End exit portal openng / closing on dragon death / spawn

This commit is contained in:
Elias Fleckenstein 2021-04-06 15:48:17 +02:00
parent 962a13847e
commit 83b9cf3ad2
6 changed files with 29 additions and 9 deletions

@ -64,8 +64,12 @@ mobs:register_mob("mobs_mc:enderdragon", {
end, end,
on_die = function(self, pos) on_die = function(self, pos)
if self._portal_pos then if self._portal_pos then
mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000 local portal_pos = minetest.string_to_pos(self._portal_pos)
minetest.set_node(minetest.string_to_pos(self._portal_pos), {name = mobs_mc.items.dragon_egg}) mcl_structures.call_struct(portal_pos, "end_exit_portal_open")
if self._initial then
mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
minetest.set_node(vector.add(portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
end
end end
end, end,
fire_resistant = true, fire_resistant = true,

@ -58,7 +58,9 @@ local function spawn_crystal(pos)
for _, crystal in pairs(crystals) do for _, crystal in pairs(crystals) do
crystal_explode(crystal) crystal_explode(crystal)
end end
minetest.add_entity(vector.add(portal_center, {x = 0, y = 10, z = 0}), "mobs_mc:enderdragon") local portal_pos = vector.add(portal_center, vector.new(-3, -1, -3))
mcl_structures.call_struct(portal_pos, "end_exit_portal")
minetest.add_entity(vector.add(portal_pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()._portal_pos = minetest.pos_to_string(portal_pos)
end end
minetest.register_entity("mcl_end:crystal", { minetest.register_entity("mcl_end:crystal", {

@ -54,8 +54,7 @@ local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superfl
local WITCH_HUT_HEIGHT = 3 -- Exact Y level to spawn witch huts at. This height refers to the height of the floor local WITCH_HUT_HEIGHT = 3 -- Exact Y level to spawn witch huts at. This height refers to the height of the floor
-- End exit portal position. This is temporary. -- End exit portal position
-- TODO: Remove the exit portal generation when the ender dragon has been implemented.
local END_EXIT_PORTAL_POS = table.copy(mcl_vars.mg_end_platform_pos) local END_EXIT_PORTAL_POS = table.copy(mcl_vars.mg_end_platform_pos)
END_EXIT_PORTAL_POS.x = END_EXIT_PORTAL_POS.x - 30 END_EXIT_PORTAL_POS.x = END_EXIT_PORTAL_POS.x - 30
END_EXIT_PORTAL_POS.z = END_EXIT_PORTAL_POS.z - 3 END_EXIT_PORTAL_POS.z = END_EXIT_PORTAL_POS.z - 3
@ -1251,6 +1250,13 @@ local function generate_clay(minp, maxp, blockseed, voxelmanip_data, voxelmanip_
return lvm_used return lvm_used
end end
local function generate_end_exit_portal(pos)
local dragon_entity = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()
dragon_entity._initial = true
dragon_entity._portal_pos = minetest.pos_to_string(pos)
mcl_structures.call_struct(pos, "end_exit_portal")
end
-- TODO: Try to use more efficient structure generating code -- TODO: Try to use more efficient structure generating code
local function generate_structures(minp, maxp, blockseed, biomemap) local function generate_structures(minp, maxp, blockseed, biomemap)
local chunk_has_desert_well = false local chunk_has_desert_well = false
@ -1490,11 +1496,11 @@ local function generate_structures(minp, maxp, blockseed, biomemap)
for y=maxp.y, minp.y, -1 do for y=maxp.y, minp.y, -1 do
local p = {x=END_EXIT_PORTAL_POS.x, y=y, z=END_EXIT_PORTAL_POS.z} local p = {x=END_EXIT_PORTAL_POS.x, y=y, z=END_EXIT_PORTAL_POS.z}
if minetest.get_node(p).name == "mcl_end:end_stone" then if minetest.get_node(p).name == "mcl_end:end_stone" then
mcl_structures.call_struct(p, "end_exit_portal") generate_end_exit_portal(p)
return return
end end
end end
mcl_structures.call_struct(END_EXIT_PORTAL_POS, "end_exit_portal") generate_end_exit_portal(END_EXIT_PORTAL_POS)
end end
end end

@ -87,6 +87,8 @@ mcl_structures.call_struct = function(pos, struct_style, rotation, pr)
return mcl_structures.generate_fossil(pos, rotation, pr) return mcl_structures.generate_fossil(pos, rotation, pr)
elseif struct_style == "end_exit_portal" then elseif struct_style == "end_exit_portal" then
return mcl_structures.generate_end_exit_portal(pos, rotation) return mcl_structures.generate_end_exit_portal(pos, rotation)
elseif struct_style == "end_exit_portal_open" then
return mcl_structures.generate_end_exit_portal_open(pos, rotation)
elseif struct_style == "end_portal_shrine" then elseif struct_style == "end_portal_shrine" then
return mcl_structures.generate_end_portal_shrine(pos, rotation, pr) return mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
end end
@ -313,11 +315,15 @@ mcl_structures.generate_fossil = function(pos, rotation, pr)
end end
mcl_structures.generate_end_exit_portal = function(pos, rot) mcl_structures.generate_end_exit_portal = function(pos, rot)
minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()._portal_pos = minetest.pos_to_string(vector.add(pos, vector.new(3, 5, 3)))
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true) return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
end end
mcl_structures.generate_end_exit_portal_open = function(pos, rot)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal_open.mts"
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
end
local function shrine_placement_callback(p1, p2, size, rotation, pr) local function shrine_placement_callback(p1, p2, size, rotation, pr)
-- Find and setup spawner with silverfish -- Find and setup spawner with silverfish
local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner") local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner")
@ -535,7 +541,7 @@ end
-- Debug command -- Debug command
minetest.register_chatcommand("spawnstruct", { minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine | nether_portal | dungeon", params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_opens | end_portal_shrine | nether_portal | dungeon",
description = S("Generate a pre-defined structure near your position."), description = S("Generate a pre-defined structure near your position."),
privs = {debug = true}, privs = {debug = true},
func = function(name, param) func = function(name, param)
@ -567,6 +573,8 @@ minetest.register_chatcommand("spawnstruct", {
mcl_structures.generate_ice_spike_large(pos, rot, pr) mcl_structures.generate_ice_spike_large(pos, rot, pr)
elseif param == "end_exit_portal" then elseif param == "end_exit_portal" then
mcl_structures.generate_end_exit_portal(pos, rot, pr) mcl_structures.generate_end_exit_portal(pos, rot, pr)
elseif param == "end_exit_portal_open" then
mcl_structures.generate_end_exit_portal_open(pos, rot, pr)
elseif param == "end_portal_shrine" then elseif param == "end_portal_shrine" then
mcl_structures.generate_end_portal_shrine(pos, rot, pr) mcl_structures.generate_end_portal_shrine(pos, rot, pr)
elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then