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mapgen/mcl_mapgen_core: move set_node decorations a node callback
During the rewrite in 89e55e9065, a queue system was added to allow using both VoxelManip-based generation steps, and set_node-based steps, however some set_node-based steps (underground mushrooms, nether decorations, and structures) were missed and remained in a VoxelManip step. The result is that the changes made by the set_node stages were overwritten after the (now-stale) VoxelManip data was committed later. (ref. Mineclonia/Mineclonia#26)
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@ -2179,15 +2179,17 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
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lvm_used = true
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end
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return lvm_used, shadow
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end
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local function basic_node(minp, maxp, blockseed)
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if mg_name ~= "singlenode" then
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-- Generate special decorations
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generate_underground_mushrooms(minp, maxp, blockseed)
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generate_nether_decorations(minp, maxp, blockseed)
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generate_structures(minp, maxp, blockseed, biomemap)
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generate_structures(minp, maxp, blockseed, minetest.get_mapgen_object("biomemap"))
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end
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return lvm_used, shadow
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end
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mcl_mapgen_core.register_generator("main", basic, nil, 1, true)
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mcl_mapgen_core.register_generator("main", basic, basic_node, 1, true)
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