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Ignore default or void dimensions
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@ -551,11 +551,16 @@ if mobs_spawn then
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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timer = timer + dtime
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if timer >= 15 then
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if timer >= 15 then
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timer = 0--15--0
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timer = 15--0
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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for i = 1,math.random(5) do
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for i = 1,math.random(5) do
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local player_pos = player:get_pos()
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local player_pos = player:get_pos()
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local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
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local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
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if dimension == "void" or dimension == "default" then
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goto continue -- ignore void and unloaded area
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end
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local min,max = decypher_limits(player_pos.y)
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local min,max = decypher_limits(player_pos.y)
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local goal_pos = position_calculation(player_pos)
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local goal_pos = position_calculation(player_pos)
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@ -566,7 +571,7 @@ if mobs_spawn then
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goto continue --skip if in unloaded area
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goto continue --skip if in unloaded area
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end
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end
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--print(minetest.get_biome_name(gotten_biome.biome))
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print(minetest.get_biome_name(gotten_biome.biome))
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local mob_def = spawn_dictionary[dimension][math.random(1,#spawn_dictionary[dimension])]
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local mob_def = spawn_dictionary[dimension][math.random(1,#spawn_dictionary[dimension])]
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