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synced 2024-11-20 09:53:46 +01:00
Improve spawning of 4 chicks by eggs a bit
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parent
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commit
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@ -103,8 +103,8 @@ local pearl_ENTITY={
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_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
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_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
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}
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}
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-- Snowball and egg entity on_step()--> called when snowball is moving.
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-- Snowball on_step()--> called when snowball is moving.
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local on_step = function(self, dtime)
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local snowball_on_step = function(self, dtime)
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self.timer=self.timer+dtime
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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@ -120,6 +120,44 @@ local on_step = function(self, dtime)
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self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set _lastpos-->Node will be added at last pos outside the node
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self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set _lastpos-->Node will be added at last pos outside the node
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end
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end
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-- Movement function of egg
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local egg_on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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-- Destroy when hitting a solid node
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if self._lastpos.x~=nil then
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if (def and def.walkable) or not def then
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-- 1/8 chance to spawn a chick
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-- FIXME: Spawn chicks instead of chickens
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-- FIXME: Chicks have a quite good chance to spawn in walls
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local r = math.random(1,8)
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if r == 1 then
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minetest.add_entity(self._lastpos, "mobs_mc:chicken")
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-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
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local r = math.random(1,32)
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if r == 1 then
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local offsets = {
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{ x=0.7, y=0, z=0 },
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{ x=-0.7, y=0, z=-0.7 },
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{ x=-0.7, y=0, z=0.7 },
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}
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for o=1, 3 do
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local pos = vector.add(self._lastpos, offsets[o])
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minetest.add_entity(pos, "mobs_mc:chicken")
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end
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end
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end
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self.object:remove()
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return
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end
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end
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self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
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end
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-- Movement function of ender pearl
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-- Movement function of ender pearl
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local pearl_on_step = function(self, dtime)
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local pearl_on_step = function(self, dtime)
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self.timer=self.timer+dtime
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self.timer=self.timer+dtime
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@ -143,8 +181,8 @@ local pearl_on_step = function(self, dtime)
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self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
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self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
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end
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end
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snowball_ENTITY.on_step = on_step
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snowball_ENTITY.on_step = snowball_on_step
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egg_ENTITY.on_step = on_step
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egg_ENTITY.on_step = egg_on_step
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pearl_ENTITY.on_step = pearl_on_step
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pearl_ENTITY.on_step = pearl_on_step
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minetest.register_entity("mcl_throwing:snowball_entity", snowball_ENTITY)
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minetest.register_entity("mcl_throwing:snowball_entity", snowball_ENTITY)
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