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Fix elytra crash when flying over unknown node
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@ -239,10 +239,11 @@ minetest.register_globalstep(function(dtime)
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elytra.speed = 1 - (direction.y/2 + 0.5)
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end
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local fly_node_walkable = minetest.registered_nodes[fly_node] and minetest.registered_nodes[fly_node].walkable
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elytra.active = minetest.get_item_group(player:get_inventory():get_stack("armor", 3):get_name(), "elytra") ~= 0
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and not parent
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and (elytra.active or (is_just_jumped and player_velocity.y < -0))
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and ((not minetest.registered_nodes[fly_node].walkable) or fly_node == "ignore")
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and ((not fly_node_walkable) or fly_node == "ignore")
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if elytra.active then
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if is_just_jumped then -- move the player up when they start flying to give some clearance
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