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Add kelp growth
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@ -9,6 +9,38 @@ local surfaces = {
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{ "gravel", "mcl_core:gravel", 1 },
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}
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local function get_kelp_top(pos, node)
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local size = math.ceil(node.param2 / 16)
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local pos_water = table.copy(pos)
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pos_water.y = pos_water.y + size
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return pos_water, minetest.get_node(pos_water)
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end
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local function get_submerged(node_water)
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local def_water = minetest.registered_nodes[node_water.name]
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-- Submerged in water?
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if minetest.get_item_group(node_water.name, "water") then
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if def_water.liquidtype == "source" then
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return "source"
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elseif def_water.liquidtype == "flowing" then
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return "flowing"
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end
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end
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return false
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end
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local function grow_param2_step(param2, snap_into_grid)
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local old_param2 = param2
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param2 = param2 + 16
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if param2 > 240 then
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param2 = 240
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end
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if snap_into_grid and (param2 % 16 ~= 0) then
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param2 = param2 - (param2 % 16)
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end
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return param2, param2 ~= old_param2
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end
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local function kelp_on_place(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" or not placer then
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return itemstack
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@ -49,15 +81,14 @@ local function kelp_on_place(itemstack, placer, pointed_thing)
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node_under.name = "mcl_ocean:kelp_gravel"
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elseif minetest.get_item_group(node_under.name, "kelp") == 1 then
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-- Place kelp on kelp = grow kelp by 1 node length
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if node_under.param2 < 240 then
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node_under.param2 = node_under.param2 + 16
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grow_kelp = true
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else
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node_under.param2, grow_kelp = grow_param2_step(node_under.param2)
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if not grow_kelp then
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return itemstack
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end
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else
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return itemstack
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end
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local submerged = false
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if grow_kelp then
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-- Kelp placed on kelp ...
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-- Kelp can be placed on top of another kelp to make it grow
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@ -65,18 +96,13 @@ local function kelp_on_place(itemstack, placer, pointed_thing)
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-- Placed on side or below node, abort
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return itemstack
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end
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-- New kelp top must also be submerged in water
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local size = math.ceil(node_under.param2 / 16)
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minetest.log("error", node_under.param2.."|"..size)
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local pos_water = table.copy(pos_under)
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pos_water.y = pos_water.y + size
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local node_water = minetest.get_node(pos_water)
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local def_water = minetest.registered_nodes[node_water.name]
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if not (minetest.get_item_group(node_water.name, "water") and def_water.liquidtype == "source") then
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-- Not submerged in water, abort
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-- New kelp top must also be submerged in water source
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local _, top_node = get_kelp_top(pos_under, node_under)
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submerged = get_submerged(top_node)
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if submerged ~= "source" then
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-- Not submerged in water source, abort
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return itemstack
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end
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else
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-- New kelp placed ...
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if pos_under.y >= pos_above.y then
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@ -87,6 +113,7 @@ local function kelp_on_place(itemstack, placer, pointed_thing)
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local g_above_water = minetest.get_item_group(node_above.name, "water")
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if not (g_above_water ~= 0 and def_above.liquidtype == "source") then
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return itemstack
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-- TODO: Also allow placement into downwards flowing liquid
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end
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node_under.param2 = minetest.registered_items[node_under.name].place_param2 or 16
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end
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@ -235,3 +262,33 @@ minetest.register_craft({
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recipe = "mcl_ocean:dried_kelp_block",
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burntime = 200,
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})
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-- Grow kelp
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minetest.register_abm({
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label = "Kelp growth",
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nodenames = { "group:kelp" },
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interval = 45,
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chance = 12,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local grown
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-- Grow kelp by 1 node length if it would grow inside water
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node.param2, grown = grow_param2_step(node.param2, true)
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local top, top_node = get_kelp_top(pos, node)
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local submerged = get_submerged(top_node)
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if grown then
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if submerged == "source" then
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-- Liquid source: Grow normally
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minetest.set_node(pos, node)
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elseif submerged == "flowing" then
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-- Flowing liquid: Grow 1 step, but also turn the top node into a liquid source
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minetest.set_node(pos, node)
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local def_liq = minetest.registered_nodes[top_node.name]
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local alt_liq = def_liq and def_liq.liquid_alternative_source
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if alt_liq then
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minetest.set_node(top, {name=alt_liq})
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end
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end
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end
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end,
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})
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