Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup

This commit is contained in:
teknomunk 2024-09-11 08:34:05 -05:00
parent 5668dae194
commit 899bb2d3e3
2 changed files with 4 additions and 3 deletions

@ -1044,8 +1044,8 @@ function mob_class:do_states_attack(dtime)
owner = self,
})
ent = arrow:get_luaentity()
ent.switch = 1
v = ent.velocity or v
ent.switch = 1
-- important for mcl_shields
ent._shooter = self.object
@ -1056,7 +1056,7 @@ function mob_class:do_states_attack(dtime)
end
-- offset makes shoot aim accurate
vec.y = vec.y + self.shoot_offset -- TODO: check if this is breaking the new projectile refactor
vec.y = vec.y + self.shoot_offset
vec.x, vec.y, vec.z = vec.x * (v / dist), vec.y * (v / dist), vec.z * (v / dist)
if self.shoot_arrow then
vec = vector.normalize(vec)

@ -21,7 +21,7 @@ function mod.projectile_physics(obj, entity_def, v, a)
v = v or obj:get_velocity()
a = a or vector.zero()
if not entity_def.ignore_gravity then
if not entity_def._vl_projectile.ignore_gravity then
a = a + vector.new(0,-GRAVITY,0)
end
@ -372,6 +372,7 @@ function mod.create(entity_id, options)
a = vector.zero()
v = a
end
local entity_def = minetest.registered_entities[entity_id]
mod.projectile_physics(obj, entity_def, v, a)
-- Update projectile parameters