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Add local copy of minetest.find_nodes_in_area.
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@ -26,10 +26,12 @@ function mcl_burning.get_collisionbox(obj, smaller, storage)
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end
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end
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end
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end
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local find_nodes_in_area = minetest.find_nodes_in_area
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function mcl_burning.get_touching_nodes(obj, nodenames, storage)
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function mcl_burning.get_touching_nodes(obj, nodenames, storage)
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local pos = obj:get_pos()
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local pos = obj:get_pos()
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local minp, maxp = mcl_burning.get_collisionbox(obj, true, storage)
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local minp, maxp = mcl_burning.get_collisionbox(obj, true, storage)
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local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames)
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local nodes = find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames)
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return nodes
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return nodes
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end
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end
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@ -1,15 +1,15 @@
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local pairs = pairs
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local get_connected_players = minetest.get_connected_players
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local get_item_group = minetest.get_item_group
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mcl_burning = {
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mcl_burning = {
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storage = {}
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storage = {}
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}
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}
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dofile(modpath .. "/api.lua")
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dofile(modpath .. "/api.lua")
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local pairs = pairs
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local get_connected_players = minetest.get_connected_players
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local get_item_group = minetest.get_item_group
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
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local storage = mcl_burning.storage[player]
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local storage = mcl_burning.storage[player]
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