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enderdragon egg: check for protection on punch
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@ -166,18 +166,20 @@ minetest.register_node("mcl_end:dragon_egg", {
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selection_box = {
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type = "regular",
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},
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groups = {handy=1, falling_node = 1, deco_block = 1, not_in_creative_inventory = 1, dig_by_piston = 1 },
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groups = {handy = 1, falling_node = 1, deco_block = 1, not_in_creative_inventory = 1, dig_by_piston = 1 },
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sounds = mcl_sounds.node_sound_stone_defaults(),
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_mcl_blast_resistance = 9,
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_mcl_hardness = 3,
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on_punch = function(pos, node)
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local max_dist = vector.new(15, 7, 15)
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local positions = minetest.find_nodes_in_area(vector.subtract(pos, max_dist), vector.add(pos, max_dist), "air", false)
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if #positions > 0 then
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local tpos = positions[math.random(#positions)]
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minetest.remove_node(pos)
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minetest.set_node(tpos, node)
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minetest.check_for_falling(tpos)
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on_punch = function(pos, node, puncher)
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if not minetest.is_protected(pos, puncher:get_player_name()) then
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local max_dist = vector.new(15, 7, 15)
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local positions = minetest.find_nodes_in_area(vector.subtract(pos, max_dist), vector.add(pos, max_dist), "air", false)
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if #positions > 0 then
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local tpos = positions[math.random(#positions)]
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minetest.remove_node(pos)
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minetest.set_node(tpos, node)
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minetest.check_for_falling(tpos)
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end
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end
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end,
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})
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