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Fix spawn egg crashes in different dimensions
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@ -497,14 +497,11 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
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return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
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return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
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end
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end
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if pos
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if pos and within_limits(pos, 0) and not minetest.is_protected(pos, placer:get_player_name()) then
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and within_limits(pos, 0)
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and not minetest.is_protected(pos, placer:get_player_name()) then
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local name = placer:get_player_name()
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local name = placer:get_player_name()
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local privs = minetest.get_player_privs(name)
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local privs = minetest.get_player_privs(name)
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local dim = mcl_worlds.pos_to_dimension(placer:get_pos())
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local mob_light_lvl = {mcl_mobs:mob_light_lvl(itemstack:get_name(),dim)}
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if under.name == "mcl_mobspawners:spawner" then
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if under.name == "mcl_mobspawners:spawner" then
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if minetest.is_protected(pointed_thing.under, name) then
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if minetest.is_protected(pointed_thing.under, name) then
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minetest.record_protection_violation(pointed_thing.under, name)
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minetest.record_protection_violation(pointed_thing.under, name)
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@ -514,6 +511,13 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
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minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
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minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
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return itemstack
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return itemstack
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end
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end
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local dim = mcl_worlds.pos_to_dimension(placer:get_pos())
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local mob_light_lvl = {mcl_mobs:mob_light_lvl(itemstack:get_name(),dim)}
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--minetest.log("min light: " .. mob_light_lvl[1])
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--minetest.log("max light: " .. mob_light_lvl[2])
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mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name(), mob_light_lvl[1], mob_light_lvl[2])
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mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name(), mob_light_lvl[1], mob_light_lvl[2])
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if not minetest.is_creative_enabled(name) then
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if not minetest.is_creative_enabled(name) then
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itemstack:take_item()
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itemstack:take_item()
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@ -482,41 +482,56 @@ end
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function mcl_mobs:mob_light_lvl(mob_name, dimension)
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function mcl_mobs:mob_light_lvl(mob_name, dimension)
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local spawn_dictionary_consolidated = {}
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local spawn_dictionary_consolidated = {}
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--see if the mob exists in the nonspawn dictionary, if so then return light values
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if non_spawn_dictionary[mob_name] ~= nil then
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if non_spawn_dictionary[mob_name] then
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local mob_dimension = non_spawn_dictionary[mob_name][dimension]
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local mob_dimension = non_spawn_dictionary[mob_name][dimension]
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if mob_name ~= nil then
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if mob_dimension then
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return mob_dimension.min_light,mob_dimension.max_light
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--minetest.log("Found in non spawn dictionary for dimension")
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return mob_dimension.min_light, mob_dimension.max_light
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else
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else
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return non_spawn_dictionary[mob_name]["overworld"].min_light, non_spawn_dictionary[mob_name]["overworld"].max_light
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--minetest.log("Found in non spawn dictionary but not for dimension")
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local overworld_non_spawn_def = non_spawn_dictionary[mob_name]["overworld"]
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if overworld_non_spawn_def then
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return overworld_non_spawn_def.min_light, overworld_non_spawn_def.max_light
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end
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end
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else
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--minetest.log("must be in spawning dictionary")
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for i,v in pairs(spawn_dictionary) do
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local current_mob_name = spawn_dictionary[i].name
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local current_mob_dim = spawn_dictionary[i].dimension
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if mob_name == current_mob_name then
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if not spawn_dictionary_consolidated[current_mob_name] then
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spawn_dictionary_consolidated[current_mob_name] = {}
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end
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-- Should this really be the requested dimenion?
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spawn_dictionary_consolidated[current_mob_name][current_mob_dim] = {
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["min_light"] = spawn_dictionary[i].min_light,
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["max_light"] = spawn_dictionary[i].max_light
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}
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end
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end
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end
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--if the mob doesn't exist in non_spawn, check spawn_dictonary
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if spawn_dictionary_consolidated[mob_name] then
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else
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--minetest.log("is in consolidated")
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for i,v in pairs(spawn_dictionary) do
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local mob_dimension = spawn_dictionary_consolidated[mob_name][dimension]
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if spawn_dictionary[spawn_dictionary[i].name] == nil then
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if mob_dimension then
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spawn_dictionary_consolidated[spawn_dictionary[i].name] = {}
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--minetest.log("found for dimension")
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end
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spawn_dictionary_consolidated[spawn_dictionary[i].name][dimension] = {
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["min_light"] = spawn_dictionary[i].min_light,
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["max_light"] = spawn_dictionary[i].max_light
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}
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end
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if spawn_dictionary_consolidated[mob_name] ~= nil then
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mob_dimension = spawn_dictionary_consolidated[mob_name][dimension]
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mob_dimension_default = spawn_dictionary_consolidated[mob_name]["overworld"]
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if spawn_dictionary_consolidated[mob_name] == mob_name and mob_dimension ~= nil then
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return mob_dimension.min_light, mob_dimension.max_light
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return mob_dimension.min_light, mob_dimension.max_light
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else
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else
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return mob_dimension_default.min_light, mob_dimension_default.max_light
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--minetest.log("not found for dimension, use overworld def")
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end
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local mob_dimension_default = spawn_dictionary_consolidated[mob_name]["overworld"]
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else
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if mob_dimension_default then
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minetest.log("error", "There are no light levels for this mob")
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return mob_dimension_default.min_light, mob_dimension_default.max_light
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--default light values if mob's light values don't exist in either dictionary
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end
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return 0, minetest.LIGHT_MAX+1
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end
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else
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--minetest.log("not in consolidated")
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end
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end
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end
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end
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minetest.log("action", "There are no light levels for mob (" .. tostring(mob_name) .. ") in dimension (" .. tostring(dimension) .. "). Return defaults")
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return 0, minetest.LIGHT_MAX+1
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end
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end
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function mcl_mobs:non_spawn_specific(mob_name,dimension,min_light,max_light)
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function mcl_mobs:non_spawn_specific(mob_name,dimension,min_light,max_light)
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