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synced 2024-12-27 03:37:31 +01:00
Fix #1005
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248272a128
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85f3fb7ea1
@ -25,15 +25,15 @@ minetest.register_entity("mcl_chests:chest", {
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self.object:set_animation(anim, entity_animation_speed, 0, false)
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end,
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open = function(self, playername)
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open = function(self, playername, partly)
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self.players[playername] = true
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if not self.is_open then
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self.is_open = true
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self.opened_partly = false
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self:set_animation(self.opened_partly and "open_partly" or "open")
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self:set_animation(partly and "open_partly" or "open")
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minetest.sound_play(self.sound_prefix .. "_open", {
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pos = self.node_pos,
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})
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self.is_open = true
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self.opened_partly = partly
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end
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end,
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@ -125,8 +125,8 @@ local function create_entity(pos, node_name, textures, param2, double, sound_pre
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return luaentity
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end
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local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix)
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local dir = minetest.facedir_to_dir(param2)
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local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, dir)
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local dir = dir or minetest.facedir_to_dir(param2)
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local entity_pos = get_entity_pos(pos, dir, double)
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return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, dir, entity_pos)
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end
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@ -151,11 +151,20 @@ Value:
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If player is using a chest: { pos = <chest node position> }
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Otherwise: nil ]]
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local open_chests = {}
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local function back_is_blocked(pos, dir)
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pos = vector.add(pos, dir)
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local def = minetest.registered_nodes[minetest.get_node(pos).name]
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pos.y = pos.y + 1
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local def2 = minetest.registered_nodes[minetest.get_node(pos).name]
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return not def or def.groups.opaque == 1 or not def2 or def2.groups.opaque == 1
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end
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-- To be called if a player opened a chest
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local player_chest_open = function(player, pos, node_name, textures, param2, double, sound, mesh)
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local name = player:get_player_name()
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open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double, sound = sound, mesh = mesh}
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find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh):open(name)
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local dir = minetest.facedir_to_dir(param2)
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find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, dir):open(name, back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir))
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end
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-- Simple protection checking functions
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