Merge branch 'bannercraft'

This commit is contained in:
Wuzzy 2017-07-28 23:15:03 +02:00
commit 8c92e65177
4 changed files with 450 additions and 68 deletions

@ -44,7 +44,7 @@ local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil
local group_stereotypes = { local group_stereotypes = {
wool = "mcl_wool:white", wool = "mcl_wool:white",
carpet = "mcl_wool:white_carpet", carpet = "mcl_wool:white_carpet",
dye = "mcl_dye:white", dye = "mcl_dye:red",
water_bucket = "bucket:bucket_water", water_bucket = "bucket:bucket_water",
flower = "mcl_flowers:dandelion", flower = "mcl_flowers:dandelion",
mushroom = "mcl_mushrooms:mushroom_brown", mushroom = "mcl_mushrooms:mushroom_brown",
@ -53,7 +53,7 @@ local group_stereotypes = {
coal = "mcl_core:coal_lump", coal = "mcl_core:coal_lump",
shulker_box = "mcl_chests:violet_shulker_box", shulker_box = "mcl_chests:violet_shulker_box",
quartz_block = "mcl_nether:quartz_block", quartz_block = "mcl_nether:quartz_block",
banner = "mcl_banners:standing_banner_white", banner = "mcl_banners:banner_item_white",
mesecon_conductor_craftable = "mesecons:wire_00000000_off", mesecon_conductor_craftable = "mesecons:wire_00000000_off",
compass = mcl_compass.stereotype, compass = mcl_compass.stereotype,
clock = mcl_clock.sterotype, clock = mcl_clock.sterotype,

@ -9,70 +9,36 @@ local function round(num, idp)
return math.floor(num * mult + 0.5) / mult return math.floor(num * mult + 0.5) / mult
end end
local colors = { mcl_banners = {}
-- ID, description, wool, unified dyes color group, overlay color,
["unicolor_white"] = {"white", "White Banner", "mcl_wool:white", "#FFFFFF" }, mcl_banners.colors = {
["unicolor_darkgrey"] = {"grey", "Grey Banner", "mcl_wool:grey", "#303030" }, -- Format:
["unicolor_grey"] = {"silver", "Light Grey Banner", "mcl_wool:silver", "#5B5B5B" }, -- [ID] = { banner description, wool, unified dyes color group, overlay color, dye, color name for emblazonings }
["unicolor_black"] = {"black", "Black Banner", "mcl_wool:black", "#000000" }, ["unicolor_white"] = {"white", "White Banner", "mcl_wool:white", "#FFFFFF", "mcl_dye:white", "White" },
["unicolor_red"] = {"red", "Red Banner", "mcl_wool:red", "#BC0000" }, ["unicolor_darkgrey"] = {"grey", "Grey Banner", "mcl_wool:grey", "#303030", "mcl_dye:dark_grey", "Grey" },
["unicolor_yellow"] = {"yellow", "Yellow Banner", "mcl_wool:yellow", "#BCA800" }, ["unicolor_grey"] = {"silver", "Light Grey Banner", "mcl_wool:silver", "#5B5B5B", "mcl_dye:grey", "Light Grey" },
["unicolor_dark_green"] = {"green", "Green Banner", "mcl_wool:green", "#006000" }, ["unicolor_black"] = {"black", "Black Banner", "mcl_wool:black", "#000000", "mcl_dye:black", "Black" },
["unicolor_cyan"] = {"cyan", "Cyan Banner", "mcl_wool:cyan", "#00ACAC" }, ["unicolor_red"] = {"red", "Red Banner", "mcl_wool:red", "#BC0000", "mcl_dye:red", "Red" },
["unicolor_blue"] = {"blue", "Blue Banner", "mcl_wool:blue", "#0000AC" }, ["unicolor_yellow"] = {"yellow", "Yellow Banner", "mcl_wool:yellow", "#BCA800", "mcl_dye:yellow", "Yellow" },
["unicolor_red_violet"] = {"magenta", "Magenta Banner", "mcl_wool:magenta", "#AC007C" }, ["unicolor_dark_green"] = {"green", "Green Banner", "mcl_wool:green", "#006000", "mcl_dye:dark_green", "Green" },
["unicolor_orange"] = {"orange", "Orange Banner", "mcl_wool:orange", "#BC6900" }, ["unicolor_cyan"] = {"cyan", "Cyan Banner", "mcl_wool:cyan", "#00ACAC", "mcl_dye:cyan", "Cyan" },
["unicolor_violet"] = {"purple", "Purple Banner", "mcl_wool:purple", "#6400AC" }, ["unicolor_blue"] = {"blue", "Blue Banner", "mcl_wool:blue", "#0000AC", "mcl_dye:blue", "Blue" },
["unicolor_brown"] = {"brown", "Brown Banner", "mcl_wool:brown", "#402100" }, ["unicolor_red_violet"] = {"magenta", "Magenta Banner", "mcl_wool:magenta", "#AC007C", "mcl_dye:magenta", "Magenta"},
["unicolor_pink"] = {"pink", "Pink Banner", "mcl_wool:pink", "#DE557C" }, ["unicolor_orange"] = {"orange", "Orange Banner", "mcl_wool:orange", "#BC6900", "mcl_dye:orange", "Orange" },
["unicolor_lime"] = {"lime", "Lime Banner", "mcl_wool:lime", "#30AC00"}, ["unicolor_violet"] = {"purple", "Purple Banner", "mcl_wool:purple", "#6400AC", "mcl_dye:violet", "Violet" },
["unicolor_light_blue"] = {"light_blue", "Light Blue Banner", "mcl_wool:light_blue", "#4040CF" }, ["unicolor_brown"] = {"brown", "Brown Banner", "mcl_wool:brown", "#402100", "mcl_dye:brown", "Brown" },
["unicolor_pink"] = {"pink", "Pink Banner", "mcl_wool:pink", "#DE557C", "mcl_dye:pink", "Pink" },
["unicolor_lime"] = {"lime", "Lime Banner", "mcl_wool:lime", "#30AC00", "mcl_dye:green", "Lime" },
["unicolor_light_blue"] = {"light_blue", "Light Blue Banner", "mcl_wool:light_blue", "#4040CF", "mcl_dye:lightblue", "Light Blue" },
} }
-- Add pattern/emblazoning crafting recipes
dofile(minetest.get_modpath("mcl_banners").."/patterncraft.lua")
-- Overlay ratios (0-255) -- Overlay ratios (0-255)
local base_color_ratio = 224 local base_color_ratio = 224
local layer_ratio = 255 local layer_ratio = 255
local patterns = {
"border",
"bricks",
"circle",
"creeper",
"cross",
"curly_border",
"diagonal_left",
"diagonal_right",
"diagonal_up_left",
"diagonal_up_right",
"flower",
"gradient",
"gradient_up",
"half_horizontal_bottom",
"half_horizontal",
"half_vertical",
"half_vertical_right",
"thing", -- Symbol used: U+1F65D 🙝
"rhombus",
"skull",
"small_stripes",
"square_bottom_left",
"square_bottom_right",
"square_top_left",
"square_top_right",
"straight_cross",
"stripe_bottom",
"stripe_center",
"stripe_downleft",
"stripe_downright",
"stripe_left",
"stripe_middle",
"stripe_right",
"stripe_top",
"triangle_bottom",
"triangles_bottom",
"triangles_top",
"triangle_top",
}
-- After destroying the standing banner node -- After destroying the standing banner node
local on_destruct_standing_banner = function(pos) local on_destruct_standing_banner = function(pos)
-- Find this node's banner entity and make it drop as an item -- Find this node's banner entity and make it drop as an item
@ -86,8 +52,8 @@ end
local make_banner_texture = function(base_color, layers) local make_banner_texture = function(base_color, layers)
local colorize local colorize
if colors[base_color] then if mcl_banners.colors[base_color] then
colorize = colors[base_color][4] colorize = mcl_banners.colors[base_color][4]
end end
if colorize then if colorize then
-- Base texture with base color -- Base texture with base color
@ -99,7 +65,7 @@ local make_banner_texture = function(base_color, layers)
for l=1, #layers do for l=1, #layers do
local layerinfo = layers[l] local layerinfo = layers[l]
local pattern = "mcl_banners_" .. layerinfo.pattern .. ".png" local pattern = "mcl_banners_" .. layerinfo.pattern .. ".png"
local color = colors[layerinfo.color][4] local color = mcl_banners.colors[layerinfo.color][4]
-- Generate layer texture -- Generate layer texture
local layer = "(("..pattern.."^[colorize:"..color..":"..layer_ratio..")^[mask:"..pattern..")" local layer = "(("..pattern.."^[colorize:"..color..":"..layer_ratio..")^[mask:"..pattern..")"
@ -128,7 +94,7 @@ minetest.register_node("mcl_banners:standing_banner", {
wield_image = "mcl_banners_item_base.png", wield_image = "mcl_banners_item_base.png",
tiles = { "blank.png" }, tiles = { "blank.png" },
selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} }, selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} },
groups = { banner = 1, deco_block = 1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, }, groups = { deco_block = 1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, },
stack_max = 16, stack_max = 16,
sounds = node_sounds, sounds = node_sounds,
drop = "", -- Item drops are handled in entity code drop = "", -- Item drops are handled in entity code
@ -138,7 +104,7 @@ minetest.register_node("mcl_banners:standing_banner", {
_mcl_blast_resistance = 5, _mcl_blast_resistance = 5,
}) })
for colorid, colortab in pairs(colors) do for colorid, colortab in pairs(mcl_banners.colors) do
local itemid = colortab[1] local itemid = colortab[1]
local desc = colortab[2] local desc = colortab[2]
local wool = colortab[3] local wool = colortab[3]
@ -161,6 +127,8 @@ for colorid, colortab in pairs(colors) do
_doc_items_longdesc = "Banners are tall decorative blocks with a solid color. They can be placed on the floor. Banners can not be emblazoned (yet).", _doc_items_longdesc = "Banners are tall decorative blocks with a solid color. They can be placed on the floor. Banners can not be emblazoned (yet).",
inventory_image = inv, inventory_image = inv,
wield_image = inv, wield_image = inv,
-- Banner group groups together the banner items, but not the nodes.
-- Used for crafting.
groups = { banner = 1, deco_block = 1, }, groups = { banner = 1, deco_block = 1, },
stack_max = 16, stack_max = 16,
@ -191,7 +159,11 @@ for colorid, colortab in pairs(colors) do
place_pos.y = place_pos.y - 0.5 place_pos.y = place_pos.y - 0.5
local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner") local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
banner:get_luaentity():_set_textures(colorid) local imeta = itemstack:get_meta()
local layers_raw = imeta:get_string("layers")
local layers = minetest.deserialize(layers_raw)
banner:get_luaentity():_set_textures(colorid, layers)
-- Determine the rotation based on player's yaw -- Determine the rotation based on player's yaw
local yaw = placer:get_look_horizontal() local yaw = placer:get_look_horizontal()
@ -256,7 +228,7 @@ minetest.register_entity("mcl_banners:standing_banner", {
pos.y = pos.y + 1 pos.y = pos.y + 1
if not minetest.settings:get_bool("creative_mode") and self._base_color then if not minetest.settings:get_bool("creative_mode") and self._base_color then
minetest.add_item(pos, "mcl_banners:banner_item_"..colors[self._base_color][1]) minetest.add_item(pos, "mcl_banners:banner_item_"..mcl_banners.colors[self._base_color][1])
end end
-- Destroy entity -- Destroy entity

@ -0,0 +1,410 @@
-- List of patterns with crafting rules
local d = "group:dye" -- dye
local e = "" -- empty slot (one of them must contain the banner)
local patterns = {
["border"] = {
name = "%s Bordure",
{ d, d, d },
{ d, e, d },
{ d, d, d },
},
["bricks"] = {
name = "%s Bricks",
type = "shapeless",
{ e, "mcl_core:brick_block", d },
},
["circle"] = {
name = "%s Circle",
{ e, e, e },
{ e, d, e },
{ e, e, e },
},
["creeper"] = {
name = "%s Creeper Charge",
type = "shapeless",
{ e, "mcl_heads:creeper", d },
},
["cross"] = {
name = "%s Saltire",
{ d, e, d },
{ e, d, e },
{ d, e, d },
},
["curly_border"] = {
name = "%s Intented Bordure",
type = "shapeless",
{ e, "mcl_core:vine", d },
},
["diagonal_left"] = {
name = "%s Inverted Per Bend",
{ e, e, e },
{ d, e, e },
{ d, d, e },
},
["diagonal_right"] = {
name = "%s Inverted Per Bend Sinister",
{ e, e, e },
{ e, e, d },
{ e, d, d },
},
["diagonal_up_left"] = {
name = "%s Per Bend",
{ e, d, d },
{ e, e, d },
{ e, e, e },
},
["diagonal_up_right"] = {
name = "%s Per Bend Sinister",
{ d, d, e },
{ d, e, e },
{ e, e, e },
},
["flower"] = {
name = "%s Flower Charge",
type = "shapeless",
{ e, "mcl_flowers:oxeye_daisy", d },
},
["gradient"] = {
name = "%s Gradient",
{ d, e, d },
{ e, d, e },
{ e, d, e },
},
["gradient_up"] = {
name = "%s Base Gradient",
{ e, d, e },
{ e, d, e },
{ d, e, d },
},
["half_horizontal_bottom"] = {
name = "%s Inverted Per Fess",
{ e, e, e },
{ d, d, d },
{ d, d, d },
},
["half_horizontal"] = {
name = "%s Per Fess",
{ d, d, d },
{ d, d, d },
{ e, e, e },
},
["half_vertical"] = {
name = "%s Per Pale",
{ d, d, e },
{ d, d, e },
{ d, d, e },
},
["half_vertical_right"] = {
name = "%s Inverted Per Pale",
{ e, d, d },
{ e, d, d },
{ e, d, d },
},
["thing"] = {
-- Symbol used for the “Thing”: U+1F65D 🙝
name = "%s Thing",
type = "shapeless",
-- TODO: Replace with enchanted golden apple
{ e, "mcl_core:apple_gold", d },
},
["rhombus"] = {
name = "%s Lozenge",
{ e, d, e },
{ d, e, d },
{ e, d, e },
},
["skull"] = {
name = "%s Skull Charge",
type = "shapeless",
{ e, "mcl_heads:wither_skeleton", d },
},
["small_stripes"] = {
name = "%s Paly",
{ d, e, d },
{ d, e, d },
{ e, e, e },
},
["square_bottom_left"] = {
name = "%s Base Dexter Canton",
{ e, e, e },
{ e, e, e },
{ d, e, e },
},
["square_bottom_right"] = {
name = "%s Base Sinister Canton",
{ e, e, e },
{ e, e, e },
{ e, e, d },
},
["square_top_left"] = {
name = "%s Chief Dexter Canton",
{ d, e, e },
{ e, e, e },
{ e, e, e },
},
["square_top_right"] = {
name = "%s Chief Sinister Canton",
{ e, e, d },
{ e, e, e },
{ e, e, e },
},
["straight_cross"] = {
name = "%s Cross",
{ e, d, e },
{ d, d, d },
{ e, d, e },
},
["stripe_bottom"] = {
name = "%s Base",
{ e, e, e },
{ e, e, e },
{ d, d, d },
},
["stripe_center"] = {
name = "%s Fess",
{ e, e, e },
{ d, d, d },
{ e, e, e },
},
["stripe_downleft"] = {
name = "%s Bend Sinister",
{ e, e, d },
{ e, d, e },
{ d, e, e },
},
["stripe_downright"] = {
name = "%s Bend",
{ d, e, e },
{ e, d, e },
{ e, e, d },
},
["stripe_left"] = {
name = "%s Pale Dexter",
{ d, e, e },
{ d, e, e },
{ d, e, e },
},
["stripe_middle"] = {
name = "%s Pale",
{ e, d, e },
{ e, d, e },
{ e, d, e },
},
["stripe_right"] = {
name = "%s Pale Sinister",
{ e, e, d },
{ e, e, d },
{ e, e, d },
},
["stripe_top"] = {
name = "%s Chief",
{ d, d, d },
{ e, e, e },
{ e, e, e },
},
["triangle_bottom"] = {
name = "%s Chevron",
{ e, e, e },
{ e, d, e },
{ d, e, d },
},
["triangle_top"] = {
name = "%s Inverted Chevron",
{ d, e, d },
{ e, d, e },
{ e, e, e },
},
["triangles_bottom"] = {
name = "%s Base Indented",
{ e, e, e },
{ d, e, d },
{ e, d, e },
},
["triangles_top"] = {
name = "%s Chief Indented",
{ e, d, e },
{ d, e, d },
{ e, e, e },
},
}
-- Number of maximum lines in the descriptions for the banner layers.
-- To avoid huge tooltips.
local max_layer_lines = 6
-- Create a banner description containing all the layer names
local make_advanced_banner_description = function(description, layers)
if layers == nil or #layers == 0 then
-- No layers, revert to default
return ""
else
local layerstrings = {}
for l=1, #layers do
-- Prevent excess length description
if l > max_layer_lines then
break
end
-- Layer text line.
local color = mcl_banners.colors[layers[l].color][6]
local pattern_name = patterns[layers[l].pattern].name
-- The pattern name is a format string (e.g. “%s Base”)
table.insert(layerstrings, string.format(pattern_name, color))
end
-- Warn about missing information
if #layers == max_layer_lines + 1 then
table.insert(layerstrings, "And one addional layer")
elseif #layers > max_layer_lines + 1 then
table.insert(layerstrings, string.format("And %d addional layers", #layers - max_layer_lines))
end
-- Final string concatenations: Just a list of strings
local append = table.concat(layerstrings, "\n")
description = description .. "\n" .. core.colorize("#8F8F8F", append)
return description
end
end
-- This is for handling all those complex pattern crafting recipes
local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_inv)
if minetest.get_item_group(itemstack:get_name(), "banner") ~= 1 then
return
end
local banner, dye
local banner_index
for i = 1, player:get_inventory():get_size("craft") do
local itemname = old_craft_grid[i]:get_name()
if minetest.get_item_group(itemname, "banner") == 1 then
banner = old_craft_grid[i]
banner_index = i
-- Check if all dyes are equal
elseif minetest.get_item_group(itemname, "dye") == 1 then
if dye == nil then
dye = itemname
elseif itemname ~= dye then
return ItemStack("")
end
end
end
if not banner then
return ItemStack("")
end
-- Get old layers
local ometa = banner:get_meta()
local layers_raw = ometa:get_string("layers")
local layers = minetest.deserialize(layers_raw)
if type(layers) ~= "table" then
layers = {}
end
local matching_pattern
local max_i = player:get_inventory():get_size("craft")
-- Find the matching pattern
for pattern_name, pattern in pairs(patterns) do
-- Shaped / fixed
if pattern.type == nil then
local pattern_ok = true
local inv_i = 1
-- This complex code just iterates through the pattern slots one-by-one and compares them with the pattern
for p=1, #pattern do
local row = pattern[p]
if inv_i > max_i then
break
end
for r=1, #row do
local itemname = old_craft_grid[inv_i]:get_name()
local pitem = row[r]
if (pitem == d and minetest.get_item_group(itemname, "dye") == 0) or (pitem == e and itemname ~= e and inv_i ~= banner_index) then
pattern_ok = false
break
else
end
inv_i = inv_i + 1
end
end
-- Everything matched! We found our pattern!
if pattern_ok then
matching_pattern = pattern_name
break
end
elseif pattern.type == "shapeless" then
-- TODO
end
if matching_pattern then
break
end
end
if not matching_pattern then
return ItemStack("")
end
-- Add the new layer and update other metadata
table.insert(layers, {pattern=matching_pattern, color="unicolor_yellow"})
local imeta = itemstack:get_meta()
imeta:set_string("layers", minetest.serialize(layers))
local odesc = itemstack:get_definition().description
local description = make_advanced_banner_description(odesc, layers)
imeta:set_string("description", description)
return itemstack
end
minetest.register_craft_predict(banner_pattern_craft)
minetest.register_on_craft(banner_pattern_craft)
-- Register crafting recipes for all the patterns
for pattern_name, pattern in pairs(patterns) do
-- Shaped and fixed recipes
if pattern.type == nil then
for colorid, colortab in pairs(mcl_banners.colors) do
local banner = "mcl_banners:banner_item_"..colortab[1]
local bannered = false
local recipe = {}
for row_id=1, #pattern do
local row = pattern[row_id]
local newrow = {}
for r=1, #row do
if row[r] == e and not bannered then
newrow[r] = banner
bannered = true
else
newrow[r] = row[r]
end
end
table.insert(recipe, newrow)
end
minetest.register_craft({
output = banner,
recipe = recipe,
})
end
-- Shapeless recipes
elseif pattern.type == "shapeless" then
for colorid, colortab in pairs(mcl_banners.colors) do
local banner = "mcl_banners:banner_item_"..colortab[1]
local orig = pattern[1]
local recipe = {}
for r=1, #orig do
if orig[r] == e then
recipe[r] = banner
else
recipe[r] = orig[r]
end
end
minetest.register_craft({
type = "shapeless",
output = banner,
recipe = recipe,
})
end
end
end

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