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Adjust dragon's breath color and don't splash it
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@ -145,7 +145,7 @@ local function register_potion(def)
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potion_fun = get_arrow_fun(def.effect, dur/8.),
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potion_fun = get_arrow_fun(def.effect, dur/8.),
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}
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}
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if def.color then
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if def.color and def.name ~= "dragon_breath" then
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mcl_potions.register_splash(def.name, S("Splash "..def.description), def.color, splash_def)
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mcl_potions.register_splash(def.name, S("Splash "..def.description), def.color, splash_def)
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mcl_potions.register_lingering(def.name, S("Lingering "..def.description), def.color, ling_def)
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mcl_potions.register_lingering(def.name, S("Lingering "..def.description), def.color, ling_def)
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mcl_potions.register_arrow(def.name, S(def.description.." Arrow"), def.color, arrow_def)
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mcl_potions.register_arrow(def.name, S(def.description.." Arrow"), def.color, arrow_def)
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@ -339,7 +339,7 @@ local dragon_breath_def = {
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description = "Dragon's Breath",
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description = "Dragon's Breath",
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_tt = S("No effect"),
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_tt = S("No effect"),
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_longdesc = S("Combine with Splash potions to create a Lingering effect"),
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_longdesc = S("Combine with Splash potions to create a Lingering effect"),
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color = "#CF5577",
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color = "#BF4567",
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groups = { brewitem = 1, not_in_creative_inventory = 0 },
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groups = { brewitem = 1, not_in_creative_inventory = 0 },
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on_use = nil,
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on_use = nil,
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}
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}
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