Merge branch 'master' into credits
@ -410,7 +410,7 @@ function mcl_util.get_color(colorstr)
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local mc_color = mcl_colors[colorstr:upper()]
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if mc_color then
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colorstr = mc_color
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elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#"then
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elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#" then
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return
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end
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local hex = tonumber(colorstr:sub(2, 7), 16)
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@ -3526,14 +3526,6 @@ local mob_step = function(self, dtime)
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-- end rotation
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-- knockback timer
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if self.pause_timer > 0 then
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self.pause_timer = self.pause_timer - dtime
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return
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end
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-- run custom function (defined in mob lua file)
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if self.do_custom then
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@ -3543,6 +3535,14 @@ local mob_step = function(self, dtime)
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end
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end
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-- knockback timer
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if self.pause_timer > 0 then
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self.pause_timer = self.pause_timer - dtime
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return
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end
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-- attack timer
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self.timer = self.timer + dtime
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@ -50,8 +50,8 @@ mobs:register_mob("mobs_mc:enderdragon", {
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arrow = "mobs_mc:dragon_fireball",
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shoot_interval = 0.5,
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shoot_offset = -1.0,
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xp_min = 12000,
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xp_max = 12000,
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xp_min = 500,
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xp_max = 500,
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animation = {
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fly_speed = 8, stand_speed = 8,
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stand_start = 0, stand_end = 20,
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@ -59,15 +59,18 @@ mobs:register_mob("mobs_mc:enderdragon", {
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run_start = 0, run_end = 20,
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},
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ignores_nametag = true,
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on_die = function(self, own_pos)
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if self._egg_spawn_pos then
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local pos = minetest.string_to_pos(self._egg_spawn_pos)
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--if minetest.get_node(pos).buildable_to then
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minetest.set_node(pos, {name = mobs_mc.items.dragon_egg})
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return
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--end
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do_custom = function(self)
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mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple")
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end,
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on_die = function(self, pos)
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if self._portal_pos then
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local portal_pos = minetest.string_to_pos(self._portal_pos)
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mcl_structures.call_struct(portal_pos, "end_exit_portal_open")
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if self._initial then
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mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
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minetest.set_node(vector.add(portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
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end
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end
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minetest.add_item(own_pos, mobs_mc.items.dragon_egg)
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end,
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fire_resistant = true,
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})
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@ -73,6 +73,7 @@ mobs:register_mob("mobs_mc:wither", {
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self.object:set_properties({textures={self.base_texture}})
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self.armor = {undead = 80, fleshy = 80}
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end
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mcl_bossbars.update_boss(self, "Wither", "dark_purple")
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end,
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on_spawn = function(self)
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minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
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@ -115,4 +116,4 @@ mobs:register_arrow("mobs_mc:wither_skull", {
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--Spawn egg
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mobs:register_egg("mobs_mc:wither", S("Wither"), "mobs_mc_spawn_icon_wither.png", 0, true)
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mcl_wip.register_wip_item("mobs_mc:wither")
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mcl_wip.register_wip_item("mobs_mc:wither")
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124
mods/HUD/mcl_bossbars/init.lua
Normal file
@ -0,0 +1,124 @@
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mcl_bossbars = {
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bars = {},
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huds = {},
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colors = {"light_purple", "blue", "red", "green", "yellow", "dark_purple", "white"},
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}
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function mcl_bossbars.recalculate_colors()
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local sorted = {}
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local colors = mcl_bossbars.colors
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local color_count = #colors
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local frame_count = color_count * 2
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for i, color in ipairs(colors) do
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local idx = i * 2 - 1
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local image = "mcl_bossbars.png"
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.. "^[transformR270"
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.. "^[verticalframe:" .. frame_count .. ":" .. (idx - 1)
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.. "^(mcl_bossbars_empty.png"
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.. "^[lowpart:%d:mcl_bossbars.png"
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.. "^[transformR270"
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.. "^[verticalframe:" .. frame_count .. ":" .. idx .. ")"
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local _, hex = mcl_util.get_color(color)
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sorted[color] = {
|
||||
image = image,
|
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hex = hex,
|
||||
}
|
||||
end
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mcl_bossbars.colors_sorted = sorted
|
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end
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function mcl_bossbars.update_bar(player, text, color, percentage)
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local cdef = mcl_bossbars.colors_sorted[color]
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table.insert(mcl_bossbars.bars[player:get_player_name()], {color = cdef.hex, text = text, image = string.format(cdef.image, percentage)})
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end
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function mcl_bossbars.update_boss(luaentity, name, color)
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local object = luaentity.object
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local text = luaentity.nametag
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if not text or text == "" then
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text = name
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||||
end
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local percentage = math.floor(luaentity.health / luaentity.hp_max * 100)
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for _, obj in pairs(minetest.get_objects_inside_radius(object:get_pos(), 128)) do
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if obj:is_player() then
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mcl_bossbars.update_bar(obj, text, color, percentage)
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end
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end
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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mcl_bossbars.huds[name] = {}
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mcl_bossbars.bars[name] = {}
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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mcl_bossbars.huds[name] = nil
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mcl_bossbars.bars[name] = nil
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end)
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minetest.register_globalstep(function()
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local bars = mcl_bossbars.bars[name]
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local huds = mcl_bossbars.huds[name]
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local huds_new = {}
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local i = 0
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while #huds > 0 or #bars > 0 do
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local bar = table.remove(bars, 1)
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local hud = table.remove(huds, 1)
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if bar and not hud then
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hud = {
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color = bar.color,
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image = bar.image,
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text = bar.text,
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text_id = player:hud_add({
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hud_elem_type = "text",
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text = bar.text,
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number = bar.color,
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position = {x = 0.5, y = 0},
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||||
alignment = {x = 0, y = 1},
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||||
offset = {x = 0, y = i * 40},
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||||
}),
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image_id = player:hud_add({
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||||
hud_elem_type = "image",
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text = bar.image,
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||||
position = {x = 0.5, y = 0},
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alignment = {x = 0, y = 1},
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offset = {x = 0, y = i * 40 + 25},
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scale = {x = 3, y = 3},
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||||
}),
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||||
}
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elseif hud and not bar then
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player:hud_remove(hud.text_id)
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player:hud_remove(hud.image_id)
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hud = nil
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else
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if bar.text ~= hud.text then
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player:hud_change(hud.text_id, "text", bar.text)
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hud.text = bar.text
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end
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if bar.color ~= hud.color then
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player:hud_change(hud.text_id, "number", bar.color)
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hud.color = bar.color
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end
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if bar.image ~= hud.image then
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player:hud_change(hud.image_id, "text", bar.image)
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hud.image = bar.image
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end
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end
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table.insert(huds_new, hud)
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i = i + 1
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||||
end
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||||
mcl_bossbars.huds[name] = huds_new
|
||||
end
|
||||
end)
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mcl_bossbars.recalculate_colors()
|
4
mods/HUD/mcl_bossbars/mod.conf
Normal file
@ -0,0 +1,4 @@
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name = mcl_bossbars
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author = Fleckenstein
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description = Show enderdragon & wither boss bars. Also allows custom bars.
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depends = mcl_util, mcl_colors
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BIN
mods/HUD/mcl_bossbars/textures/mcl_bossbars.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
mods/HUD/mcl_bossbars/textures/mcl_bossbars_empty.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 689 B After Width: | Height: | Size: 672 B |
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 961 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 674 B |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 965 B |
@ -58,8 +58,9 @@ local function spawn_crystal(pos)
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for _, crystal in pairs(crystals) do
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||||
crystal_explode(crystal)
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end
|
||||
local dragon = minetest.add_entity(vector.add(portal_center, {x = 0, y = 10, z = 0}), "mobs_mc:enderdragon")
|
||||
dragon:get_luaentity()._egg_spawn_pos = minetest.pos_to_string(vector.add(portal_center, {x = 0, y = 4, z = 0}))
|
||||
local portal_pos = vector.add(portal_center, vector.new(-3, -1, -3))
|
||||
mcl_structures.call_struct(portal_pos, "end_exit_portal")
|
||||
minetest.add_entity(vector.add(portal_pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()._portal_pos = minetest.pos_to_string(portal_pos)
|
||||
end
|
||||
|
||||
minetest.register_entity("mcl_end:crystal", {
|
||||
|
@ -54,8 +54,7 @@ local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superfl
|
||||
|
||||
local WITCH_HUT_HEIGHT = 3 -- Exact Y level to spawn witch huts at. This height refers to the height of the floor
|
||||
|
||||
-- End exit portal position. This is temporary.
|
||||
-- TODO: Remove the exit portal generation when the ender dragon has been implemented.
|
||||
-- End exit portal position
|
||||
local END_EXIT_PORTAL_POS = table.copy(mcl_vars.mg_end_platform_pos)
|
||||
END_EXIT_PORTAL_POS.x = END_EXIT_PORTAL_POS.x - 30
|
||||
END_EXIT_PORTAL_POS.z = END_EXIT_PORTAL_POS.z - 3
|
||||
@ -1251,6 +1250,13 @@ local function generate_clay(minp, maxp, blockseed, voxelmanip_data, voxelmanip_
|
||||
return lvm_used
|
||||
end
|
||||
|
||||
local function generate_end_exit_portal(pos)
|
||||
local dragon_entity = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()
|
||||
dragon_entity._initial = true
|
||||
dragon_entity._portal_pos = minetest.pos_to_string(pos)
|
||||
mcl_structures.call_struct(pos, "end_exit_portal")
|
||||
end
|
||||
|
||||
-- TODO: Try to use more efficient structure generating code
|
||||
local function generate_structures(minp, maxp, blockseed, biomemap)
|
||||
local chunk_has_desert_well = false
|
||||
@ -1490,11 +1496,11 @@ local function generate_structures(minp, maxp, blockseed, biomemap)
|
||||
for y=maxp.y, minp.y, -1 do
|
||||
local p = {x=END_EXIT_PORTAL_POS.x, y=y, z=END_EXIT_PORTAL_POS.z}
|
||||
if minetest.get_node(p).name == "mcl_end:end_stone" then
|
||||
mcl_structures.call_struct(p, "end_exit_portal")
|
||||
generate_end_exit_portal(p)
|
||||
return
|
||||
end
|
||||
end
|
||||
mcl_structures.call_struct(END_EXIT_PORTAL_POS, "end_exit_portal")
|
||||
generate_end_exit_portal(END_EXIT_PORTAL_POS)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -87,6 +87,8 @@ mcl_structures.call_struct = function(pos, struct_style, rotation, pr)
|
||||
return mcl_structures.generate_fossil(pos, rotation, pr)
|
||||
elseif struct_style == "end_exit_portal" then
|
||||
return mcl_structures.generate_end_exit_portal(pos, rotation)
|
||||
elseif struct_style == "end_exit_portal_open" then
|
||||
return mcl_structures.generate_end_exit_portal_open(pos, rotation)
|
||||
elseif struct_style == "end_portal_shrine" then
|
||||
return mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
|
||||
end
|
||||
@ -313,11 +315,15 @@ mcl_structures.generate_fossil = function(pos, rotation, pr)
|
||||
end
|
||||
|
||||
mcl_structures.generate_end_exit_portal = function(pos, rot)
|
||||
minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon")
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
|
||||
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
|
||||
end
|
||||
|
||||
mcl_structures.generate_end_exit_portal_open = function(pos, rot)
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal_open.mts"
|
||||
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
|
||||
end
|
||||
|
||||
local function shrine_placement_callback(p1, p2, size, rotation, pr)
|
||||
-- Find and setup spawner with silverfish
|
||||
local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner")
|
||||
@ -535,7 +541,7 @@ end
|
||||
|
||||
-- Debug command
|
||||
minetest.register_chatcommand("spawnstruct", {
|
||||
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine | nether_portal | dungeon",
|
||||
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_opens | end_portal_shrine | nether_portal | dungeon",
|
||||
description = S("Generate a pre-defined structure near your position."),
|
||||
privs = {debug = true},
|
||||
func = function(name, param)
|
||||
@ -567,6 +573,8 @@ minetest.register_chatcommand("spawnstruct", {
|
||||
mcl_structures.generate_ice_spike_large(pos, rot, pr)
|
||||
elseif param == "end_exit_portal" then
|
||||
mcl_structures.generate_end_exit_portal(pos, rot, pr)
|
||||
elseif param == "end_exit_portal_open" then
|
||||
mcl_structures.generate_end_exit_portal_open(pos, rot, pr)
|
||||
elseif param == "end_portal_shrine" then
|
||||
mcl_structures.generate_end_portal_shrine(pos, rot, pr)
|
||||
elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
|
||||
|
@ -70,6 +70,10 @@ minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
wieldview.wielded_item[name] = ""
|
||||
minetest.after(0, function(player)
|
||||
-- if the player left :is_player() will return nil
|
||||
if not player:is_player() then
|
||||
return
|
||||
end
|
||||
wieldview:update_wielded_item(player)
|
||||
local itementity = minetest.add_entity(player:get_pos(), "wieldview:wieldnode")
|
||||
itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45))
|
||||
@ -111,10 +115,11 @@ minetest.register_entity("wieldview:wieldnode", {
|
||||
local def = minetest.registered_items[itemstring]
|
||||
self.object:set_properties({glow = def and def.light_source or 0})
|
||||
|
||||
-- wield item as cubic
|
||||
-- wield item as cubic
|
||||
if armor.textures[self.wielder].wielditem == "blank.png" then
|
||||
self.object:set_properties({textures = {itemstring}})
|
||||
else -- wield item as flat
|
||||
-- wield item as flat
|
||||
else
|
||||
self.object:set_properties({textures = {""}})
|
||||
end
|
||||
|
||||
|