don't do flying animation while perching,fix anims

This commit is contained in:
cora 2022-05-22 19:46:10 +02:00
parent 14ec1aa014
commit 86bc398a79
2 changed files with 35 additions and 35 deletions

@ -363,6 +363,35 @@ local remove_texture_mod = function(self, mod)
self.object:set_texture_mod(full_mod)
end
-- are we flying in what we are suppose to? (taikedz)
local flight_check = function(self)
local nod = self.standing_in
local def = minetest.registered_nodes[nod]
if not def then return false end -- nil check
local fly_in
if type(self.fly_in) == "string" then
fly_in = { self.fly_in }
elseif type(self.fly_in) == "table" then
fly_in = self.fly_in
else
return false
end
for _,checknode in pairs(fly_in) do
if nod == checknode then
return true
elseif checknode == "__airlike" or def.walkable == false and
(def.liquidtype == "none" or minetest.get_item_group(nod, "fake_liquid") == 1) then
return true
end
end
return false
end
-- set defined animation
local set_animation = function(self, anim, fixed_frame)
if not self.animation or not anim then
@ -372,6 +401,8 @@ local set_animation = function(self, anim, fixed_frame)
return
end
if flight_check(self) and self.fly and anim == "walk" then anim = "fly" end
self.animation.current = self.animation.current or ""
if (anim == self.animation.current
@ -513,37 +544,6 @@ local line_of_sight = function(self, pos1, pos2, stepsize)
return false
end
-- are we flying in what we are suppose to? (taikedz)
local flight_check = function(self)
local nod = self.standing_in
local def = minetest.registered_nodes[nod]
if not def then return false end -- nil check
local fly_in
if type(self.fly_in) == "string" then
fly_in = { self.fly_in }
elseif type(self.fly_in) == "table" then
fly_in = self.fly_in
else
return false
end
for _,checknode in pairs(fly_in) do
if nod == checknode then
return true
elseif checknode == "__airlike" and def.walkable == false and
(def.liquidtype == "none" or minetest.get_item_group(nod, "fake_liquid") == 1) then
return true
end
end
return false
end
-- custom particle effects
local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)

@ -73,12 +73,12 @@ mcl_mobs:register_mob("mobs_mc:parrot", {
stand_speed = 50,
walk_speed = 50,
fly_speed = 50,
stand_start = 30,
stand_end = 45,
stand_start = 0,
stand_end = 0,
fly_start = 30,
fly_end = 45,
walk_start = 30,
walk_end = 45,
walk_start = 0,
walk_end = 20,
-- TODO: actual walk animation
--walk_start = 0,
--walk_end = 20,