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Add code for bonemeal particles
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@ -128,6 +128,24 @@ for _, row in ipairs(dyelocal.dyes) do
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end
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-- Bone Meal
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local function bone_meal_particle(pos)
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minetest.add_particlespawner({
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amount = 10,
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time = 0.1,
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minpos = { x = pos.x - 0.5, y = pos.y - 0.5, z = pos.z - 0.5 },
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maxpos = { x = pos.x + 0.5, y = pos.y + 0.5, z = pos.z + 0.5 },
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minvel = { x = 0, y = 0, z = 0},
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maxvel = { x = 0, y = 0, z = 0},
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minacc = { x = 0, y = 0, z = 0},
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maxacc = { x = 0, y = 0, z = 0},
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minexptime = 1,
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maxexptime = 4,
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minsize = 0.7,
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maxsize = 2.4,
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texture = "mcl_particles_bonemeal.png^[colorize:#00EE00:125", -- TODO: real MC color
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glow = 5,
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})
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end
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function mcl_dye.apply_bone_meal(pointed_thing)
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-- Bone meal currently spawns all flowers found in the plains.
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@ -166,11 +184,13 @@ function mcl_dye.apply_bone_meal(pointed_thing)
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local n = minetest.get_node(pos)
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if n.name == "" then return false end
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if minetest.get_item_group(n.name, "sapling") >= 1 then
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bone_meal_particle(pos)
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-- Saplings: 45% chance to advance growth stage
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if math.random(1,100) <= 45 then
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return mcl_core.grow_sapling(pos, n)
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end
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elseif minetest.get_item_group(n.name, "mushroom") == 1 then
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bone_meal_particle(pos)
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-- Try to grow huge mushroom
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-- Must be on a dirt-type block
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@ -220,30 +240,39 @@ function mcl_dye.apply_bone_meal(pointed_thing)
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return false
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-- Wheat, Potato, Carrot, Pumpkin Stem, Melon Stem: Advance by 2-5 stages
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elseif string.find(n.name, "mcl_farming:wheat_") then
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bone_meal_particle(pos)
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local stages = math.random(2, 5)
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return mcl_farming:grow_plant("plant_wheat", pos, n, stages, true)
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elseif string.find(n.name, "mcl_farming:potato_") then
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bone_meal_particle(pos)
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local stages = math.random(2, 5)
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return mcl_farming:grow_plant("plant_potato", pos, n, stages, true)
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elseif string.find(n.name, "mcl_farming:carrot_") then
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bone_meal_particle(pos)
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local stages = math.random(2, 5)
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return mcl_farming:grow_plant("plant_carrot", pos, n, stages, true)
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elseif string.find(n.name, "mcl_farming:pumpkin_") then
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bone_meal_particle(pos)
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local stages = math.random(2, 5)
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return mcl_farming:grow_plant("plant_pumpkin_stem", pos, n, stages, true)
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elseif string.find(n.name, "mcl_farming:melontige_") then
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bone_meal_particle(pos)
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local stages = math.random(2, 5)
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return mcl_farming:grow_plant("plant_melon_stem", pos, n, stages, true)
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elseif string.find(n.name, "mcl_farming:beetroot_") then
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bone_meal_particle(pos)
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-- Beetroot: 75% chance to advance to next stage
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if math.random(1, 100) <= 75 then
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return mcl_farming:grow_plant("plant_beetroot", pos, n, 1, true)
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end
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elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then
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bone_meal_particle(pos)
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-- Cocoa: Advance by 1 stage
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mcl_cocoas.grow(pos)
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return true
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elseif minetest.get_item_group(n.name, "grass_block") == 1 then
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local grass_block_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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bone_meal_particle(grass_block_pos)
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-- Grass Block: Generate tall grass and random flowers all over the place
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for i = -2, 2 do
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for j = -2, 2 do
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@ -285,19 +314,24 @@ function mcl_dye.apply_bone_meal(pointed_thing)
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-- Double flowers: Drop corresponding item
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elseif n.name == "mcl_flowers:rose_bush" or n.name == "mcl_flowers:rose_bush_top" then
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bone_meal_particle(pos)
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minetest.add_item(pos, "mcl_flowers:rose_bush")
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return true
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elseif n.name == "mcl_flowers:peony" or n.name == "mcl_flowers:peony_top" then
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bone_meal_particle(pos)
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minetest.add_item(pos, "mcl_flowers:peony")
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return true
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elseif n.name == "mcl_flowers:lilac" or n.name == "mcl_flowers:lilac_top" then
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bone_meal_particle(pos)
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minetest.add_item(pos, "mcl_flowers:lilac")
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return true
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elseif n.name == "mcl_flowers:sunflower" or n.name == "mcl_flowers:sunflower_top" then
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bone_meal_particle(pos)
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minetest.add_item(pos, "mcl_flowers:sunflower")
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return true
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elseif n.name == "mcl_flowers:tallgrass" then
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bone_meal_particle(pos)
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-- Tall Grass: Grow into double tallgrass
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local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
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local topnode = minetest.get_node(toppos)
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@ -308,6 +342,7 @@ function mcl_dye.apply_bone_meal(pointed_thing)
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end
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elseif n.name == "mcl_flowers:fern" then
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bone_meal_particle(pos)
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-- Fern: Grow into large fern
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local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
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local topnode = minetest.get_node(toppos)
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