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entity cramming: check less often
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b4cbc528a3
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@ -2982,10 +2982,9 @@ local function check_entity_cramming(self)
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local l = o:get_luaentity()
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if l and clear then
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l.cram = nil
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ncram = {}
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elseif l and l.cram == nil then
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table.insert(ncram,l)
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elseif l and l.cram then
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elseif not clear and l and l.cram then
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damage_mob(l,"cramming",cramming_damage)
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end
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end
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@ -3570,7 +3569,6 @@ end
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-- main mob function
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local mob_step = function(self, dtime)
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check_item_pickup(self)
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check_entity_cramming(self)
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if not self.fire_resistant then
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mcl_burning.tick(self.object, dtime, self)
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end
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@ -3684,7 +3682,7 @@ local mob_step = function(self, dtime)
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if (self.state == "attack" and self.env_damage_timer > 1)
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or self.state ~= "attack" then
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check_entity_cramming(self)
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self.env_damage_timer = 0
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-- check for environmental damage (water, fire, lava etc.)
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