Add theoretical support for larger nether portals

This commit is contained in:
aldum 2020-01-06 15:10:44 +01:00 committed by Wuzzy
parent 0ae2c5b25f
commit 82f851e20d

@ -8,8 +8,8 @@ local nobj_cave = nil
-- Portal frame sizes
local FRAME_SIZE_X_MIN = 4
local FRAME_SIZE_Y_MIN = 5
local FRAME_SIZE_X_MAX = 23
local FRAME_SIZE_Y_MAX = 23
local FRAME_SIZE_X_MAX = 4 -- TODO: 23
local FRAME_SIZE_Y_MAX = 5 -- TODO: 23
local TELEPORT_DELAY = 3 -- seconds before teleporting in Nether portal
local TELEPORT_COOLOFF = 4 -- after object was teleported, for this many seconds it won't teleported again
@ -273,11 +273,14 @@ end
local function is_portal(pos)
local xsize, ysize = FRAME_SIZE_X_MIN-1, FRAME_SIZE_Y_MIN-1
for sx = FRAME_SIZE_X_MIN, FRAME_SIZE_X_MAX do
local xsize = sx - 1
for sy = FRAME_SIZE_Y_MIN, FRAME_SIZE_Y_MAX do
local ysize = sy - 1
for d = -xsize, xsize do
for y = -ysize, ysize do
local px = {x = pos.x + d, y = pos.y + y, z = pos.z}
local pz = {x = pos.x, y = pos.y + y, z = pos.z + d}
if check_portal(px, {x = px.x + xsize, y = px.y + ysize, z = px.z}) then
return px, {x = px.x + xsize, y = px.y + ysize, z = px.z}
end
@ -286,6 +289,8 @@ local function is_portal(pos)
end
end
end
end
end
end
-- Attempts to light a Nether portal at pos and
@ -349,7 +354,8 @@ function mcl_portals.light_nether_portal(pos)
target.y = find_nether_target_y(target.x, target.z)
end
local dmin, dmax, ymin, ymax = 0, FRAME_SIZE_X_MIN - 1, p1.y, p2.y
local dmin, ymin, ymax = 0, p1.y, p2.y
local dmax = math.max(math.abs(p1.x - p2.x), math.abs(p1.z - p2.z))
for d = dmin, dmax do
for y = ymin, ymax do
if not ((d == dmin or d == dmax) and (y == ymin or y == ymax)) then