add chestplate trim texture
@ -19,6 +19,7 @@ local function define_items()
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invOverlay = "^helmet_trim.png"
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invOverlay = "^helmet_trim.png"
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elseif string.find(itemname,"chestplate") then
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elseif string.find(itemname,"chestplate") then
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invOverlay = "^chestplate_trim.png"
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invOverlay = "^chestplate_trim.png"
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piece_overlay = piece_overlay .. "_chestplate"
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elseif string.find(itemname,"leggings") then
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elseif string.find(itemname,"leggings") then
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invOverlay = "^leggings_trim.png"
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invOverlay = "^leggings_trim.png"
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piece_overlay = piece_overlay .. "_leggings"
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piece_overlay = piece_overlay .. "_leggings"
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BIN
textures/coast_chestplate.png
Normal file
After Width: | Height: | Size: 635 B |
BIN
textures/dune_chestplate.png
Normal file
After Width: | Height: | Size: 625 B |
BIN
textures/eye_chestplate.png
Normal file
After Width: | Height: | Size: 711 B |
BIN
textures/rib_chestplate.png
Normal file
After Width: | Height: | Size: 690 B |
BIN
textures/sentry_chestplate.png
Normal file
After Width: | Height: | Size: 689 B |
BIN
textures/snout_chestplate.png
Normal file
After Width: | Height: | Size: 735 B |
BIN
textures/spire_chestplate.png
Normal file
After Width: | Height: | Size: 696 B |
BIN
textures/tide_chestplate.png
Normal file
After Width: | Height: | Size: 696 B |
BIN
textures/vex_chestplate.png
Normal file
After Width: | Height: | Size: 757 B |
BIN
textures/ward_chestplate.png
Normal file
After Width: | Height: | Size: 748 B |
BIN
textures/wild_chestplate.png
Normal file
After Width: | Height: | Size: 712 B |