Implement wall sign mesh

This commit is contained in:
Wuzzy 2017-07-26 15:11:52 +02:00
parent aa691808d0
commit 8d10a1a7c7
3 changed files with 75 additions and 18 deletions

@ -110,9 +110,14 @@ local generate_line = function(s, ypos)
return texture
end
local generate_texture = function(lines)
local generate_texture = function(lines, signnodename)
local texture = "[combine:"..SIGN_WIDTH.."x"..SIGN_WIDTH
local ypos = 9
local ypos
if signnodename == "mcl_signs:wall_sign" then
ypos = 27
else
ypos = 9
end
for i = 1, #lines do
texture = texture..generate_line(lines[i], ypos)
ypos = ypos + LINE_HEIGHT
@ -120,7 +125,7 @@ local generate_texture = function(lines)
return texture
end
local n = 7/16 - 1/128
local n = 23/56 - 1/128
local signtext_info_wall = {
{delta = {x = 0, y = 0, z = n}, yaw = 0},
@ -178,7 +183,7 @@ local update_sign = function(pos, fields, sender)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
if v:get_entity_name() == "mcl_signs:text" then
v:set_properties({textures={generate_texture(create_lines(text))}})
v:set_properties({textures={generate_texture(create_lines(text), v:get_luaentity()._signnodename)}})
return
end
end
@ -206,6 +211,7 @@ local update_sign = function(pos, fields, sender)
elseif nn == "mcl_signs:standing_sign67_5" then
sign_info.yaw = sign_info.yaw + 3 * (math.pi / 8)
end
text_entity:get_luaentity()._signnodename = nn
text_entity:setyaw(sign_info.yaw)
end
@ -241,9 +247,10 @@ minetest.register_node("mcl_signs:wall_sign", {
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "wallmounted",
drawtype = "nodebox",
node_box = {type = "wallmounted", wall_side = {-0.499, -1/16, -7/16, -7/16, 7/16, 7/16}},
tiles = {"mcl_signs_sign_wall.png"},
drawtype = "mesh",
mesh = "mcl_signs_signonwallmount.obj",
selection_box = {type = "wallmounted", wall_side = {-0.5, -7/28, -0.5, -23/56, 7/28, 0.5}},
tiles = {"mcl_signs_sign.png"},
groups = sign_groups,
stack_max = 16,
sounds = mcl_sounds.node_sound_wood_defaults(),
@ -276,6 +283,7 @@ minetest.register_node("mcl_signs:wall_sign", {
local sign_info
local place_pos
local nodeitem = ItemStack(itemstack)
-- Ceiling
if wdir == 0 then
--how would you add sign to ceiling?
@ -286,7 +294,6 @@ minetest.register_node("mcl_signs:wall_sign", {
place_pos = above
-- Determine the sign rotation based on player's yaw
local stand = ItemStack(itemstack)
local yaw = math.pi*2 - placer:get_look_horizontal()
-- Select one of 16 possible rotations (0-15)
@ -300,18 +307,18 @@ minetest.register_node("mcl_signs:wall_sign", {
-- The actual rotation is a combination of predefined mesh and facedir (see node definition)
if rotation_level % 4 == 0 then
stand:set_name("mcl_signs:standing_sign")
nodeitem:set_name("mcl_signs:standing_sign")
elseif rotation_level % 4 == 1 then
stand:set_name("mcl_signs:standing_sign22_5")
nodeitem:set_name("mcl_signs:standing_sign22_5")
elseif rotation_level % 4 == 2 then
stand:set_name("mcl_signs:standing_sign45")
nodeitem:set_name("mcl_signs:standing_sign45")
elseif rotation_level % 4 == 3 then
stand:set_name("mcl_signs:standing_sign67_5")
nodeitem:set_name("mcl_signs:standing_sign67_5")
end
fdir = math.floor(rotation_level / 4)
-- Place the node!
local _, success = minetest.item_place_node(stand, placer, pointed_thing, fdir)
local _, success = minetest.item_place_node(nodeitem, placer, pointed_thing, fdir)
if not success then
return itemstack
end
@ -327,11 +334,12 @@ minetest.register_node("mcl_signs:wall_sign", {
sign_info = signtext_info_wall[fdir + 1]
end
local text = minetest.add_entity({
local text_entity = minetest.add_entity({
x = place_pos.x + sign_info.delta.x,
y = place_pos.y + sign_info.delta.y,
z = place_pos.z + sign_info.delta.z}, "mcl_signs:text")
text:setyaw(sign_info.yaw)
text_entity:setyaw(sign_info.yaw)
text_entity:get_luaentity()._signnodename = nodeitem:get_name()
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
@ -409,14 +417,23 @@ minetest.register_entity("mcl_signs:text", {
physical = false,
collide_with_objects = false,
on_activate = function(self)
_signnodename = nil, -- node name of sign node to which the text belongs
on_activate = function(self, staticdata)
if staticdata then
self._signnodename = staticdata._signnodename
end
local meta = minetest.get_meta(self.object:getpos())
local text = meta:get_string("text")
self.object:set_properties({
textures={generate_texture(create_lines(text))},
textures={generate_texture(create_lines(text), self._signnodename)},
})
self.object:set_armor_groups({ immortal = 1 })
end
end,
get_staticdata = function(self)
local out = { self._signnodename }
return minetest.serialize(out)
end,
})
minetest.register_craft({

@ -0,0 +1,40 @@
# Blender v2.76 (sub 0) OBJ File: 'signonwallmount.blend'
# www.blender.org
mtllib signonwallmount.mtl
o wood_Cube.001
v 0.499985 -0.416668 -0.249992
v 0.499985 -0.416668 0.249993
v 0.499985 -0.499999 -0.249992
v 0.499985 -0.499999 0.249993
v -0.499985 -0.416668 -0.249993
v -0.499985 -0.416668 0.249992
v -0.499985 -0.499999 -0.249993
v -0.499985 -0.499999 0.249992
vt 0.031250 0.562500
vt 0.031250 0.937500
vt 0.000000 0.937500
vt 0.000000 0.562500
vt 0.812500 0.562500
vt 0.812500 0.937500
vt 0.437500 0.937500
vt 0.437500 0.562500
vt 0.406250 0.937500
vt 0.406250 0.562500
vt 0.406250 1.000000
vt 0.781250 1.000000
vt 0.781250 0.937500
vt 0.031250 1.000000
vn 1.000000 0.000000 0.000000
vn 0.000000 -1.000000 -0.000000
vn -1.000000 0.000000 -0.000000
vn -0.000000 1.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn -0.000000 -0.000000 1.000000
usemtl None
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/5/2 4/6/2 8/7/2 7/8/2
f 7/8/3 8/7/3 6/9/3 5/10/3
f 5/10/4 6/9/4 2/2/4 1/1/4
f 3/11/5 7/12/5 5/13/5 1/9/5
f 8/11/6 4/14/6 2/2/6 6/9/6

Binary file not shown.

Before

Width:  |  Height:  |  Size: 256 B