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Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound
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@ -50,9 +50,6 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
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local above = pointed_thing.above
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local under = pointed_thing.under
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local is_x = (above.x ~= under.x)
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local is_y = (above.y ~= under.y)
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local is_z = (above.z ~= under.z)
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local anode = minetest.get_node_or_nil(above)
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if not anode then
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@ -77,11 +74,11 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
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end
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local p2
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if is_y then
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if above.y ~= under.y then
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p2 = 0
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elseif is_x then
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elseif above.x ~= under.x then
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p2 = 12
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elseif is_z then
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elseif above.z ~= under.z then
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p2 = 6
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end
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minetest.set_node(pos, {name = wield_name, param2 = p2})
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@ -108,26 +105,16 @@ end
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-- * param2: param2 of that node
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-- * side: Which "half" the investigated node is. "left" or "right"
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function mcl_util.get_double_container_neighbor_pos(pos, param2, side)
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if side == "right" then
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if param2 == 0 then
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return vector.offset(pos, -1, 0, 0)
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elseif param2 == 1 then
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return vector.offset(pos, 0, 0, 1)
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elseif param2 == 2 then
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return vector.offset(pos, 1, 0, 0)
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elseif param2 == 3 then
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return vector.offset(pos, 0, 0, -1)
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end
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else
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if param2 == 0 then
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return vector.offset(pos, 1, 0, 0)
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elseif param2 == 1 then
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return vector.offset(pos, 0, 0, -1)
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elseif param2 == 2 then
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return vector.offset(pos, -1, 0, 0)
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elseif param2 == 3 then
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return vector.offset(pos, 0, 0, 1)
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end
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local sign = (side == "right" and 1 or -1)
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if param2 == 0 then
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return vector.offset(pos, -sign, 0, 0)
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elseif param2 == 1 then
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return vector.offset(pos, 0, 0, sign)
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elseif param2 == 2 then
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return vector.offset(pos, sign, 0, 0)
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elseif param2 == 3 then
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return vector.offset(pos, 0, 0, -sign)
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end
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end
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@ -147,9 +134,11 @@ function mcl_util.generate_on_place_plant_function(condition)
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-- Call on_rightclick if the pointed node defines it
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local node = minetest.get_node(pointed_thing.under)
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local node_def = minetest.registered_nodes[node.name]
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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if node_def and node_def.on_rightclick then
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return node_def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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@ -194,10 +183,6 @@ end
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---@param func fun(node_name: string): boolean Return `true` if node must not replace the buildable_to node which have `node_name`
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---@return fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: pointed_thing, param2: integer): ItemStack?
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function mcl_util.bypass_buildable_to(func)
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--------------------------
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-- MINETEST CODE: UTILS --
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--------------------------
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local function copy_pointed_thing(pointed_thing)
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return {
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type = pointed_thing.type,
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@ -256,16 +241,11 @@ function mcl_util.bypass_buildable_to(func)
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local p2 = vector.add(p, d)
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local nn = core.get_node(p2).name
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local def2 = core.registered_nodes[nn]
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if def2 and not def2.walkable then
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return false
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end
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return true
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return not def2 or def2.walkable
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end
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return function(itemstack, placer, pointed_thing, param2)
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-------------------
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-- MINETEST CODE --
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-------------------
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local def = itemstack:get_definition()
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if def.type ~= "node" or pointed_thing.type ~= "node" then
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return itemstack
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@ -284,10 +264,8 @@ function mcl_util.bypass_buildable_to(func)
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return itemstack
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end
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local olddef_under = minetest.registered_nodes[oldnode_under.name]
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olddef_under = olddef_under or minetest.nodedef_default
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local olddef_above = minetest.registered_nodes[oldnode_above.name]
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olddef_above = olddef_above or minetest.nodedef_default
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local olddef_under = minetest.registered_nodes[oldnode_under.name] or minetest.nodedef_default
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local olddef_above = minetest.registered_nodes[oldnode_above.name] or minetest.nodedef_default
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if not olddef_above.buildable_to and not olddef_under.buildable_to then
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log("info", playername .. " tried to place"
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@ -296,10 +274,6 @@ function mcl_util.bypass_buildable_to(func)
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return itemstack
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end
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---------------------
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-- CUSTOMIZED CODE --
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---------------------
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-- Place above pointed node
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local place_to = vector.copy(above)
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@ -309,10 +283,6 @@ function mcl_util.bypass_buildable_to(func)
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place_to = vector.copy(under)
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end
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-------------------
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-- MINETEST CODE --
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-------------------
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if minetest.is_protected(place_to, playername) then
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log("action", playername
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.. " tried to place " .. def.name
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@ -330,8 +300,7 @@ function mcl_util.bypass_buildable_to(func)
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newnode.param2 = def.place_param2
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elseif (def.paramtype2 == "wallmounted" or
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def.paramtype2 == "colorwallmounted") and not param2 then
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local dir = vector.subtract(under, above)
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newnode.param2 = minetest.dir_to_wallmounted(dir)
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newnode.param2 = minetest.dir_to_wallmounted(vector.subtract(under, above))
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-- Calculate the direction for furnaces and chests and stuff
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elseif (def.paramtype2 == "facedir" or
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def.paramtype2 == "colorfacedir" or
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@ -339,8 +308,7 @@ function mcl_util.bypass_buildable_to(func)
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def.paramtype2 == "color4dir") and not param2 then
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local placer_pos = placer and placer:get_pos()
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if placer_pos then
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local dir = vector.subtract(above, placer_pos)
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newnode.param2 = minetest.dir_to_facedir(dir)
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newnode.param2 = minetest.dir_to_facedir(vector.subtract(above, placer_pos))
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log("info", "facedir: " .. newnode.param2)
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end
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end
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@ -423,20 +391,20 @@ function mcl_util.bypass_buildable_to(func)
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end
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end
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local palette_indexes = {grass_palette_index = 0, foliage_palette_index = 0, water_palette_index = 0}
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local DEFAULT_PALETTE_INDEXES = {grass_palette_index = 0, foliage_palette_index = 0, water_palette_index = 0}
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function mcl_util.get_palette_indexes_from_pos(pos)
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local biome_data = minetest.get_biome_data(pos)
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local biome = biome_data.biome
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local biome_name = minetest.get_biome_name(biome)
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local reg_biome = minetest.registered_biomes[biome_name]
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if reg_biome and reg_biome._mcl_grass_palette_index and reg_biome._mcl_foliage_palette_index and reg_biome._mcl_water_palette_index then
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local gpi = reg_biome._mcl_grass_palette_index
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local fpi = reg_biome._mcl_foliage_palette_index
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local wpi = reg_biome._mcl_water_palette_index
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local palette_indexes = {grass_palette_index = gpi, foliage_palette_index = fpi, water_palette_index = wpi}
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return palette_indexes
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return {
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grass_palette_index = reg_biome._mcl_grass_palette_index,
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foliage_palette_index = reg_biome._mcl_foliage_palette_index,
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water_palette_index = reg_biome._mcl_water_palette_index,
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}
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else
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return palette_indexes
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return DEFAULT_PALETTE_INDEXES
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end
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end
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@ -310,8 +310,8 @@ local arrow_entity = {
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minetest.add_particlespawner({
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amount = 20,
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time = .2,
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minpos = vector.new(0,0,0),
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maxpos = vector.new(0,0,0),
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minpos = vector.zero(),
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maxpos = vector.zero(),
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minvel = vector.new(-0.1,-0.1,-0.1),
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maxvel = vector.new(0.1,0.1,0.1),
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minexptime = 0.5,
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@ -220,7 +220,7 @@ function mcl_potions.register_lingering(name, descr, color, def)
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on_collide(self, pos)
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end,
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sounds = {
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{"mcl_potions_breaking_glass", {max_hear_distance = 16, gain = 1}},
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on_collision = {"mcl_potions_breaking_glass", {max_hear_distance = 16, gain = 1}},
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},
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},
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})
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@ -67,9 +67,8 @@ vl_projectile.register("mcl_throwing:ender_pearl_entity",{
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local v = self.object:get_velocity()
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if node_def and node_def.walkable then
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local vc = table.copy(v) -- vector for calculating
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local vc = vector.normalize(v) -- vector for calculating
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-- Node is walkable, we have to find a place somewhere outside of that node
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vc = vector.normalize(vc)
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-- Zero-out the two axes with a lower absolute value than the axis with the strongest force
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local lv, ld = math.abs(vc.y), "y"
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