mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-12 12:43:15 +01:00
Change mcl_bows to use standard vl_projectile on_step handler, move burning behavior to vl_projectile
This commit is contained in:
parent
5cb6f96571
commit
858c52c5c2
@ -133,6 +133,53 @@ local arrow_entity = {
|
|||||||
return { fleshy = self._damage }
|
return { fleshy = self._damage }
|
||||||
end,
|
end,
|
||||||
behaviors = {
|
behaviors = {
|
||||||
|
vl_projectile.burns,
|
||||||
|
|
||||||
|
-- Custom arrow behaviors
|
||||||
|
function(self, dtime)
|
||||||
|
-- Stuck handling
|
||||||
|
if self._stuck then
|
||||||
|
stuck_arrow_on_step(self, dtime)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local pos = self.object:get_pos()
|
||||||
|
self._allow_punch = self._allow_punch or not self._owner or not self._startpos or pos and vector.distance(self._startpos, pos) > 1.5
|
||||||
|
|
||||||
|
-- Add tracer
|
||||||
|
if self._damage >= 9 and self._in_player == false then
|
||||||
|
minetest.add_particlespawner({
|
||||||
|
amount = 20,
|
||||||
|
time = .2,
|
||||||
|
minpos = vector.zero(),
|
||||||
|
maxpos = vector.zero(),
|
||||||
|
minvel = vector.new(-0.1,-0.1,-0.1),
|
||||||
|
maxvel = vector.new(0.1,0.1,0.1),
|
||||||
|
minexptime = 0.5,
|
||||||
|
maxexptime = 0.5,
|
||||||
|
minsize = 2,
|
||||||
|
maxsize = 2,
|
||||||
|
attached = self.object,
|
||||||
|
collisiondetection = false,
|
||||||
|
vertical = false,
|
||||||
|
texture = "mobs_mc_arrow_particle.png",
|
||||||
|
glow = 1,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Give the arrows a maximum flight time
|
||||||
|
self._time_in_air = (self._time_in_air or 0) + dtime
|
||||||
|
if self._time_in_air > ARROW_TIMEOUT then
|
||||||
|
self._removed = true
|
||||||
|
self.object:remove()
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
if self._deflection_cooloff > 0 then
|
||||||
|
self._deflection_cooloff = self._deflection_cooloff - dtime
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
|
||||||
vl_projectile.collides_with_solids,
|
vl_projectile.collides_with_solids,
|
||||||
vl_projectile.raycast_collides_with_entities,
|
vl_projectile.raycast_collides_with_entities,
|
||||||
},
|
},
|
||||||
@ -214,7 +261,6 @@ local arrow_entity = {
|
|||||||
end
|
end
|
||||||
|
|
||||||
if obj:get_hp() > 0 then
|
if obj:get_hp() > 0 then
|
||||||
-- Check if there is no solid node between arrow and object
|
|
||||||
if lua then
|
if lua then
|
||||||
local entity_name = lua.name
|
local entity_name = lua.name
|
||||||
-- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away
|
-- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away
|
||||||
@ -245,55 +291,6 @@ local arrow_entity = {
|
|||||||
self.object:remove()
|
self.object:remove()
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
on_step = function(self, dtime)
|
|
||||||
mcl_burning.tick(self.object, dtime, self)
|
|
||||||
|
|
||||||
-- mcl_burning.tick may remove object immediately
|
|
||||||
if not self.object:get_pos() then return end
|
|
||||||
|
|
||||||
self._time_in_air = (self._time_in_air or 0) + dtime
|
|
||||||
|
|
||||||
-- Give the arrows a maximum flight time
|
|
||||||
if self._time_in_air > ARROW_TIMEOUT then
|
|
||||||
self._removed = true
|
|
||||||
self.object:remove()
|
|
||||||
end
|
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
self._allow_punch = self._allow_punch or not self._owner or not self._startpos or pos and vector.distance(self._startpos, pos) > 1.5
|
|
||||||
|
|
||||||
if self._stuck then
|
|
||||||
return stuck_arrow_on_step(self, dtime)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Add tracer
|
|
||||||
if self._damage >= 9 and self._in_player == false then
|
|
||||||
minetest.add_particlespawner({
|
|
||||||
amount = 20,
|
|
||||||
time = .2,
|
|
||||||
minpos = vector.zero(),
|
|
||||||
maxpos = vector.zero(),
|
|
||||||
minvel = vector.new(-0.1,-0.1,-0.1),
|
|
||||||
maxvel = vector.new(0.1,0.1,0.1),
|
|
||||||
minexptime = 0.5,
|
|
||||||
maxexptime = 0.5,
|
|
||||||
minsize = 2,
|
|
||||||
maxsize = 2,
|
|
||||||
attached = self.object,
|
|
||||||
collisiondetection = false,
|
|
||||||
vertical = false,
|
|
||||||
texture = "mobs_mc_arrow_particle.png",
|
|
||||||
glow = 1,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
if self._deflection_cooloff > 0 then
|
|
||||||
self._deflection_cooloff = self._deflection_cooloff - dtime
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Process as projectile
|
|
||||||
vl_projectile.update_projectile(self, dtime)
|
|
||||||
end,
|
|
||||||
|
|
||||||
-- Force recheck of stuck arrows when punched.
|
-- Force recheck of stuck arrows when punched.
|
||||||
-- Otherwise, punching has no effect.
|
-- Otherwise, punching has no effect.
|
||||||
|
@ -62,6 +62,7 @@ Arguments:
|
|||||||
The projectile API supports specifying the behaviors that a projectile will exhibit. There are several
|
The projectile API supports specifying the behaviors that a projectile will exhibit. There are several
|
||||||
standard behaviors provided with the API:
|
standard behaviors provided with the API:
|
||||||
|
|
||||||
|
* `vl_projectile.burns`: Projectiles can be set on fire
|
||||||
* `vl_projectile.collides_with_solids`: handles collisions between projectiles and solid nodes
|
* `vl_projectile.collides_with_solids`: handles collisions between projectiles and solid nodes
|
||||||
* `vl_projectile.collides_with_entities`: handles collisions between projectiles and entities by checking nearby entities
|
* `vl_projectile.collides_with_entities`: handles collisions between projectiles and entities by checking nearby entities
|
||||||
* `vl_projectile.raycast_collides_with_entities`: handles collisions between projectils and entities by performing a raycast
|
* `vl_projectile.raycast_collides_with_entities`: handles collisions between projectils and entities by performing a raycast
|
||||||
|
@ -186,6 +186,23 @@ local function handle_player_sticking(self, entity_def, projectile_def, entity)
|
|||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function mod.burns(self, dtime, entity_def, projectile_def)
|
||||||
|
mcl_burning.tick(self.object, dtime, self)
|
||||||
|
|
||||||
|
-- mcl_burning.tick may remove object immediately
|
||||||
|
local pos = self.object:get_pos()
|
||||||
|
if not pos then return true end
|
||||||
|
|
||||||
|
-- Handle getting set on fire
|
||||||
|
local node = minetest.get_node(vector.round(pos))
|
||||||
|
if not node or node.name == "ignore" then return end
|
||||||
|
|
||||||
|
local set_on_fire = minetest.get_item_group(node.name, "set_on_fire")
|
||||||
|
if set_on_fire ~= 0 then
|
||||||
|
mcl_burning.set_on_fire(self.object, set_on_fire)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function mod.collides_with_solids(self, dtime, entity_def, projectile_def)
|
function mod.collides_with_solids(self, dtime, entity_def, projectile_def)
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
if not pos then return end
|
if not pos then return end
|
||||||
|
Loading…
Reference in New Issue
Block a user