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Revert to previous style of interpolated move_to with tweaks
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@ -108,6 +108,15 @@ minetest.register_globalstep(function(dtime)
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object:set_velocity({x=0,y=0,z=0})
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object:set_acceleration({x=0,y=0,z=0})
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object:move_to(checkpos)
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minetest.after(0.25, function()
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--safety check
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if object and object:get_luaentity() then
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object:remove()
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end
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end)
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end
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end
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end
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@ -512,28 +521,11 @@ minetest.register_entity(":__builtin:item", {
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on_step = function(self, dtime)
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if self._removed then
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self.object:set_properties({
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physical = false
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})
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self.object:set_velocity({x=0,y=0,z=0})
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self.object:set_acceleration({x=0,y=0,z=0})
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self.collection_age = self.collection_age + dtime
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if not self.target then
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self.object:remove()
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else
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local pos = self.object:get_pos()
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self.object:move_to(vector.add(pos, vector.multiply(vector.subtract(self.target, pos), 0.75)))
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if self.collection_age >= 1 or vector.distance(pos, self.target) <= 0.07 then
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self.object:remove()
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end
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end
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return
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end
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self.age = self.age + dtime
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