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Fix ender chest crash + remove map hand reference
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@ -1061,8 +1061,8 @@ minetest.register_allow_player_inventory_action(function(player, action, inv, in
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or action == "take" and info.listname == "enderchest"
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) then
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local def = player:get_wielded_item():get_definition()
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if not minetest.find_node_near(player:get_pos(), def and def.range or ItemStack():get_definition().range, "mcl_chests:ender_chest_small", true) then
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local range = (def and def.range or player:get_inventory():get_stack("hand", 1):get_definition().range) + 1
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if not minetest.find_node_near(player:get_pos(), range, "mcl_chests:ender_chest_small", true) then
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return 0
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end
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end
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@ -238,7 +238,6 @@ filled_wield_def.wield_scale = { x = 1, y = 1, z = 1 }
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filled_wield_def.paramtype = "light"
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filled_wield_def.drawtype = "mesh"
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filled_wield_def.node_placement_prediction = ""
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filled_wield_def.range = minetest.registered_items[""].range
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filled_wield_def.on_place = mcl_util.call_on_rightclick
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filled_wield_def._mcl_wieldview_item = "mcl_maps:filled_map"
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