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Make arrows (and all their derivatives) preserve collectable and entity properties across world unload/load
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@ -43,7 +43,7 @@ local arrow_entity = {
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_fire_damage_resistant = true,
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_save_fields = {
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"last_pos", "startpos", "damage", "is_critical", "stuck", "stuckin", "stuckin_player", "time_in_air", "vl_projectile",
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"last_pos", "startpos", "damage", "is_critical", "stuck", "stuckin", "stuckin_player", "time_in_air", "vl_projectile", "collectable"
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},
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_damage=1, -- Damage on impact
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@ -159,6 +159,9 @@ local arrow_entity = {
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out[field] = self["_"..field]
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end
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-- Preserve entity properties
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out.properties = self.object:get_properties()
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return minetest.serialize(out)
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end,
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on_activate = function(self, staticdata, dtime_s)
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@ -168,6 +171,12 @@ local arrow_entity = {
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local data = minetest.deserialize(staticdata)
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if not data then return end
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-- Restore entity properties
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if data.properties then
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self.object:set_properties(data.properties)
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data.properties = nil
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end
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-- Restore arrow state
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local save_fields = self._save_fields
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for i = 1,#save_fields do
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