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Don't subtract items when placing in gm-creative
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@ -75,7 +75,7 @@ local function set_inventory(player, armor_change_only)
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local form = "size[9,8.75]" ..
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"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png]" ..
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mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "") ..
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-- Armor
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"list[current_player;armor;0,0;1,1;1]" ..
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"list[current_player;armor;0,1;1,1;2]" ..
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@ -88,7 +88,7 @@ local function set_inventory(player, armor_change_only)
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"list[current_player;offhand;3,2;1,1]" ..
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mcl_formspec.get_itemslot_bg(3,2,1,1) ..
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armor_slot_imgs ..
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-- Craft and inventory
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"label[0,4;"..F(minetest.colorize("#313131", S("Inventory"))) .. "]" ..
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"list[current_player;main;0,4.5;9,3;9]" ..
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@ -100,34 +100,34 @@ local function set_inventory(player, armor_change_only)
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mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1) ..
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mcl_formspec.get_itemslot_bg(4, 1,2, 2) ..
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mcl_formspec.get_itemslot_bg(7, 1.5, 1, 1) ..
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-- Crafting guide button
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"image_button[4.5,3;1,1;craftguide_book.png;__mcl_craftguide;]" ..
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"tooltip[__mcl_craftguide;"..F(S("Recipe book")) .. "]" ..
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-- Help button
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"image_button[8,3;1,1;doc_button_icon_lores.png;__mcl_doc;]" ..
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"tooltip[__mcl_doc;" .. F(S("Help")) .. "]"
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-- Skins button
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if minetest.global_exists("mcl_skins") then
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form = form ..
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"image_button[3,3;1,1;mcl_skins_button.png;__mcl_skins;]" ..
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"tooltip[__mcl_skins;" .. F(S("Select player skin")) .. "]"
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end
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form = form ..
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-- Achievements button
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"image_button[7,3;1,1;mcl_achievements_button.png;__mcl_achievements;]" ..
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"tooltip[__mcl_achievements;" .. F(S("Achievements")) .. "]" ..
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-- For shortcuts
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"listring[current_player;main]" ..
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"listring[current_player;armor]" ..
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"listring[current_player;main]" ..
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"listring[current_player;craft]" ..
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"listring[current_player;main]"
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player:set_inventory_formspec(form)
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end
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@ -218,6 +218,11 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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end
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end)
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--Don't subtract from inv when placing in gamemode-creative
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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if minetest.is_creative_enabled(placer:get_player_name()) then return true end
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end)
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local function in_table(n,h)
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for k,v in pairs(h) do
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if v == n then return true end
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