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Implement arrow shot source
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parent
9e095d0c0c
commit
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@ -6,6 +6,9 @@ local msgs = {
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"%s was fatally hit by an arrow.",
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"%s was fatally hit by an arrow.",
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"%s has been killed with an arrow.",
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"%s has been killed with an arrow.",
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},
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},
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["arrow_name"] = {
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"%s was shot by an arrow from %s.",
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},
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["fire"] = {
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["fire"] = {
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"%s has been cooked crisp.",
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"%s has been cooked crisp.",
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"%s felt the burn.",
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"%s felt the burn.",
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@ -152,7 +155,17 @@ minetest.register_on_dieplayer(function(player)
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end
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end
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-- Arrow
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-- Arrow
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elseif last_damages[name].hittertype == "arrow" then
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elseif last_damages[name].hittertype == "arrow" then
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msg = dmsg("arrow", name)
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if last_damages[name].hitter:is_player() then
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msg = dmsg("arrow_name", name, last_damages[name].hitter:get_player_name())
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elseif last_damages[name].hitter:get_luaentity()._cmi_is_mob then
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if last_damages[name].hitter:get_luaentity().nametag ~= "" then
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msg = dmsg("arrow_name", name, last_damages[name].hitter:get_player_name())
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else
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msg = dmsg("arrow", name)
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end
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else
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msg = dmsg("arrow", name)
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end
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-- Fireball
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-- Fireball
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elseif last_damages[name].hittertype == "blaze_fireball" then
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elseif last_damages[name].hittertype == "blaze_fireball" then
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msg = dmsg("blaze_fireball", name)
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msg = dmsg("blaze_fireball", name)
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