Enable expansion of music choices

This commit is contained in:
ancientmarinerdev 2023-02-18 21:58:50 +00:00 committed by Gitea
parent 0e68014e23
commit 83ff2f1754

@ -8,15 +8,29 @@ local end_tune = "diminixed-ambientwip"
local nether_tune = "horizonchris96-traitor" local nether_tune = "horizonchris96-traitor"
local dimension_to_base_track = { local dimension_to_base_track = {
["overworld"] = pianowtune, ["overworld"] = {pianowtune},
["nether"] = nether_tune, ["nether"] = {nether_tune},
["end"] = end_tune, ["end"] = {end_tune},
} }
local listeners = {} local listeners = {}
local weather_state local weather_state
local function pick_track(dimension, below_ground)
if dimension == "overworld" and below_ground then
-- Play mining track
else
-- Pick random dimension song
end
-- Maybe just change the key to lookup and it's explicit what songs are for what context
local dimension_tracks = dimension_to_base_track[dimension]
local chosen_track = dimension_tracks[math.random(1, #dimension_tracks)]
return chosen_track
end
local function stop_music_for_listener_name(listener_name) local function stop_music_for_listener_name(listener_name)
if not listener_name then return end if not listener_name then return end
local listener = listeners[listener_name] local listener = listeners[listener_name]
@ -27,54 +41,14 @@ local function stop_music_for_listener_name(listener_name)
listeners[listener_name].handle = nil listeners[listener_name].handle = nil
end end
local function stop() local function stop_music_for_all()
for _, player in pairs(minetest.get_connected_players()) do for _, player in pairs(minetest.get_connected_players()) do
local player_name = player:get_player_name() local player_name = player:get_player_name()
stop_music_for_listener_name(player_name) stop_music_for_listener_name(player_name)
end end
end end
local function play() local function play_song(track, player_name, hp, dimension, day_count)
local new_weather_state = mcl_weather.get_weather()
local was_good_weather = weather_state == "none" or weather_state == "clear"
weather_state = new_weather_state
local is_good_weather = weather_state == "none" or weather_state == "clear"
local is_weather_changed = weather_state ~= new_weather_state
local time = minetest.get_timeofday()
if time < 0.25 or time >= 0.75 then
stop()
minetest.after(10, play)
return
end
local day_count = minetest.get_day_count()
for _, player in pairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
local hp = player:get_hp()
local pos = player:get_pos()
local dimension = mcl_worlds.pos_to_dimension(pos)
local listener = listeners[player_name]
local old_hp = listener and listener.hp
local old_dimension = listener and listener.dimension
local is_dimension_changed = old_dimension and (old_dimension ~= dimension) or false
local is_hp_changed = old_hp and (math.abs(old_hp - hp) > 0.00001) or false
local handle = listener and listener.handle
local track = dimension_to_base_track[dimension]
if is_hp_changed
or is_dimension_changed
or (dimension == "overworld" and (is_weather_changed or not is_good_weather))
or not track
then
stop_music_for_listener_name(player_name)
if not listeners[player_name] then
listeners[player_name] = {}
end
listeners[player_name].hp = hp
listeners[player_name].dimension = dimension
elseif not handle and (not listener or (listener.day_count ~= day_count)) then
local spec = { local spec = {
name = track, name = track,
gain = 0.3, gain = 0.3,
@ -86,7 +60,7 @@ local function play()
fade = 0.0, fade = 0.0,
pitch = 1.0, pitch = 1.0,
} }
handle = minetest.sound_play(spec, parameters, false) local handle = minetest.sound_play(spec, parameters, false)
listeners[player_name] = { listeners[player_name] = {
spec = spec, spec = spec,
parameters = parameters, parameters = parameters,
@ -95,6 +69,55 @@ local function play()
dimension = dimension, dimension = dimension,
day_count = day_count, day_count = day_count,
} }
end
local function play()
local new_weather_state = mcl_weather.get_weather()
local was_good_weather = weather_state == "none" or weather_state == "clear"
weather_state = new_weather_state
local is_good_weather = weather_state == "none" or weather_state == "clear"
local is_weather_changed = weather_state ~= new_weather_state
local time = minetest.get_timeofday()
if time < 0.25 or time >= 0.75 then
stop_music_for_all()
minetest.after(10, play)
return
end
local day_count = minetest.get_day_count()
for _, player in pairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
local hp = player:get_hp()
local pos = player:get_pos()
local below_ground = pos and pos.y < 0
local dimension = mcl_worlds.pos_to_dimension(pos)
local listener = listeners[player_name]
local handle = listener and listener.handle
local old_hp = listener and listener.hp
local old_dimension = listener and listener.dimension
local is_dimension_changed = old_dimension and (old_dimension ~= dimension) or false
local is_hp_changed = old_hp and (math.abs(old_hp - hp) > 0.00001) or false
-- TODO if y is less than 1, then pick mining track or not morning music
local track = pick_track(dimension, below_ground)
if is_hp_changed or is_dimension_changed
or (dimension == "overworld" and (is_weather_changed or not is_good_weather))
or not track then
stop_music_for_listener_name(player_name)
if not listeners[player_name] then
listeners[player_name] = {}
end
listeners[player_name].hp = hp
listeners[player_name].dimension = dimension
elseif not handle and (not listener or (listener.day_count ~= day_count)) then
play_song(track, player_name, hp, dimension, day_count)
end end
end end