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add an adjustable variable for avoid distance
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@ -2984,7 +2984,7 @@ local do_states = function(self, dtime)
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end
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elseif self.attack_type == "dogfight"
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or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 2) and (dist >= 9 or not self.shooter_avoid_enemy)
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or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 2) and (dist >= self.avoid_distance or not self.shooter_avoid_enemy)
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or (self.attack_type == "dogshoot" and dist <= self.reach and dogswitch(self) == 0) then
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if self.fly
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@ -3161,7 +3161,7 @@ local do_states = function(self, dtime)
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elseif self.attack_type == "shoot"
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or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 1)
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or (self.attack_type == "dogshoot" and (dist > self.reach or dist < 9 and self.shooter_avoid_enemy) and dogswitch(self) == 0) then
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or (self.attack_type == "dogshoot" and (dist > self.reach or dist < self.avoid_distance and self.shooter_avoid_enemy) and dogswitch(self) == 0) then
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p.y = p.y - .5
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s.y = s.y + .5
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@ -3184,7 +3184,7 @@ local do_states = function(self, dtime)
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--strafe back and fourth
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--stay away from player so as to shoot them
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if dist < 9 and self.shooter_avoid_enemy then
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if dist < self.avoid_distance and self.shooter_avoid_enemy then
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set_animation(self, "shoot")
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stay_away_from_player=vector.multiply(vector.direction(p, s), 0.33)
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end
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@ -4692,6 +4692,7 @@ minetest.register_entity(name, {
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-- MCL2 extensions
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shooter_avoid_enemy = def.shooter_avoid_enemy,
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strafes = def.strafes,
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avoid_distance = def.avoid_distance or 9,
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teleport = teleport,
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do_teleport = def.do_teleport,
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spawn_class = def.spawn_class,
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