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old registered_structures -> structure_data
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@ -87,7 +87,7 @@ minetest.register_craftitem("mcl_end:ender_eye", {
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end
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local origin = user:get_pos()
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origin.y = origin.y + 1.5
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local strongholds = mcl_structures.get_registered_structures("stronghold")
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local strongholds = mcl_structures.get_structure_data("stronghold")
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local dim = mcl_worlds.pos_to_dimension(origin)
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local is_creative = minetest.is_creative_enabled(user:get_player_name())
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@ -61,7 +61,7 @@ local function init_strongholds()
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end
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end
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mcl_structures.register_structures("stronghold", table.copy(strongholds))
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mcl_structures.register_structure_data("stronghold", table.copy(strongholds))
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strongholds_inited = true
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end
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@ -530,7 +530,7 @@ function mcl_structures.generate_desert_temple(pos, rotation, pr)
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mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true, nil, temple_placement_callback, pr)
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end
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local registered_structures = {}
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local structure_data = {}
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--[[ Returns a table of structure of the specified type.
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Currently the only valid parameter is "stronghold".
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@ -543,18 +543,18 @@ Format of return value:
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TODO: Implement this function for all other structure types as well.
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]]
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function mcl_structures.get_registered_structures(structure_type)
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if registered_structures[structure_type] then
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return table.copy(registered_structures[structure_type])
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function mcl_structures.get_structure_data(structure_type)
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if structure_data[structure_type] then
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return table.copy(structure_data[structure_type])
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else
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return {}
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end
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end
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-- Register a structures table for the given type. The table format is the same as for
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-- mcl_structures.get_registered_structures.
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function mcl_structures.register_structures(structure_type, structures)
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registered_structures[structure_type] = structures
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-- mcl_structures.get_structure_data.
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function mcl_structures.register_structure_data(structure_type, structures)
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structure_data[structure_type] = structures
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end
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local function dir_to_rotation(dir)
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