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(+)rabbit_head_rotation
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@ -15,7 +15,12 @@ local rabbit = {
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
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head_swivel = "head.control",
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bone_eye_height = 2,
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head_eye_height = 0.5,
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horrizonatal_head_height = -.3,
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curiosity = 20,
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head_yaw="z",
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visual = "mesh",
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mesh = "mobs_mc_rabbit.b3d",
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textures = {
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