Scale down leaping potion effect, cleanup tooltip generation.

This commit is contained in:
Brandon 2020-07-16 20:56:00 -04:00
parent 64a2a6bb53
commit 850edb564d

@ -14,6 +14,13 @@ local function time_string(dur)
if not dur then return nil end
return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
end
local function perc_string(num)
if (num - 1.0) < 0 then
return math.floor((num-1.0)*100 + 0.1).."%"
else
return "+"..math.floor((num-1.0)*100 + 0.1).."%"
end
end
local function register_potion(def)
@ -36,7 +43,7 @@ local function register_potion(def)
local function get_tt(tt, effect, dur)
local _tt
if effect and def.is_dur then
_tt = (effect*100).."% | "..time_string(dur)
_tt = perc_string(effect).." | "..time_string(dur)
if def.name == "poison" or def.name == "regeneration" then
_tt = "1/2 Heart/"..effect.."sec | "..time_string(dur)
end
@ -348,7 +355,7 @@ local leaping_def = {
_tt = nil,
_longdesc = S("Drink to leap tall buildings in a single bound!"),
color = "#00CC33",
effect = 1.5,
effect = 1.15,
is_dur = true,
on_use = mcl_potions.leaping_func,
is_II = true,