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Correct issue where player/entities dies before effect is given
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@ -457,16 +457,20 @@ function mcl_potions.healing_func(player, hp)
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if obj and obj._cmi_is_mob then
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if obj and obj._cmi_is_mob then
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obj.health = math.max(obj.health + hp, obj.hp_max)
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obj.health = math.max(obj.health + hp, obj.hp_max)
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else
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elseif player:is_player()
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player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max), { type = "set_hp", other = "healing" })
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player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max), { type = "set_hp", other = "healing" })
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else
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return
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end
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end
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else
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else
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if obj and obj._cmi_is_mob then
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if obj and obj._cmi_is_mob then
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obj.health = obj.health + hp
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obj.health = obj.health + hp
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else
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elseif player:is_player()
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player:set_hp(player:get_hp() + hp, { type = "punch", other = "harming" })
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player:set_hp(player:get_hp() + hp, { type = "punch", other = "harming" })
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else
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return
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end
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end
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end
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end
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