Fix locationless playing

This commit is contained in:
jordan4ibanez 2021-04-03 21:09:43 -04:00
parent 1b511936f5
commit 90fd65ac66

@ -106,6 +106,8 @@ minetest.register_globalstep(function(dtime)
local name = player:get_player_name() local name = player:get_player_name()
local pos = player:get_pos()
if tick == true and pool[name] > 0 then if tick == true and pool[name] > 0 then
minetest.sound_play("item_drop_pickup", { minetest.sound_play("item_drop_pickup", {
@ -122,7 +124,7 @@ minetest.register_globalstep(function(dtime)
end end
local pos = player:get_pos()
local inv = player:get_inventory() local inv = player:get_inventory()
local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z} local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}