add helm trim textures
@ -17,6 +17,7 @@ local function define_items()
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local invOverlay = ""
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if string.find(itemname,"helmet") then
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invOverlay = "^helmet_trim.png"
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piece_overlay = piece_overlay .. "_helmet"
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elseif string.find(itemname,"chestplate") then
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invOverlay = "^chestplate_trim.png"
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piece_overlay = piece_overlay .. "_chestplate"
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BIN
textures/coast_helmet.png
Normal file
After Width: | Height: | Size: 651 B |
BIN
textures/dune_helmet.png
Normal file
After Width: | Height: | Size: 674 B |
BIN
textures/eyes_helmet.png
Normal file
After Width: | Height: | Size: 603 B |
BIN
textures/rib_helmet.png
Normal file
After Width: | Height: | Size: 667 B |
BIN
textures/sentry_helmet.png
Normal file
After Width: | Height: | Size: 656 B |
BIN
textures/snout_helmet.png
Normal file
After Width: | Height: | Size: 636 B |
BIN
textures/spire_helmet.png
Normal file
After Width: | Height: | Size: 681 B |
BIN
textures/tide_helmet.png
Normal file
After Width: | Height: | Size: 683 B |
BIN
textures/vex_helmet.png
Normal file
After Width: | Height: | Size: 640 B |
BIN
textures/ward_helmet.png
Normal file
After Width: | Height: | Size: 719 B |
BIN
textures/wild_helmet.png
Normal file
After Width: | Height: | Size: 673 B |