mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-11 12:13:15 +01:00
Fix player-mcl_throwing collisions, fix chick spawning on egg collisions, luacheck fixes
This commit is contained in:
parent
c465c469c3
commit
8f7a020a0d
@ -17,6 +17,24 @@ minetest.register_craftitem("mcl_throwing:egg", {
|
||||
groups = { craftitem = 1 },
|
||||
})
|
||||
|
||||
local function egg_spawn_chicks(pos)
|
||||
-- 1/8 chance to spawn a chick
|
||||
if math.random(1,8) ~= 1 then return end
|
||||
|
||||
pos.y = math.ceil(pos.y)
|
||||
|
||||
if not mcl_mobs.spawn_child(pos, "mobs_mc:chicken") then
|
||||
minetest.log("unable to spawn chick at "..vector.to_string(pos))
|
||||
end
|
||||
|
||||
-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
|
||||
if math.random(1,32) ~= 1 then return end
|
||||
|
||||
mcl_mobs.spawn_child(vector.offset(pos, 0.7, 0, 0 ), "mobs_mc:chicken")
|
||||
mcl_mobs.spawn_child(vector.offset(pos, -0.7, 0, -0.7), "mobs_mc:chicken")
|
||||
mcl_mobs.spawn_child(vector.offset(pos, -0.7, 0, 0.7), "mobs_mc:chicken")
|
||||
end
|
||||
|
||||
minetest.register_entity("mcl_throwing:egg_entity",{
|
||||
physical = false,
|
||||
timer=0,
|
||||
@ -34,24 +52,22 @@ minetest.register_entity("mcl_throwing:egg_entity",{
|
||||
_vl_projectile = {
|
||||
behaviors = {
|
||||
vl_projectile.collides_with_solids,
|
||||
vl_projectile.collides_with_entities,
|
||||
},
|
||||
allow_punching = function(self, _, _, object)
|
||||
if self._owner == object:get_player_name() then
|
||||
return self.timer > 1
|
||||
end
|
||||
end,
|
||||
on_collide_with_solid = function(self, pos, node)
|
||||
if mod_target and node.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
|
||||
-- 1/8 chance to spawn a chick
|
||||
-- FIXME: Chicks have a quite good chance to spawn in walls
|
||||
if math.random(1,8) ~= 1 then return end
|
||||
|
||||
mcl_mobs.spawn_child(pos, "mobs_mc:chicken")
|
||||
|
||||
-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
|
||||
if math.random(1,32) ~= 1 then return end
|
||||
|
||||
mcl_mobs.spawn_child(vector.offset(pos, 0.7, 0, 0 ), "mobs_mc:chicken")
|
||||
mcl_mobs.spawn_child(vector.offset(pos, -0.7, 0, -0.7), "mobs_mc:chicken")
|
||||
mcl_mobs.spawn_child(vector.offset(pos, -0.7, 0, 0.7), "mobs_mc:chicken")
|
||||
egg_spawn_chicks(pos)
|
||||
end,
|
||||
on_collide_with_entity = function(self, pos, obj)
|
||||
egg_spawn_chicks(pos)
|
||||
end,
|
||||
sounds = {
|
||||
on_collision = {"mcl_throwing_egg_impact", {max_hear_distance=10, gain=0.5}, true}
|
||||
|
@ -1,5 +1,4 @@
|
||||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
local S = minetest.get_translator(modname)
|
||||
|
||||
local math = math
|
||||
@ -21,6 +20,85 @@ minetest.register_craftitem("mcl_throwing:ender_pearl", {
|
||||
groups = { transport = 1 },
|
||||
})
|
||||
|
||||
function on_collide(self, pos, node)
|
||||
if mod_target and node.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
|
||||
if node.name == "ignore" then
|
||||
-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
|
||||
return
|
||||
end
|
||||
|
||||
-- Make sure we have a reference to the player
|
||||
local player = self._thrower and minetest.get_player_by_name(self._thrower)
|
||||
if not player then return end
|
||||
|
||||
-- Teleport and hurt player
|
||||
|
||||
-- First determine good teleport position
|
||||
local dir = vector.zero()
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
if node_def and node_def.walkable then
|
||||
local vc = vector.normalize(v) -- vector for calculating
|
||||
-- Node is walkable, we have to find a place somewhere outside of that node
|
||||
|
||||
-- Zero-out the two axes with a lower absolute value than the axis with the strongest force
|
||||
local lv, ld = math.abs(vc.y), "y"
|
||||
if math.abs(vc.x) > lv then
|
||||
lv, ld = math.abs(vc.x), "x"
|
||||
end
|
||||
if math.abs(vc.z) > lv then
|
||||
ld = "z" --math.abs(vc.z)
|
||||
end
|
||||
if ld ~= "x" then vc.x = 0 end
|
||||
if ld ~= "y" then vc.y = 0 end
|
||||
if ld ~= "z" then vc.z = 0 end
|
||||
|
||||
-- Final tweaks to the teleporting pos, based on direction
|
||||
-- Impact from the side
|
||||
dir.x = vc.x * -1
|
||||
dir.z = vc.z * -1
|
||||
|
||||
-- Special case: top or bottom of node
|
||||
if vc.y > 0 then
|
||||
-- We need more space when impact is from below
|
||||
dir.y = -2.3
|
||||
elseif vc.y < 0 then
|
||||
-- Standing on top
|
||||
dir.y = 0.5
|
||||
end
|
||||
end
|
||||
-- If node was not walkable, no modification to pos is made.
|
||||
|
||||
-- Final teleportation position
|
||||
local telepos = vector.add(pos, dir)
|
||||
local telenode = minetest.get_node(telepos)
|
||||
|
||||
--[[ It may be possible that telepos is walkable due to the algorithm.
|
||||
Especially when the ender pearl is faster horizontally than vertical.
|
||||
This applies final fixing, just to be sure we're not in a walkable node ]]
|
||||
if not minetest.registered_nodes[telenode.name] or minetest.registered_nodes[telenode.name].walkable then
|
||||
if v.y < 0 then
|
||||
telepos.y = telepos.y + 0.5
|
||||
else
|
||||
telepos.y = telepos.y - 2.3
|
||||
end
|
||||
end
|
||||
|
||||
local oldpos = player:get_pos()
|
||||
-- Teleport and hurt player
|
||||
player:set_pos(telepos)
|
||||
player:set_hp(player:get_hp() - 5, { type = "fall", from = "mod" })
|
||||
|
||||
-- 5% chance to spawn endermite at the player's origin
|
||||
if math.random(1,20) == 1 then
|
||||
minetest.add_entity(oldpos, "mobs_mc:endermite")
|
||||
end
|
||||
end
|
||||
|
||||
-- Ender pearl entity
|
||||
vl_projectile.register("mcl_throwing:ender_pearl_entity",{
|
||||
physical = false,
|
||||
@ -39,90 +117,22 @@ vl_projectile.register("mcl_throwing:ender_pearl_entity",{
|
||||
_vl_projectile = {
|
||||
behaviors = {
|
||||
vl_projectile.collides_with_solids,
|
||||
vl_projectile.collides_with_entities,
|
||||
},
|
||||
collides_with = {
|
||||
"mcl_core:vine", "mcl_core:deadbush",
|
||||
"group:flower", "group:sapling",
|
||||
"group:plant", "group:mushroom",
|
||||
},
|
||||
on_collide_with_solid = function(self, pos, node)
|
||||
if mod_target and node.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
allow_punching = function(self, _, _, object)
|
||||
if self._owner == object:get_player_name() then
|
||||
return self.timer > 1
|
||||
end
|
||||
|
||||
if node.name == "ignore" then
|
||||
-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
|
||||
return
|
||||
end
|
||||
|
||||
-- Make sure we have a reference to the player
|
||||
local player = self._thrower and minetest.get_player_by_name(self._thrower)
|
||||
if not player then return end
|
||||
|
||||
-- Teleport and hurt player
|
||||
|
||||
-- First determine good teleport position
|
||||
local dir = vector.zero()
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
if node_def and node_def.walkable then
|
||||
local vc = vector.normalize(v) -- vector for calculating
|
||||
-- Node is walkable, we have to find a place somewhere outside of that node
|
||||
|
||||
-- Zero-out the two axes with a lower absolute value than the axis with the strongest force
|
||||
local lv, ld = math.abs(vc.y), "y"
|
||||
if math.abs(vc.x) > lv then
|
||||
lv, ld = math.abs(vc.x), "x"
|
||||
end
|
||||
if math.abs(vc.z) > lv then
|
||||
ld = "z" --math.abs(vc.z)
|
||||
end
|
||||
if ld ~= "x" then vc.x = 0 end
|
||||
if ld ~= "y" then vc.y = 0 end
|
||||
if ld ~= "z" then vc.z = 0 end
|
||||
|
||||
-- Final tweaks to the teleporting pos, based on direction
|
||||
-- Impact from the side
|
||||
dir.x = vc.x * -1
|
||||
dir.z = vc.z * -1
|
||||
|
||||
-- Special case: top or bottom of node
|
||||
if vc.y > 0 then
|
||||
-- We need more space when impact is from below
|
||||
dir.y = -2.3
|
||||
elseif vc.y < 0 then
|
||||
-- Standing on top
|
||||
dir.y = 0.5
|
||||
end
|
||||
end
|
||||
-- If node was not walkable, no modification to pos is made.
|
||||
|
||||
-- Final teleportation position
|
||||
local telepos = vector.add(pos, dir)
|
||||
local telenode = minetest.get_node(telepos)
|
||||
|
||||
--[[ It may be possible that telepos is walkable due to the algorithm.
|
||||
Especially when the ender pearl is faster horizontally than vertical.
|
||||
This applies final fixing, just to be sure we're not in a walkable node ]]
|
||||
if not minetest.registered_nodes[telenode.name] or minetest.registered_nodes[telenode.name].walkable then
|
||||
if v.y < 0 then
|
||||
telepos.y = telepos.y + 0.5
|
||||
else
|
||||
telepos.y = telepos.y - 2.3
|
||||
end
|
||||
end
|
||||
|
||||
local oldpos = player:get_pos()
|
||||
-- Teleport and hurt player
|
||||
player:set_pos(telepos)
|
||||
player:set_hp(player:get_hp() - 5, { type = "fall", from = "mod" })
|
||||
|
||||
-- 5% chance to spawn endermite at the player's origin
|
||||
if math.random(1,20) == 1 then
|
||||
minetest.add_entity(oldpos, "mobs_mc:endermite")
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_collide_with_entity = function(self, pos, entity)
|
||||
on_collide(self, pos, minetest.get_node(pos))
|
||||
end,
|
||||
on_collide_with_solid = on_collide,
|
||||
},
|
||||
})
|
||||
mcl_throwing.register_throwable_object("mcl_throwing:ender_pearl", "mcl_throwing:ender_pearl_entity", 22)
|
||||
|
@ -1,6 +1,7 @@
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
local how_to_throw = S("Use the punch key to throw.")
|
||||
|
||||
-- Snowball
|
||||
@ -54,8 +55,11 @@ vl_projectile.register("mcl_throwing:snowball_entity", {
|
||||
vl_projectile.collides_with_entities,
|
||||
},
|
||||
allow_punching = function(self, _, _, object)
|
||||
return object.is_mob or object._hittable_by_projectile or
|
||||
not object:is_player() or self._owner ~= object:get_player_name()
|
||||
if self._owner == object:get_player_name() then
|
||||
return self.timer > 1
|
||||
end
|
||||
|
||||
return object.is_mob or object._hittable_by_projectile or object:is_player()
|
||||
end,
|
||||
on_collide_with_solid = function(self, pos, node)
|
||||
if mod_target and node.name == "mcl_target:target_off" then
|
||||
|
Loading…
Reference in New Issue
Block a user