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turning slows the player down in fly mode
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@ -300,12 +300,14 @@ minetest.register_globalstep(function(dtime)
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local max_speed = 120
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local max_speed = 120
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local direction = player:get_look_dir()
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local direction = player:get_look_dir()
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local player_vel = player:get_velocity()
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local player_vel = player:get_velocity()
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local turn_amount = anglediff(minetest.dir_to_yaw(direction), minetest.dir_to_yaw(player_vel))
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local direction_mult = clamp(-direction.y*2, -0.5, 0.5)
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local direction_mult = clamp(-direction.y*2, -0.5, 0.5)
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local speed_mult = elytra.speed + direction_mult * speedup_mult * dtime
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local speed_mult = elytra.speed + direction_mult * speedup_mult * dtime
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speed_mult = speed_mult - slowdown_mult * dtime -- slow down
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speed_mult = speed_mult - slowdown_mult * dtime -- slow down
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speed_mult = math.max(speed_mult, -1)
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speed_mult = math.max(speed_mult, -1)
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speed_mult = math.min(speed_mult, max_speed)
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speed_mult = math.min(speed_mult, max_speed)
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speed_mult = speed_mult - (speed_mult * turn_amount / (math.pi*3))
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elytra.speed = speed_mult -- set the speed so you can keep track of it and add to it
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elytra.speed = speed_mult -- set the speed so you can keep track of it and add to it
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new_vel = direction -- use the facing direction as a base
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new_vel = direction -- use the facing direction as a base
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