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Add mule, document api additions
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@ -5,7 +5,9 @@ Inventories for your entities. It's simple. Depend on mcl_entity_invs and regist
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* mcl_entity_invs.register_inv("entity:name","Title shown in formspec",inventory_size,disable_on_righclick)
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*If disable_on_righclick is true other mods can handle when to show the inventory themselves
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* The inventory size can be set dynamically by initializing it with an explicit nil
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* mcl_entity_invs.show_inv_form(entity,clicker,"Title shown in formspec")
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* mcl_entity_invs.show_inv_form(entity,clicker,[formspec text])
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* formspec_text is an additional text that is put after the title
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It works by setting up a detached inventory per entity which is accessed by an id/hash generated from the entities position at creation, the progressed gametime at creation and a random salt.
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@ -46,11 +46,12 @@ local function save_inv(ent)
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end
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end
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function mcl_entity_invs.show_inv_form(ent,player,show_name)
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function mcl_entity_invs.show_inv_form(ent,player,text)
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if not ent._inv_id then return end
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if not open_invs[ent] then
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open_invs[ent] = 0
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end
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text = text or ""
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ent._inv = load_inv(ent,ent._inv_size)
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open_invs[ent] = open_invs[ent] + 1
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local playername = player:get_player_name()
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@ -59,7 +60,7 @@ function mcl_entity_invs.show_inv_form(ent,player,show_name)
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local spacing = (9 - cols) / 2
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local formspec = "size[9,8.75]"
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.. "label[0,0;" .. minetest.formspec_escape(
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minetest.colorize("#313131", show_name)) .. "]"
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minetest.colorize("#313131", ent._inv_title .. " ".. text)) .. "]"
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.. "list[detached:"..ent._inv_id..";main;"..spacing..",0.5;"..cols..","..rows..";]"
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.. mcl_formspec.get_itemslot_bg(spacing,0.5,cols,rows)
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.. "label[0,4.0;" .. minetest.formspec_escape(
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@ -103,6 +104,7 @@ end)
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function mcl_entity_invs.register_inv(entity_name,show_name,size,no_on_righclick)
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assert(minetest.registered_entities[entity_name],"mcl_entity_invs.register_inv called with invalid entity: "..tostring(entity_name))
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minetest.registered_entities[entity_name]._inv_size = size
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minetest.registered_entities[entity_name]._inv_title = show_name
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local old_oa = minetest.registered_entities[entity_name].on_activate
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minetest.registered_entities[entity_name].on_activate = function(self,staticdata,dtime_s)
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@ -251,8 +251,9 @@ local horse = {
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self.base_texture = tex
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self.object:set_properties({textures = self.base_texture})
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table.insert(self.drops,{name = "mcl_chests:chest",chance=1,min=1,max=1})
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return
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elseif self._chest and clicker:get_player_control().sneak then
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mcl_entity_invs.show_inv_form(self,clicker,"Donkey")
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mcl_entity_invs.show_inv_form(self,clicker)
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return
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end
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end
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@ -558,6 +559,7 @@ mule.collisionbox = {
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horse.collisionbox[6] * m,
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}
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mcl_mobs:register_mob("mobs_mc:mule", mule)
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mcl_entity_invs.register_inv("mobs_mc:mule","Mule",15,true)
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--===========================
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--Spawn Function
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@ -136,16 +136,16 @@ mcl_mobs:register_mob("mobs_mc:llama", {
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textures = self.base_texture,
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})
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table.insert(self.drops,{name = "mcl_chests:chest",chance=1,min=1,max=1})
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return
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elseif self._has_chest and clicker:get_player_control().sneak then
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mcl_entity_invs.show_inv_form(self,clicker," - Strength "..math.floor(self._inv_size / 3))
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return
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else
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-- Feed with anything else
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if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
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end
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if mcl_mobs:protect(self, clicker) then return end
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if self._has_chest and clicker:get_player_control().sneak then
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mcl_entity_invs.show_inv_form(self,clicker,"Llama - Strength "..math.floor(self._inv_size / 3))
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return
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end
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-- Make sure tamed llama is mature and being clicked by owner only
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if self.tamed and not self.child and self.owner == clicker:get_player_name() then
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-- Place carpet
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