_tree
|
||||
local make_solid_vm = vl_terraforming._make_solid_vm
|
||||
|
||||
--- Grow the foundation downwards
|
||||
-- @param vm VoxelManip: Lua Voxel Manipulator
|
||||
-- @param xi number: x coordinate
|
||||
-- @param yi number: y coordinate
|
||||
-- @param zi number: z coordinate
|
||||
-- @param pr PcgRandom: random generator
|
||||
-- @param surface_mat Node: surface material node
|
||||
-- @param platform_mat Node: platform material node
|
||||
-- @param stone_mat Node: stone material node
|
||||
local function grow_foundation_vm(vm,xi,yi,zi,pr,surface_mat,platform_mat,stone_mat)
|
||||
local get_node_at = vm.get_node_at
|
||||
local pos, n, c = vector_new(xi,yi,zi), nil, 0
|
||||
if is_solid_not_tree(get_node_at(vm, pos)) then return false end -- already solid, nothing to do
|
||||
pos.y = pos.y + 1
|
||||
local cur = get_node_at(vm, pos)
|
||||
if not is_solid_not_tree(cur) then return false end -- above is empty, do not fill below
|
||||
if cur and cur.name and cur.name ~= surface_mat.name then platform_mat = cur end
|
||||
if pr:next(1,4) == 1 then platform_mat = stone_mat end -- randomly switch to stone sometimes
|
||||
-- count solid nodes above otherwise
|
||||
for x = xi-1,xi+1 do
|
||||
for z = zi-1,zi+1 do
|
||||
pos.x, pos.z = x, z
|
||||
if is_solid_not_tree(get_node_at(vm, pos)) then c = c + 1 end
|
||||
end
|
||||
end
|
||||
-- stop randomly depending on fill, to narrow down the foundation
|
||||
-- TODO: allow controlling the random depth with an additional parameter?
|
||||
if (pr:next(0,1e9)/1e9)^2 > c/9.1 then return false end
|
||||
pos.x, pos.y, pos.z = xi, yi, zi
|
||||
if get_node_at(vm, pos).name == "mcl_core:bedrock" then return false end
|
||||
vm:set_node_at(pos, platform_mat)
|
||||
return true
|
||||
end
|
||||
--- Generate a foundation from px,py,pz with size sx,sy,sz (sy < 0) plus some margin
|
||||
-- TODO: add support for dust_mat (snow)
|
||||
--
|
||||
-- Rounding: we model an ellipse. At zero rounding, we want the line go through the corner, at sx/2, sz/2.
|
||||
-- For this, we need to make ellipse sized 2a=sqrt(2)*sx, 2b=sqrt(2)*sz,
|
||||
-- Which yields a = sx/sqrt(2), b=sz/sqrt(2) and a^2=sx^2*0.5, b^2=sz^2*0.5
|
||||
-- To get corners, we decrease a and b by approx. corners each
|
||||
-- The ellipse condition dx^2/a^2+dz^2/b^2 <= 1 then yields dx^2/(sx^2*0.5) + dz^2/(sz^2*0.5) <= 1
|
||||
-- We use wx2=sx^-2*2, wz2=sz^-2*2 and then dx^2*wx2+dz^2*wz2 <= 1
|
||||
--
|
||||
-- @param vm VoxelManip: Lua Voxel Manipulator
|
||||
-- @param px number: lowest x
|
||||
-- @param py number: lowest y
|
||||
-- @param pz number: lowest z
|
||||
-- @param sx number: x width
|
||||
-- @param sy number: y height
|
||||
-- @param sz number: z depth
|
||||
-- @param corners number: Corner rounding
|
||||
-- @param surface_mat Node: surface material node
|
||||
-- @param platform_mat Node: platform material node
|
||||
-- @param stone_mat Node: stone material node
|
||||
-- @param dust_mat Node: dust material, optional
|
||||
-- @param pr PcgRandom: random generator
|
||||
function vl_terraforming.foundation_vm(vm, px, py, pz, sx, sy, sz, corners, surface_mat, platform_mat, stone_mat, dust_mat, pr)
|
||||
if sx <= 0 or sy >= 0 or sz <= 0 then return end
|
||||
local get_node_at = vm.get_node_at
|
||||
local set_node_at = vm.set_node_at
|
||||
corners = corners or 0
|
||||
local wx2, wz2 = max(sx - corners, 1)^-2 * 2, max(sz - corners, 1)^-2 * 2
|
||||
local cx, cz = px + sx * 0.5 - 0.5, pz + sz * 0.5 - 0.5
|
||||
-- generate a baseplate (2 layers, lower is wider
|
||||
local pos = vector_new(px, py, pz)
|
||||
for xi = px-1,px+sx do
|
||||
local dx2 = max(abs(cx-xi)+0.51,0)^2*wx2
|
||||
local dx21 = max(abs(cx-xi)-0.49,0)^2*wx2
|
||||
pos.x = xi
|
||||
for zi = pz-1,pz+sz do
|
||||
local dz2 = max(abs(cz-zi)+0.51,0)^2*wz2
|
||||
local dz21 = max(abs(cz-zi)-0.49,0)^2*wz2
|
||||
pos.z = zi
|
||||
if xi >= px and xi < px+sx and zi >= pz and zi < pz+sz and dx2+dz2 <= 1 then
|
||||
pos.y = py
|
||||
if get_node_at(vm, pos).name ~= "mcl_core:bedrock" then
|
||||
set_node_at(vm, pos, surface_mat)
|
||||
if dust_mat then
|
||||
pos.y = py + 1
|
||||
if get_node_at(vm, pos).name == "air" then set_node_at(vm, pos, dust_mat) end
|
||||
end
|
||||
pos.y = py - 1
|
||||
make_solid_vm(vm, pos, platform_mat)
|
||||
end
|
||||
elseif dx21+dz21 <= 1 then -- and pr:next(1,4) < 4 then -- TODO: make randomness configurable.
|
||||
-- slightly widen the baseplate below, to make easier to enter for mobs
|
||||
pos.y = py - 1
|
||||
make_solid_vm(vm, pos, surface_mat)
|
||||
if dust_mat then
|
||||
pos.y = py
|
||||
if get_node_at(vm, pos).name == "air" then set_node_at(vm, pos, dust_mat) end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- construct additional baseplate below, also try to make it interesting
|
||||
for yi = py-2,py-20,-1 do
|
||||
local dy2 = max(0,py-2-yi)^2*0.10
|
||||
local active = false
|
||||
for xi = px-1,px+sx do
|
||||
local dx22 = max(abs(cx-xi)-1.49,0)^2*wx2
|
||||
for zi = pz-1,pz+sz do
|
||||
local dz22 = max(abs(cz-zi)-1.49,0)^2*wz2
|
||||
if dx22+dy2+dz22 <= 1 and grow_foundation_vm(vm,xi,yi,zi,pr,surface_mat,platform_mat,stone_mat) then active = true end
|
||||
end
|
||||
end
|
||||
if not active and yi < py + sy then break end
|
||||
end
|
||||
-- TODO: add back additional steps for easier entering, optional, and less regular?
|
||||
end
|
@ -4,5 +4,8 @@ vl_terraforming = {}
|
||||
|
||||
dofile(modpath.."/util.lua")
|
||||
dofile(modpath.."/clearance.lua")
|
||||
dofile(modpath.."/clearance_vm.lua")
|
||||
dofile(modpath.."/foundation.lua")
|
||||
dofile(modpath.."/foundation_vm.lua")
|
||||
dofile(modpath.."/level.lua")
|
||||
dofile(modpath.."/level_vm.lua")
|
||||
|
@ -4,26 +4,25 @@ local ceil = math.ceil
|
||||
local vector_copy = vector.copy
|
||||
local is_liquid = vl_terraforming._is_liquid
|
||||
local is_solid_not_tree = vl_terraforming._is_solid_not_tree
|
||||
local get_node = core.get_node
|
||||
|
||||
--- Find ground below a given position
|
||||
-- @param vm VoxelManip: buffer
|
||||
-- @param pos vector: Start position
|
||||
-- @return position and material of surface
|
||||
function vl_terraforming.find_ground_vm(vm, pos)
|
||||
function vl_terraforming.find_ground(pos)
|
||||
if not pos then return nil, nil end
|
||||
pos = vector_copy(pos)
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(pos)
|
||||
if cur.name == "ignore" then
|
||||
local e1, e2 = vm:get_emerged_area()
|
||||
minetest.log("warning", "find_ground with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
|
||||
..": "..tostring(cur and cur.name).." area: "..minetest.pos_to_string(e1).." "..minetest.pos_to_string(e2))
|
||||
..": "..tostring(cur and cur.name))
|
||||
return nil
|
||||
end
|
||||
if is_solid_not_tree(cur) then -- find up
|
||||
local prev = cur
|
||||
while true do
|
||||
pos.y = pos.y + 1
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
@ -38,7 +37,7 @@ function vl_terraforming.find_ground_vm(vm, pos)
|
||||
while true do
|
||||
pos.y = pos.y - 1
|
||||
local prev = cur
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
@ -52,27 +51,25 @@ function vl_terraforming.find_ground_vm(vm, pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
local find_ground_vm = vl_terraforming.find_ground_vm
|
||||
local find_ground = vl_terraforming.find_ground
|
||||
|
||||
--- Find ground or liquid surface for a given position
|
||||
-- @param vm VoxelManip: buffer
|
||||
-- @param pos vector: Start position
|
||||
-- @return position and material of surface
|
||||
function vl_terraforming.find_under_air_vm(vm, pos)
|
||||
function vl_terraforming.find_under_air(pos)
|
||||
if not pos then return nil, nil end
|
||||
pos = vector_copy(pos)
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(pos)
|
||||
if cur.name == "ignore" then
|
||||
local e1, e2 = vm:get_emerged_area()
|
||||
minetest.log("warning", "find_under_air with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
|
||||
..": "..tostring(cur and cur.name).." area: "..minetest.pos_to_string(e1).." "..minetest.pos_to_string(e2))
|
||||
..": "..tostring(cur and cur.name))
|
||||
return nil
|
||||
end
|
||||
if is_solid_not_tree(cur) or is_liquid(cur) then -- find up
|
||||
local prev = cur
|
||||
while true do
|
||||
pos.y = pos.y + 1
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
@ -88,7 +85,7 @@ function vl_terraforming.find_under_air_vm(vm, pos)
|
||||
while true do
|
||||
pos.y = pos.y - 1
|
||||
local prev = cur
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
@ -100,27 +97,25 @@ function vl_terraforming.find_under_air_vm(vm, pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
local find_under_air_vm = vl_terraforming.find_under_air_vm
|
||||
local find_under_air = vl_terraforming.find_under_air
|
||||
|
||||
--- Find liquid surface for a given position
|
||||
-- @param vm VoxelManip: buffer
|
||||
-- @param pos vector: Start position
|
||||
-- @return position and material of surface
|
||||
function vl_terraforming.find_liquid_surface_vm(vm, pos)
|
||||
function vl_terraforming.find_liquid_surface(pos)
|
||||
if not pos then return nil, nil end
|
||||
pos = vector_copy(pos)
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(pos)
|
||||
if cur.name == "ignore" then
|
||||
local e1, e2 = vm:get_emerged_area()
|
||||
minetest.log("warning", "find_liquid_surface with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
|
||||
..": "..tostring(cur and cur.name).." area: "..minetest.pos_to_string(e1).." "..minetest.pos_to_string(e2))
|
||||
..": "..tostring(cur and cur.name))
|
||||
return nil
|
||||
end
|
||||
if is_liquid(cur) then -- find up
|
||||
local prev = cur
|
||||
while true do
|
||||
pos.y = pos.y + 1
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
@ -136,7 +131,7 @@ function vl_terraforming.find_liquid_surface_vm(vm, pos)
|
||||
while true do
|
||||
pos.y = pos.y - 1
|
||||
local prev = cur
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
@ -152,27 +147,25 @@ function vl_terraforming.find_liquid_surface_vm(vm, pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
local find_liquid_surface_vm = vl_terraforming.find_liquid_surface_vm
|
||||
local find_liquid_surface = vl_terraforming.find_liquid_surface
|
||||
|
||||
--- Find under water surface for a given position
|
||||
-- @param vm VoxelManip: buffer
|
||||
-- @param pos vector: Start position
|
||||
-- @return position and material of surface
|
||||
function vl_terraforming.find_under_water_surface_vm(vm, pos)
|
||||
function vl_terraforming.find_under_water_surface(pos)
|
||||
if not pos then return nil, nil end
|
||||
pos = vector_copy(pos)
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(pos)
|
||||
if cur.name == "ignore" then
|
||||
local e1, e2 = vm:get_emerged_area()
|
||||
minetest.log("warning", "find_under_water_surface with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
|
||||
..": "..tostring(cur and cur.name).." area: "..minetest.pos_to_string(e1).." "..minetest.pos_to_string(e2))
|
||||
..": "..tostring(cur and cur.name))
|
||||
return nil
|
||||
end
|
||||
if is_solid_not_tree(cur) then -- find up
|
||||
local prev = cur
|
||||
while true do
|
||||
pos.y = pos.y + 1
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
@ -188,7 +181,7 @@ function vl_terraforming.find_under_water_surface_vm(vm, pos)
|
||||
while true do
|
||||
pos.y = pos.y - 1
|
||||
local prev = cur
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
@ -205,22 +198,21 @@ function vl_terraforming.find_under_water_surface_vm(vm, pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
local find_under_water_surface_vm = vl_terraforming.find_under_water_surface_vm
|
||||
local find_under_water_surface = vl_terraforming.find_under_water_surface
|
||||
|
||||
--- find suitable height for a structure of this size
|
||||
-- @param vm VoxelManip: to read data
|
||||
-- @param cpos vector: center
|
||||
-- @param size vector: area size
|
||||
-- @param tolerance number or string: maximum height difference allowed, default 8.
|
||||
-- @param mode string: "solid" (default), "liquid_surface", "under_air"
|
||||
-- @return position over surface, surface material (or nil, nil)
|
||||
function vl_terraforming.find_level_vm(vm, cpos, size, tolerance, mode)
|
||||
local find_ground = find_ground_vm
|
||||
if mode == "liquid_surface" or mode == "liquid" then find_ground = find_liquid_surface_vm end
|
||||
if mode == "under_water" or mode == "water" then find_ground = find_under_water_surface_vm end
|
||||
if mode == "under_air" then find_ground = find_under_air_vm end
|
||||
function vl_terraforming.find_level(cpos, size, tolerance, mode)
|
||||
local _find_ground = find_ground
|
||||
if mode == "liquid_surface" or mode == "liquid" then _find_ground = find_liquid_surface end
|
||||
if mode == "under_water" or mode == "water" then _find_ground = find_under_water_surface end
|
||||
if mode == "under_air" then _find_ground = find_under_air end
|
||||
-- begin at center, then top-left and clockwise
|
||||
local pos, surface_material = find_ground(vm, cpos)
|
||||
local pos, surface_material = _find_ground(cpos)
|
||||
if not pos then
|
||||
-- minetest.log("action", "[vl_terraforming] no ground at starting position "..minetest.pos_to_string(cpos).." mode "..tostring(mode or "default"))
|
||||
return nil, nil
|
||||
@ -230,19 +222,19 @@ function vl_terraforming.find_level_vm(vm, cpos, size, tolerance, mode)
|
||||
if size.x == 1 and size.z == 1 then return pos end
|
||||
-- move to top left corner
|
||||
pos.x, pos.z = pos.x - floor((size.x-1)/2), pos.z - floor((size.z-1)/2)
|
||||
local pos_c = find_ground(vm, pos)
|
||||
local pos_c = _find_ground(pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
-- move to top right corner
|
||||
pos.x = pos.x + size.x - 1
|
||||
local pos_c = find_ground(vm, pos)
|
||||
local pos_c = _find_ground(pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
-- move to bottom right corner
|
||||
pos.z = pos.z + size.z - 1
|
||||
local pos_c = find_ground(vm, pos)
|
||||
local pos_c = _find_ground(pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
-- move to bottom left corner
|
||||
pos.x = pos.x - (size.x - 1)
|
||||
local pos_c = find_ground(vm, pos)
|
||||
local pos_c = _find_ground(pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
table.sort(ys)
|
||||
|
||||
|
267
mods/MAPGEN/vl_terraforming/level_vm.lua
Normal file
267
mods/MAPGEN/vl_terraforming/level_vm.lua
Normal file
@ -0,0 +1,267 @@
|
||||
local min = math.min
|
||||
local floor = math.floor
|
||||
local ceil = math.ceil
|
||||
local vector_copy = vector.copy
|
||||
local is_liquid = vl_terraforming._is_liquid
|
||||
local is_solid_not_tree = vl_terraforming._is_solid_not_tree
|
||||
|
||||
--- Find ground below a given position
|
||||
-- @param vm VoxelManip: buffer
|
||||
-- @param pos vector: Start position
|
||||
-- @return position and material of surface
|
||||
function vl_terraforming.find_ground_vm(vm, pos)
|
||||
if not pos then return nil, nil end
|
||||
pos = vector_copy(pos)
|
||||
local cur = vm:get_node_at(pos)
|
||||
if cur.name == "ignore" then
|
||||
local e1, e2 = vm:get_emerged_area()
|
||||
minetest.log("warning", "find_ground with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
|
||||
..": "..tostring(cur and cur.name).." area: "..minetest.pos_to_string(e1).." "..minetest.pos_to_string(e2))
|
||||
return nil
|
||||
end
|
||||
if is_solid_not_tree(cur) then -- find up
|
||||
local prev = cur
|
||||
while true do
|
||||
pos.y = pos.y + 1
|
||||
local cur = vm:get_node_at(pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
end
|
||||
if not is_solid_not_tree(cur) then
|
||||
pos.y = pos.y - 1
|
||||
return pos, prev
|
||||
end
|
||||
prev = cur
|
||||
end
|
||||
else -- find down
|
||||
while true do
|
||||
pos.y = pos.y - 1
|
||||
local prev = cur
|
||||
local cur = vm:get_node_at(pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
end
|
||||
if is_liquid(cur) then
|
||||
return nil
|
||||
end
|
||||
if is_solid_not_tree(cur) then
|
||||
return pos, cur
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local find_ground_vm = vl_terraforming.find_ground_vm
|
||||
|
||||
--- Find ground or liquid surface for a given position
|
||||
-- @param vm VoxelManip: buffer
|
||||
-- @param pos vector: Start position
|
||||
-- @return position and material of surface
|
||||
function vl_terraforming.find_under_air_vm(vm, pos)
|
||||
if not pos then return nil, nil end
|
||||
pos = vector_copy(pos)
|
||||
local cur = vm:get_node_at(pos)
|
||||
if cur.name == "ignore" then
|
||||
local e1, e2 = vm:get_emerged_area()
|
||||
minetest.log("warning", "find_under_air with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
|
||||
..": "..tostring(cur and cur.name).." area: "..minetest.pos_to_string(e1).." "..minetest.pos_to_string(e2))
|
||||
return nil
|
||||
end
|
||||
if is_solid_not_tree(cur) or is_liquid(cur) then -- find up
|
||||
local prev = cur
|
||||
while true do
|
||||
pos.y = pos.y + 1
|
||||
local cur = vm:get_node_at(pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
end
|
||||
if not is_solid_not_tree(cur) and not is_liquid(cur) then
|
||||
pos.y = pos.y - 1
|
||||
-- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..tostring(prev and prev.name).." under "..tostring(cur and cur.name))
|
||||
return pos, prev
|
||||
end
|
||||
prev = cur
|
||||
end
|
||||
else -- find down
|
||||
while true do
|
||||
pos.y = pos.y - 1
|
||||
local prev = cur
|
||||
local cur = vm:get_node_at(pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
end
|
||||
if is_solid_not_tree(cur) or is_liquid(cur) then
|
||||
-- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..(cur and cur.name).." over "..(prev and prev.name))
|
||||
return pos, cur
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local find_under_air_vm = vl_terraforming.find_under_air_vm
|
||||
|
||||
--- Find liquid surface for a given position
|
||||
-- @param vm VoxelManip: buffer
|
||||
-- @param pos vector: Start position
|
||||
-- @return position and material of surface
|
||||
function vl_terraforming.find_liquid_surface_vm(vm, pos)
|
||||
if not pos then return nil, nil end
|
||||
pos = vector_copy(pos)
|
||||
local cur = vm:get_node_at(pos)
|
||||
if cur.name == "ignore" then
|
||||
local e1, e2 = vm:get_emerged_area()
|
||||
minetest.log("warning", "find_liquid_surface with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
|
||||
..": "..tostring(cur and cur.name).." area: "..minetest.pos_to_string(e1).." "..minetest.pos_to_string(e2))
|
||||
return nil
|
||||
end
|
||||
if is_liquid(cur) then -- find up
|
||||
local prev = cur
|
||||
while true do
|
||||
pos.y = pos.y + 1
|
||||
local cur = vm:get_node_at(pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
end
|
||||
if not is_liquid(cur) then
|
||||
pos.y = pos.y - 1
|
||||
-- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..tostring(prev and prev.name).." under "..tostring(cur and cur.name))
|
||||
return pos, prev
|
||||
end
|
||||
prev = cur
|
||||
end
|
||||
else -- find down
|
||||
while true do
|
||||
pos.y = pos.y - 1
|
||||
local prev = cur
|
||||
local cur = vm:get_node_at(pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
end
|
||||
if is_solid_not_tree(cur) then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
end
|
||||
if is_liquid(cur) then
|
||||
-- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..(cur and cur.name).." over "..(prev and prev.name))
|
||||
return pos, cur
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local find_liquid_surface_vm = vl_terraforming.find_liquid_surface_vm
|
||||
|
||||
--- Find under water surface for a given position
|
||||
-- @param vm VoxelManip: buffer
|
||||
-- @param pos vector: Start position
|
||||
-- @return position and material of surface
|
||||
function vl_terraforming.find_under_water_surface_vm(vm, pos)
|
||||
if not pos then return nil, nil end
|
||||
pos = vector_copy(pos)
|
||||
local cur = vm:get_node_at(pos)
|
||||
if cur.name == "ignore" then
|
||||
local e1, e2 = vm:get_emerged_area()
|
||||
minetest.log("warning", "find_under_water_surface with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
|
||||
..": "..tostring(cur and cur.name).." area: "..minetest.pos_to_string(e1).." "..minetest.pos_to_string(e2))
|
||||
return nil
|
||||
end
|
||||
if is_solid_not_tree(cur) then -- find up
|
||||
local prev = cur
|
||||
while true do
|
||||
pos.y = pos.y + 1
|
||||
local cur = vm:get_node_at(pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
end
|
||||
if is_liquid(cur) then
|
||||
pos.y = pos.y - 1
|
||||
-- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..tostring(prev and prev.name).." under "..tostring(cur and cur.name))
|
||||
return pos, prev
|
||||
end
|
||||
prev = cur
|
||||
end
|
||||
else -- find down
|
||||
while true do
|
||||
pos.y = pos.y - 1
|
||||
local prev = cur
|
||||
local cur = vm:get_node_at(pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
end
|
||||
if is_solid_not_tree(cur) then
|
||||
if is_liquid(prev) then
|
||||
-- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..(cur and cur.name).." over "..(prev and prev.name))
|
||||
return pos, cur
|
||||
else
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil, nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local find_under_water_surface_vm = vl_terraforming.find_under_water_surface_vm
|
||||
|
||||
--- find suitable height for a structure of this size
|
||||
-- @param vm VoxelManip: to read data
|
||||
-- @param cpos vector: center
|
||||
-- @param size vector: area size
|
||||
-- @param tolerance number or string: maximum height difference allowed, default 8.
|
||||
-- @param mode string: "solid" (default), "liquid_surface", "under_air"
|
||||
-- @return position over surface, surface material (or nil, nil)
|
||||
function vl_terraforming.find_level_vm(vm, cpos, size, tolerance, mode)
|
||||
local find_ground = find_ground_vm
|
||||
if mode == "liquid_surface" or mode == "liquid" then find_ground = find_liquid_surface_vm end
|
||||
if mode == "under_water" or mode == "water" then find_ground = find_under_water_surface_vm end
|
||||
if mode == "under_air" then find_ground = find_under_air_vm end
|
||||
-- begin at center, then top-left and clockwise
|
||||
local pos, surface_material = find_ground(vm, cpos)
|
||||
if not pos then
|
||||
-- minetest.log("action", "[vl_terraforming] no ground at starting position "..minetest.pos_to_string(cpos).." mode "..tostring(mode or "default"))
|
||||
return nil, nil
|
||||
end
|
||||
local ys = { pos.y }
|
||||
pos.y = pos.y + 1 -- position above surface
|
||||
if size.x == 1 and size.z == 1 then return pos end
|
||||
-- move to top left corner
|
||||
pos.x, pos.z = pos.x - floor((size.x-1)/2), pos.z - floor((size.z-1)/2)
|
||||
local pos_c = find_ground(vm, pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
-- move to top right corner
|
||||
pos.x = pos.x + size.x - 1
|
||||
local pos_c = find_ground(vm, pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
-- move to bottom right corner
|
||||
pos.z = pos.z + size.z - 1
|
||||
local pos_c = find_ground(vm, pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
-- move to bottom left corner
|
||||
pos.x = pos.x - (size.x - 1)
|
||||
local pos_c = find_ground(vm, pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
table.sort(ys)
|
||||
|
||||
tolerance = tolerance or 8
|
||||
if tolerance == "min" then
|
||||
cpos.y = ys[1] + 1
|
||||
return cpos, surface_material
|
||||
end
|
||||
if tolerance == "max" then
|
||||
cpos.y = ys[#ys] + 1
|
||||
return cpos, surface_material
|
||||
end
|
||||
-- well supported base, not too uneven?
|
||||
if #ys < 5 or min(ys[#ys-1]-ys[1], ys[#ys]-ys[2]) > tolerance then
|
||||
-- minetest.log("action", "[vl_terraforming] ground too uneven: "..#ys.." positions: "..({dump(ys):gsub("[\n\t ]+", " ")})[1]
|
||||
-- .." tolerance "..tostring(#ys > 2 and min(ys[#ys-1]-ys[1], ys[#ys]-ys[2])).." > "..tolerance)
|
||||
return nil, nil
|
||||
end
|
||||
cpos.y = floor(0.5 * (ys[floor(1 + (#ys - 1) * 0.5)] + ys[ceil(1 + (#ys - 1) * 0.5)]) + 1) -- median except for largest, rounded, over surface
|
||||
return cpos, surface_material
|
||||
end
|
||||
|
@ -1,3 +1,6 @@
|
||||
local get_node = core.get_node
|
||||
local swap_node = core.swap_node
|
||||
|
||||
--- fairly strict: air, ignore, or no_paths marker
|
||||
-- @param node string or Node: node or node name
|
||||
-- @return true for air and ignore nodes
|
||||
@ -20,7 +23,7 @@ function vl_terraforming._is_solid_not_tree(node)
|
||||
-- is walkable if name == "mcl_core:snowblock" then return true end
|
||||
local meta = minetest.registered_items[name]
|
||||
local groups = meta and meta.groups
|
||||
return meta and meta.walkable and not (groups and (groups.deco_block or groups.tree or groups.leaves or groups.plant))
|
||||
return meta and meta.walkable and not (groups and ((groups.deco_block or 0) > 0 or (groups.tree or 0) > 0 or (groups.leaves or 0) > 0 or (groups.plant or 0) > 0))
|
||||
end
|
||||
local is_solid_not_tree = vl_terraforming._is_solid_not_tree
|
||||
|
||||
@ -34,7 +37,7 @@ function vl_terraforming._is_tree_not_leaves(node)
|
||||
-- if name == "mcl_crimson:warped_wart_block" then return true end -- warped forest, treat as tree
|
||||
-- if name == "mcl_crimson:shroomlight" then return true end -- crimson forest, treat as tree
|
||||
local meta = minetest.registered_items[name]
|
||||
return meta and meta.groups and meta.groups.tree
|
||||
return meta and meta.groups and (meta.groups.tree or 0) > 0
|
||||
end
|
||||
|
||||
--- check if a node is liquid
|
||||
@ -45,7 +48,20 @@ function vl_terraforming._is_liquid(node)
|
||||
if name == "air" or name == "ignore" or name == "mcl_villages:no_paths" then return false end
|
||||
local meta = minetest.registered_items[name]
|
||||
local groups = meta and meta.groups
|
||||
return groups and groups.liquid
|
||||
return groups and (groups.liquid or 0) > 0
|
||||
end
|
||||
|
||||
--- replace a non-solid node, optionally also "additional"
|
||||
-- @param pos position
|
||||
-- @param with replacement Lua node (not just name)
|
||||
-- @param always additional node to awlays replace even when solid
|
||||
function vl_terraforming._make_solid(pos, with, always)
|
||||
local cur = get_node(pos)
|
||||
if cur.name == "ignore" or cur.name == "mcl_core:bedrock" then return end
|
||||
if cur.name == always or not is_solid_not_tree(cur) then
|
||||
swap_node(pos, with)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--- replace a non-solid node, optionally also "additional"
|
||||
|
Loading…
Reference in New Issue
Block a user