Separate white dye from bone meal.

* Add craftitem for ":mcl_bone_meal:bone_meal" to mcl_dye (temporarily.)
* Add crafting recipe for bone meal.
* Add texture for white dye item.
* Merge craftitem registration for "mcl_dye:white" with generic dyes.
* Add crafting recipe for white dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update mcl_crimson and sweet berry on_rightclick handlers.
* Update composter output, both as freestanding and to hoppers.
* Update bone block crafting recipes.
* Update tropical fish, cod and salmon mob drops.
This commit is contained in:
kabou 2022-12-22 22:44:21 +01:00 committed by Gitea
parent 7d8fdc6ec3
commit 92ee402971
18 changed files with 51 additions and 46 deletions

@ -64,7 +64,7 @@ local cod = {
chance = 1,
min = 1,
max = 1,},
{name = "mcl_dye:white",
{name = "mcl_bone_meal:bone_meal",
chance = 20,
min = 1,
max = 1,},

@ -42,7 +42,7 @@ local salmon = {
chance = 1,
min = 1,
max = 1,},
{name = "mcl_dye:white",
{name = "mcl_bone_meal:bone_meal",
chance = 20,
min = 1,
max = 1,},

@ -87,7 +87,7 @@ local tropical_fish = {
chance = 1,
min = 1,
max = 1,},
{name = "mcl_dye:white",
{name = "mcl_bone_meal:bone_meal",
chance = 20,
min = 1,
max = 1,},

@ -138,8 +138,8 @@ local function composter_harvest(pos, node, player, itemstack, pointed_thing)
end
-- reset ready type composter to empty type
swap_node(pos, {name="mcl_composters:composter"})
-- spawn bone meal item (wtf dye?! is this how they make white cocoa)
add_item(pos, "mcl_dye:white")
-- spawn bone meal item
add_item(pos, "mcl_bone_meal:bone_meal")
-- TODO play some sounds
return itemstack
end

@ -126,14 +126,14 @@ minetest.register_craft({
minetest.register_craft({
output = "mcl_core:bone_block",
recipe = {
{ "mcl_dye:white", "mcl_dye:white", "mcl_dye:white" },
{ "mcl_dye:white", "mcl_dye:white", "mcl_dye:white" },
{ "mcl_dye:white", "mcl_dye:white", "mcl_dye:white" },
{ "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal" },
{ "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal" },
{ "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal" },
},
})
minetest.register_craft({
output = "mcl_dye:white 9",
output = "mcl_bone_meal:bone_meal 9",
recipe = {
{ "mcl_core:bone_block" },
},

@ -82,7 +82,7 @@ minetest.register_node("mcl_crimson:warped_fungus", {
},
node_placement_prediction = "",
on_rightclick = function(pos, node, pointed_thing, player, itemstack)
if pointed_thing:get_wielded_item():get_name() == "mcl_dye:white" then
if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
local nodepos = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if nodepos.name == "mcl_crimson:warped_nylium" or nodepos.name == "mcl_nether:netherrack" then
local random = math.random(1, 5)
@ -129,7 +129,7 @@ minetest.register_node("mcl_crimson:twisting_vines", {
itemstack:take_item()
end
grow_vines(pos, 1, "mcl_crimson:twisting_vines")
elseif clicker:get_wielded_item():get_name() == "mcl_dye:white" then
elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
end
@ -185,7 +185,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
itemstack:take_item()
end
grow_vines(pos, 1, "mcl_crimson:weeping_vines", -1)
elseif clicker:get_wielded_item():get_name() == "mcl_dye:white" then
elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
end
@ -421,7 +421,7 @@ minetest.register_node("mcl_crimson:crimson_fungus", {
},
node_placement_prediction = "",
on_rightclick = function(pos, node, pointed_thing, player)
if pointed_thing:get_wielded_item():get_name() == "mcl_dye:white" then
if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
local nodepos = minetest.get_node(vector.offset(pos, 0, -1, 0))
if nodepos.name == "mcl_crimson:crimson_nylium" or nodepos.name == "mcl_nether:netherrack" then
local random = math.random(1, 5)

@ -67,7 +67,7 @@ local dyelocal = {}
-- This collection of colors is partly a historic thing, partly something else.
dyelocal.dyes = {
{"white", "mcl_dye_white", S("Bone Meal"), {dye=1, craftitem=1, basecolor_white=1, excolor_white=1, unicolor_white=1}},
{"white", "mcl_dye_white", S("White Dye"), {dye=1, craftitem=1, basecolor_white=1, excolor_white=1, unicolor_white=1}},
{"grey", "dye_grey", S("Light Grey Dye"), {dye=1, craftitem=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
{"dark_grey", "dye_dark_grey", S("Grey Dye"), {dye=1, craftitem=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
{"black", "mcl_dye_black", S("Black Dye"), {dye=1, craftitem=1, basecolor_black=1, excolor_black=1, unicolor_black=1}},
@ -109,8 +109,6 @@ end
-- Define items
for _, row in ipairs(dyelocal.dyes) do
local name = row[1]
-- White dye is defined explicitly below
if name ~= "white" then
local img = row[2]
local description = row[3]
local groups = row[4]
@ -124,7 +122,6 @@ for _, row in ipairs(dyelocal.dyes) do
groups = groups,
stack_max = 64,
})
end
end
-- Bone Meal
@ -381,14 +378,13 @@ end
mcl_dye.apply_bone_meal = apply_bone_meal
minetest.register_craftitem("mcl_dye:white", {
inventory_image = "mcl_dye_white.png",
minetest.register_craftitem(":mcl_bone_meal:bone_meal", {
inventory_image = "mcl_bone_meal_bone_meal.png",
description = S("Bone Meal"),
_tt_help = S("Speeds up plant growth"),
_doc_items_longdesc = S("Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants."),
_doc_items_usagehelp = S("Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place."),
stack_max = 64,
groups = dyelocal.dyes[1][4],
on_place = function(itemstack, user, pointed_thing)
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
@ -421,6 +417,11 @@ minetest.register_craftitem("mcl_dye:white", {
_dispense_into_walkable = true
})
minetest.register_craft({
output = "mcl_bone_meal:bone_meal 3",
recipe = {{"mcl_mobitems:bone"}},
})
-- Dye mixing
minetest.register_craft({
type = "shapeless",
@ -487,6 +488,10 @@ minetest.register_craft({
})
-- Dye creation
minetest.register_craft({
output = "mcl_dye:white",
recipe = {{"mcl_bone_meal:bone_meal"}},
})
minetest.register_craft({
output = "mcl_dye:black",
recipe = {{"mcl_mobitems:ink_sac"}},
@ -565,13 +570,13 @@ minetest.register_craft({
recipe = "mcl_core:cactus",
cooktime = 10,
})
minetest.register_craft({
output = "mcl_dye:white 3",
recipe = {{"mcl_mobitems:bone"}},
})
-- legacy item grace conversion recipes
minetest.register_craft({
output = "mcl_bone_meal:bone_meal",
recipe = {{"mcl_dye:white"}},
})
minetest.register_craft({
output = "mcl_mobitems:ink_sac",
recipe = {{"mcl_dye:black"}},

@ -1,5 +1,5 @@
# textdomain: mcl_dye
Bone Meal=Knochenmehl
White Dye=Weißer Farbstoff
Light Grey Dye=Hellgrauer Farbstoff
Grey Dye=Grauer Farbstoff
Black Dye=Schwarzer Farbstoff

@ -1,5 +1,5 @@
# textdomain: mcl_dye
Bone Meal=Harina de hueso
White Dye=Tinte blanca
Light Grey Dye=Tinte gris claro
Grey Dye=Tinte gris
Black Dye=Tinte negro

@ -1,5 +1,5 @@
# textdomain: mcl_dye
Bone Meal=Poudre d'Os
White Dye=Teinture Blanche
Light Grey Dye=Teinture Gris Clair
Grey Dye=Teinture Gris
Black Dye=Teinture Noire

@ -1,5 +1,5 @@
# textdomain: mcl_dye
Bone Meal=Mączka kostna
White Dye=Biały farba
Light Grey Dye=Jasnoszara farba
Grey Dye=Szara farba
Black Dye=Czarny farba

@ -1,5 +1,5 @@
# textdomain: mcl_dye
Bone Meal=Костная мука
White Dye=Белый краситель
Light Grey Dye=Светло-серый краситель
Grey Dye=Серый краситель
Black Dye=Чёрный краситель

@ -1,5 +1,5 @@
# textdomain: mcl_dye
Bone Meal=骨粉
White Dye=白色染料
Light Grey Dye=淺灰色染料
Grey Dye=灰色染料
Black Dye=黑色染料

@ -1,5 +1,5 @@
# textdomain: mcl_dye
Bone Meal=
White Dye=
Light Grey Dye=
Grey Dye=
Black Dye=

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@ -41,7 +41,7 @@ for i=0, 3 do
minetest.record_protection_violation(pos, pn)
return itemstack
end
if mcl_dye and clicker:get_wielded_item():get_name() == "mcl_dye:white" then
if mcl_dye and clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
mcl_dye.apply_bone_meal({under=pos},clicker)
itemstack:take_item()
return

@ -612,7 +612,7 @@ if minetest.get_modpath("mcl_composters") then
minetest.swap_node(uppos, {name = "mcl_composters:composter"})
inv:add_item("main", "mcl_dye:white")
inv:add_item("main", "mcl_bone_meal:bone_meal")
end
end,
})