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Add iron cages to some obsidian pillars
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9d62e076a9
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@ -49,6 +49,23 @@ local function make_endspike(pos,width,height)
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return vector.offset(pos,0,height,0)
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end
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function make_cage(pos,width)
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local nodes = {}
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local nodes2 = {}
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local r = math.floor(width/2) -1
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for x=-r,r do for y = 0,width do for z = -r,r do
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if x == r or x == -r or z==r or z == -r then
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table.insert(nodes,vector.add(pos,vector.new(x,y,z)))
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end
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end end end
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if xpanes then
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minetest.bulk_set_node(nodes,{ name="xpanes:bar_flat"} )
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for _,p in pairs(nodes) do
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xpanes.update_pane(p)
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end
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end
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end
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local function get_points_on_circle(pos,r,n)
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local rt = {}
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for i=1, n do
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@ -63,12 +80,15 @@ mcl_structures.register_structure("end_spike",{
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local d = pr:next(6,12)
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local h = d * pr:next(4,6)
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local p1 = vector.add(pos,-d/2,0,-d/2)
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local p2 = vector.add(pos,d/2,h+5,d/2)
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local p2 = vector.add(pos,d/2,h+d,d/2)
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minetest.emerge_area(p1, p2, function(blockpos, action, calls_remaining, param)
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if calls_remaining ~= 0 then return end
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local s = make_endspike(pos,d,h)
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minetest.set_node(vector.offset(s,0,1,0),{name="mcl_core:bedrock"})
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minetest.add_entity(vector.offset(s,0,2,0),"mcl_end:crystal")
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if pr:next(1,3) == 1 then
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make_cage(vector.offset(s,0,1,0),d)
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end
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end)
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return true
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end,
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