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Make mcl_worlds dependency in mcl_mobs optional
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bddb8f1136
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@ -91,6 +91,7 @@ local mod_weather = minetest.get_modpath("mcl_weather") ~= nil
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local mod_tnt = minetest.get_modpath("mcl_tnt") ~= nil
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local mod_tnt = minetest.get_modpath("mcl_tnt") ~= nil
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local mod_mobspawners = minetest.get_modpath("mcl_mobspawners") ~= nil
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local mod_mobspawners = minetest.get_modpath("mcl_mobspawners") ~= nil
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local mod_hunger = minetest.get_modpath("mcl_hunger") ~= nil
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local mod_hunger = minetest.get_modpath("mcl_hunger") ~= nil
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local mod_worlds = minetest.get_modpath("mcl_worlds") ~= nil
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-- play sound
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-- play sound
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local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
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local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
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@ -705,7 +706,10 @@ local do_env_damage = function(self)
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if self.light_damage ~= 0 and (minetest.get_node_light(pos) or 0) > 12 then
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if self.light_damage ~= 0 and (minetest.get_node_light(pos) or 0) > 12 then
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deal_light_damage(self, pos, self.light_damage)
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deal_light_damage(self, pos, self.light_damage)
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end
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end
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local _, dim = mcl_worlds.y_to_layer(pos.y)
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local _, dim = nil, "overworld"
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if mod_worlds then
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_, dim = mcl_worlds.y_to_layer(pos.y)
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end
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if self.sunlight_damage ~= 0 and (minetest.get_node_light(pos) or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
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if self.sunlight_damage ~= 0 and (minetest.get_node_light(pos) or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
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deal_light_damage(self, pos, self.sunlight_damage)
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deal_light_damage(self, pos, self.sunlight_damage)
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end
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end
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@ -1,2 +1,2 @@
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name = mcl_mobs
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name = mcl_mobs
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optional_depends = mcl_weather,mcl_tnt,mcl_hunger,invisibility,lucky_block,cmi,doc_identifier
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optional_depends = mcl_weather, mcl_tnt, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier
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