This commit is contained in:
Elias Fleckenstein 2020-11-06 13:46:52 +01:00
parent 4d37e309e7
commit 86b2cd70f9
9 changed files with 183 additions and 29 deletions

@ -189,7 +189,7 @@ mcl_enchanting.enchantments.fortune = {
requires_tool = false,
}
-- implemented using walkover.register_global
-- implemented via walkover.register_global
mcl_enchanting.enchantments.frost_walker = {
name = "Frost Walker",
max_level = 2,

@ -212,6 +212,50 @@ local check_can_drop = function(node_name, tool_capabilities)
end
end
-- Stupid workaround to get drops from a drop table:
-- Create a temporary table in minetest.registered_nodes that contains the proper drops,
-- because unfortunately minetest.get_node_drops needs the drop table to be inside a registered node definition
-- (very ugly)
local tmp_id = 0
local function get_drops(drop, toolname, param2, paramtype2)
tmp_id = tmp_id + 1
local tmp_node_name = "mcl_item_entity:" .. tmp_id
minetest.registered_nodes[tmp_node_name] = {
name = tmp_node_name,
drop = drop,
paramtype2 = paramtype2
}
local drops = minetest.get_node_drops({name = tmp_node_name, param2 = param2}, toolname)
minetest.registered_nodes[tmp_node_name] = nil
return drops
end
local function discrete_uniform_distribution(drops, min_count, max_count, cap)
local new_drops = table.copy(drops)
for i, item in ipairs(drops) do
local new_item = ItemStack(item)
local multiplier = math.random(min_count, max_count)
if cap then
multiplier = math.min(cap, multiplier)
end
new_item:set_count(multiplier * new_item:get_count())
new_drops[i] = new_item
end
return new_drops
end
local function get_fortune_drops(fortune_drops, fortune_level)
local drop
local i = fortune_level
repeat
drop = fortune_drops[i]
i = i - 1
until drop or i < 1
return drop or {}
end
function minetest.handle_node_drops(pos, drops, digger)
-- NOTE: This function override allows digger to be nil.
-- This means there is no digger. This is a special case which allows this function to be called
@ -241,6 +285,9 @@ function minetest.handle_node_drops(pos, drops, digger)
* true: Drop itself when dug by shears / silk touch tool
* table: Drop every itemstring in this table when dug by shears _mcl_silk_touch_drop
]]
local enchantments = tool and mcl_enchanting.get_enchantments(tool, "silk_touch")
local silk_touch_drop = false
local nodedef = minetest.registered_nodes[dug_node.name]
if toolcaps ~= nil and toolcaps.groupcaps and toolcaps.groupcaps.shearsy_dig and nodedef._mcl_shears_drop then
@ -249,7 +296,7 @@ function minetest.handle_node_drops(pos, drops, digger)
else
drops = nodedef._mcl_shears_drop
end
elseif tool and mcl_enchanting.has_enchantment(tool, "silk_touch") and nodedef._mcl_silk_touch_drop then
elseif tool and enchantments.silk_touch and nodedef._mcl_silk_touch_drop then
silk_touch_drop = true
if nodedef._mcl_silk_touch_drop == true then
drops = { dug_node.name }
@ -257,6 +304,25 @@ function minetest.handle_node_drops(pos, drops, digger)
drops = nodedef._mcl_silk_touch_drop
end
end
if tool and nodedef._mcl_fortune_drop and enchantments.fortune then
local fortune_level = enchantments.fortune
local fortune_drop = nodedef._mcl_fortune_drop
if fortune_drop.discrete_uniform_distribution then
local min_count = fortune_drop.min_count
local max_count = fortune_drop.max_count + fortune_level * (fortune_drop.factor or 1)
local chance = fortune_drop.chance or fortune_drop.get_chance and fortune_drop.get_chance(fortune_level)
if not chance or math.random() < chance then
drops = discrete_uniform_distribution(fortune_drop.multiply and drops or fortune_drop.items, min_count, max_count, fortune_drop.cap)
elseif fortune_drop.override then
drops = {}
end
else
-- Fixed Behavior
local drop = get_fortune_drops(fortune_drops, fortune_level)
drops = get_drops(drop, tool:get_name(), dug_node.param2, nodedef.paramtype2)
end
end
if digger and mcl_experience.throw_experience and not silk_touch_drop then
local experience_amount = minetest.get_item_group(dug_node.name,"xp")

@ -10,6 +10,14 @@ else
ice_drawtype = "normal"
end
mcl_core.fortune_drop_ore = {
discrete_uniform_distribution = true,
min_count = 2,
max_count = 1,
get_chance = function (fortune_level) return 1 - 2 / (fortune_level + 2) end,
multiply = true,
}
minetest.register_node("mcl_core:stone", {
description = S("Stone"),
_doc_items_longdesc = S("One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava."),
@ -38,6 +46,7 @@ minetest.register_node("mcl_core:stone_with_coal", {
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
})
minetest.register_node("mcl_core:stone_with_iron", {
@ -100,6 +109,12 @@ minetest.register_node("mcl_core:stone_with_redstone", {
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mesecons:redstone"},
min_count = 4,
max_count = 5,
}
})
local redstone_ore_reactivate = function(pos)
@ -138,7 +153,13 @@ minetest.register_node("mcl_core:stone_with_redstone_lit", {
end,
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_silk_touch_drop = "mcl_core:stone_with_redstone",
_mcl_silk_touch_drop = {"mcl_core:stone_with_redstone"},
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mesecons:redstone"},
min_count = 4,
max_count = 5,
}
})
minetest.register_node("mcl_core:stone_with_lapis", {
@ -161,6 +182,7 @@ minetest.register_node("mcl_core:stone_with_lapis", {
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
})
minetest.register_node("mcl_core:stone_with_emerald", {
@ -175,6 +197,7 @@ minetest.register_node("mcl_core:stone_with_emerald", {
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
})
minetest.register_node("mcl_core:stone_with_diamond", {
@ -189,6 +212,7 @@ minetest.register_node("mcl_core:stone_with_diamond", {
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
})
minetest.register_node("mcl_core:stonebrick", {
@ -464,6 +488,23 @@ minetest.register_node("mcl_core:gravel", {
_mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = {
[1] = {
max_items = 1,
items = {
{items = {'mcl_core:flint'},rarity = 7},
{items = {'mcl_core:gravel'}}
}
},
[2] = {
max_items = 1,
items = {
{items = {'mcl_core:flint'},rarity = 4},
{items = {'mcl_core:gravel'}}
}
},
[3] = "mcl_core:flint"
},
})
-- sandstone --

@ -63,35 +63,39 @@ local register_wooden_planks = function(subname, description, tiles)
})
end
local register_leaves = function(subname, description, longdesc, tiles, drop1, drop1_rarity, drop2, drop2_rarity, leafdecay_distance)
local register_leaves = function(subname, description, longdesc, tiles, sapling, drop_apples, sapling_chances, leafdecay_distance)
local drop
if leafdecay_distance == nil then
leafdecay_distance = 4
end
if drop2 then
drop = {
local apple_chances = {200, 180, 160, 120, 40}
local stick_chances = {50, 45, 30, 35, 10}
local function get_drops(fortune_level)
local drop = {
max_items = 1,
items = {
{
items = {drop1},
rarity = drop1_rarity,
items = {sapling},
rarity = sapling_chances[fortune_level + 1] or sapling_chances[fortune_level]
},
{
items = {drop2},
rarity = drop2_rarity,
items = {"mcl_core:stick 1"},
rarity = stick_chances[fortune_level + 1]
},
}
}
else
drop = {
max_items = 1,
items = {
{
items = {drop1},
rarity = drop1_rarity,
items = {"mcl_core:stick 2"},
rarity = stick_chances[fortune_level + 1]
},
}
}
}
if drop_apples then
table.insert(drop.items, {
items = {"mcl_core:apple"},
rarity = apple_chances[fortune_level + 1]
})
end
return drop
end
minetest.register_node("mcl_core:"..subname, {
@ -105,12 +109,13 @@ local register_leaves = function(subname, description, longdesc, tiles, drop1, d
paramtype = "light",
stack_max = 64,
groups = {handy=1,shearsy=1,swordy=1, leafdecay=leafdecay_distance, flammable=2, leaves=1, deco_block=1, dig_by_piston=1, fire_encouragement=30, fire_flammability=60},
drop = drop,
drop = get_drops(0),
_mcl_shears_drop = true,
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = { get_drops(1), get_drops(2), get_drops(3), get_drops(4) },
})
end
@ -197,12 +202,13 @@ register_sapling("birchsapling", S("Birch Sapling"),
"mcl_core_sapling_birch.png", {-4/16, -0.5, -4/16, 4/16, 0.5, 4/16})
register_leaves("leaves", S("Oak Leaves"), S("Oak leaves are grown from oak trees."), {"default_leaves.png"}, "mcl_core:sapling", 20, "mcl_core:apple", 200)
register_leaves("darkleaves", S("Dark Oak Leaves"), S("Dark oak leaves are grown from dark oak trees."), {"mcl_core_leaves_big_oak.png"}, "mcl_core:darksapling", 20, "mcl_core:apple", 200)
register_leaves("jungleleaves", S("Jungle Leaves"), S("Jungle leaves are grown from jungle trees."), {"default_jungleleaves.png"}, "mcl_core:junglesapling", 40)
register_leaves("acacialeaves", S("Acacia Leaves"), S("Acacia leaves are grown from acacia trees."), {"default_acacia_leaves.png"}, "mcl_core:acaciasapling", 20)
register_leaves("spruceleaves", S("Spruce Leaves"), S("Spruce leaves are grown from spruce trees."), {"mcl_core_leaves_spruce.png"}, "mcl_core:sprucesapling", 20)
register_leaves("birchleaves", S("Birch Leaves"), S("Birch leaves are grown from birch trees."), {"mcl_core_leaves_birch.png"}, "mcl_core:birchsapling", 20)
register_leaves("leaves", S("Oak Leaves"), S("Oak leaves are grown from oak trees."), {"default_leaves.png"}, "mcl_core:sapling", true, {20, 16, 12, 10})
register_leaves("darkleaves", S("Dark Oak Leaves"), S("Dark oak leaves are grown from dark oak trees."), {"mcl_core_leaves_big_oak.png"}, "mcl_core:darksapling", true, {20, 16, 12, 10})
register_leaves("jungleleaves", S("Jungle Leaves"), S("Jungle leaves are grown from jungle trees."), {"default_jungleleaves.png"}, "mcl_core:junglesapling", false, {40, 26, 32, 24, 10})
register_leaves("acacialeaves", S("Acacia Leaves"), S("Acacia leaves are grown from acacia trees."), {"default_acacia_leaves.png"}, "mcl_core:acaciasapling", false, {20, 16, 12, 10})
register_leaves("spruceleaves", S("Spruce Leaves"), S("Spruce leaves are grown from spruce trees."), {"mcl_core_leaves_spruce.png"}, "mcl_core:sprucesapling", false, {20, 16, 12, 10})
register_leaves("birchleaves", S("Birch Leaves"), S("Birch leaves are grown from birch trees."), {"mcl_core_leaves_birch.png"}, "mcl_core:birchsapling", false, {20, 16, 12, 10})
-- Node aliases

@ -36,6 +36,13 @@ local melon_base_def = {
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mcl_farming:melon_item"},
min_count = 3,
max_count = 7,
cap = 9,
}
}
-- Drop proabilities for melon stem

@ -98,6 +98,16 @@ local wheat_seed_drop = {
}
}
local fortune_wheat_seed_drop = {
discrete_uniform_distribution = true,
items = {"mcl_farming:wheat_seeds"},
chance = 1 / 8,
min_count = 1,
max_count = 1,
factor = 2,
overwrite = true,
}
-- CHECKME: How does tall grass behave when pushed by a piston?
--- Tall Grass ---
@ -126,6 +136,7 @@ local def_tallgrass = {
sounds = mcl_sounds.node_sound_leaves_defaults(),
drop = wheat_seed_drop,
_mcl_shears_drop = true,
_mcl_fortune_drop = fortune_wheat_seed_drop,
node_placement_prediction = "",
on_place = on_place_flower,
_mcl_blast_resistance = 0,
@ -148,7 +159,7 @@ def_fern.selection_box = {
minetest.register_node("mcl_flowers:fern", def_fern)
local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower, grass_color)
local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower, grass_color, fortune_drop)
if not inv_img then
inv_img = top_img
end
@ -200,6 +211,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
buildable_to = true,
drop = drop_bottom,
_mcl_shears_drop = shears_drop,
_mcl_fortune_drop = fortune_drop,
node_placement_prediction = "",
selection_box = {
type = "fixed",
@ -305,6 +317,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
},
drop = drop_top,
_mcl_shears_drop = shears_drop,
_mcl_fortune_drop = fortune_drop,
after_destruct = function(pos, oldnode)
-- Remove bottom half of flower (if it exists)
local top = pos
@ -334,8 +347,8 @@ add_large_plant("sunflower", S("Sunflower"), S("A sunflower is a large plant whi
local longdesc_grass = S("Double tallgrass a variant of tall grass and occupies two blocks. It can be harvested for wheat seeds.")
local longdesc_fern = S("Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.")
add_large_plant("double_grass", S("Double Tallgrass"), longdesc_grass, "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", "mcl_flowers_double_plant_grass_inv.png", 6/16, 4/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false, true)
add_large_plant("double_fern", S("Large Fern"), longdesc_fern, "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", "mcl_flowers_double_plant_fern_inv.png", 5/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false, true)
add_large_plant("double_grass", S("Double Tallgrass"), longdesc_grass, "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", "mcl_flowers_double_plant_grass_inv.png", 6/16, 4/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false, true, nil, fortune_wheat_seed_drop)
add_large_plant("double_fern", S("Large Fern"), longdesc_fern, "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", "mcl_flowers_double_plant_fern_inv.png", 5/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false, true, nil, fortune_wheat_seed_drop)
minetest.register_abm({
label = "Pop out flowers",

@ -28,6 +28,13 @@ minetest.register_node("mcl_nether:glowstone", {
_mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mcl_nether:glowstone_dust"},
min_count = 2,
max_count = 4,
cap = 4,
}
})
minetest.register_node("mcl_nether:quartz_ore", {
@ -42,6 +49,7 @@ minetest.register_node("mcl_nether:quartz_ore", {
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore
})
-- For eternal fire on top of netherrack and magma blocks

@ -93,6 +93,12 @@ minetest.register_node("mcl_nether:nether_wart", {
},
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mcl_nether:nether_wart_item"},
min_count = 2,
max_count = 4,
}
})
minetest.register_craftitem("mcl_nether:nether_wart_item", {

@ -22,6 +22,13 @@ minetest.register_node("mcl_ocean:sea_lantern", {
_mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mcl_ocean:prismarine_crystals"},
min_count = 2,
max_count = 3,
cap = 5,
}
})
minetest.register_node("mcl_ocean:prismarine", {