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Tiny code cleanup and potentially bugfix after latest mergings
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@ -94,6 +94,9 @@ armor.def = {
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}
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armor.update_player_visuals = function(self, player)
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if not player then
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return
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end
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local player_holding = player:get_wielded_item():get_name()
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if string.find(player_holding,"mcl_tools:") or player_holding == "mcl_mobitems:bone" or player_holding == "mcl_fishing:fishing_rod" then
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@ -104,9 +107,6 @@ armor.update_player_visuals = function(self, player)
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player:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
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end
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if not player then
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return
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end
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local name = player:get_player_name()
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if self.textures[name] then
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mcl_player.player_set_textures(player, {
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@ -21,12 +21,12 @@ mcl_player.player_register_model("character.b3d", {
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textures = {"character.png", },
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animations = {
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-- Standard animations.
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stand = {x=0, y=79},
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stand = {x= 0, y= 79},
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lay = {x=162, y=166},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160},
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sit = {x= 81, y=160},
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sneak_stand = {x=222, y=302},
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sneak_mine = {x=346, y=366},
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sneak_walk = {x=304, y=323},
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