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Fix lodestone compass stack_max.
* Lodestone compasses are stackable. * Remove hardcoded `stack_max` setting, use default.
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@ -207,11 +207,9 @@ for _, item in pairs(compass_types) do
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if item.name == "compass" then
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if item.name == "compass" then
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name_fmt = "mcl_compass:%d"
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name_fmt = "mcl_compass:%d"
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img_fmt = "mcl_compass_compass_%02d.png"
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img_fmt = "mcl_compass_compass_%02d.png"
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stack_max = 64
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elseif item.name == "compass_lodestone" then
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elseif item.name == "compass_lodestone" then
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name_fmt = "mcl_compass:%d_lodestone"
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name_fmt = "mcl_compass:%d_lodestone"
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img_fmt = "mcl_compass_compass_%02d.png^[colorize:purple:50"
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img_fmt = "mcl_compass_compass_%02d.png^[colorize:purple:50"
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stack_max = 1
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end
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end
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for i = 0, compass_frames - 1 do
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for i = 0, compass_frames - 1 do
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local def = {
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local def = {
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@ -219,7 +217,6 @@ for _, item in pairs(compass_types) do
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_tt_help = item.tt,
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_tt_help = item.tt,
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inventory_image = string.format(img_fmt, i),
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inventory_image = string.format(img_fmt, i),
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wield_image = string.format(img_fmt, i),
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wield_image = string.format(img_fmt, i),
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stack_max = stack_max,
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groups = {compass = i + 1, tool = 1, disable_repair = 1},
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groups = {compass = i + 1, tool = 1, disable_repair = 1},
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}
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}
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if i == stereotype_frame then
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if i == stereotype_frame then
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