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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-08-19 05:24:11 +02:00
use new struct api for desert well and temples
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@ -1262,8 +1262,6 @@ end
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-- TODO: Try to use more efficient structure generating code
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local function generate_structures(minp, maxp, blockseed, biomemap)
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local chunk_has_desert_well = false
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local chunk_has_desert_temple = false
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local chunk_has_igloo = false
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local struct_min, struct_max = -3, 111 --64
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@ -1301,32 +1299,8 @@ local function generate_structures(minp, maxp, blockseed, biomemap)
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local nn0 = minetest.get_node(p).name
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-- Check if the node can be replaced
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if minetest.registered_nodes[nn0] and minetest.registered_nodes[nn0].buildable_to then
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-- Desert temples and desert wells
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if nn == "mcl_core:sand" or (nn == "mcl_core:sandstone") then
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if not chunk_has_desert_temple and not chunk_has_desert_well and ground_y > 3 then
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-- Spawn desert temple
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-- TODO: Check surface
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if pr:next(1,12000) == 1 then
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mcl_structures.call_struct(p, "desert_temple", nil, pr)
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chunk_has_desert_temple = true
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end
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end
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if not chunk_has_desert_temple and not chunk_has_desert_well and ground_y > 3 then
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local desert_well_prob = minecraft_chunk_probability(1000, minp, maxp)
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-- Spawn desert well
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if pr:next(1, desert_well_prob) == 1 then
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-- Check surface
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local surface = minetest.find_nodes_in_area({x=p.x,y=p.y-1,z=p.z}, {x=p.x+5, y=p.y-1, z=p.z+5}, "mcl_core:sand")
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if #surface >= 25 then
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mcl_structures.call_struct(p, "desert_well", nil, pr)
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chunk_has_desert_well = true
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end
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end
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end
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-- Igloos
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elseif not chunk_has_igloo and (nn == "mcl_core:snowblock" or nn == "mcl_core:snow" or (minetest.get_item_group(nn, "grass_block_snow") == 1)) then
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if not chunk_has_igloo and (nn == "mcl_core:snowblock" or nn == "mcl_core:snow" or (minetest.get_item_group(nn, "grass_block_snow") == 1)) then
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if pr:next(1, 4400) == 1 then
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-- Check surface
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local floor = {x=p.x+9, y=p.y-1, z=p.z+9}
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@ -2211,11 +2185,18 @@ mcl_mapgen_core.register_generator("main", basic, basic_node, 1, true)
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mcl_mapgen_core.register_generator("structures",nil, function(minp, maxp, blockseed)
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local gennotify = minetest.get_mapgen_object("gennotify")
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local pr = PseudoRandom(blockseed + 42)
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local has_struct = {}
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local poshash = minetest.hash_node_position(minp)
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for _,struct in pairs(mcl_structures.registered_structures) do
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local has = false
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if has_struct[struct.name] == nil then has_struct[struct.name] = {} end
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for _, pos in pairs(gennotify["decoration#"..struct.deco_id] or {}) do
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local realpos = vector.offset(pos,0,-1,0)
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local realpos = vector.offset(pos,0,1,0)
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minetest.remove_node(realpos)
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mcl_structures.place_structure(realpos,struct,pr)
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if struct.chunk_probability ~= nil and not has and pr:next(1,struct.chunk_probability) ~= 1 then
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mcl_structures.place_structure(realpos,struct,pr)
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has=true
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end
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end
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end
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end, 100, true)
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@ -9,16 +9,18 @@ function mcl_structures.place_structure(pos, def, pr)
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elseif def.y_offset then
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y_offset = def.y_offset
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end
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local pp = vector.offset(pos,0,y_offset,0)
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if def.solid_ground and def.sidelen then
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local node = minetest.get_node(vector.offset(pos,1,1,0))
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local bn = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
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local node_top = minetest.registered_biomes[bn].node_top
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local node_fill = minetest.registered_biomes[bn].node_filler
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local ground_p1 = vector.offset(pos,-def.sidelen/2,-1,-def.sidelen/2)
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local ground_p2 = vector.offset(pos,def.sidelen/2,-1,def.sidelen/2)
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local solid = minetest.find_nodes_in_area(ground_p1,ground_p2,{"group:solid"})
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local air = minetest.find_nodes_in_area(vector.offset(pos,-def.sidelen/2,1,-def.sidelen/2),vector.offset(pos,def.sidelen/2,4,def.sidelen/2),{"air"})
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if #solid < ( def.sidelen * def.sidelen ) or
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#air < (def.sidelen * def.sidelen ) then
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if #solid < ( def.sidelen * def.sidelen ) then
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if def.make_foundation then
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minetest.bulk_set_node(minetest.find_nodes_in_area(ground_p1,vector.offset(ground_p2,0,-30,0),{"air"}),node)
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minetest.bulk_set_node(minetest.find_nodes_in_area(ground_p1,ground_p2,{"air","group:liquid"}),{name=node_top})
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minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(ground_p1,0,-1,0),vector.offset(ground_p2,0,-30,0),{"air","group:liquid"}),{name=node_fill})
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else
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if logging then
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minetest.log("warning","[mcl_structures] "..def.name.." at "..minetest.pos_to_string(pos).." not placed. No solid ground.")
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@ -34,13 +36,18 @@ function mcl_structures.place_structure(pos, def, pr)
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return false
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end
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if def.filenames then
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local file = def.filenames[pr:next(1,#def.filenames)]
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local pp = vector.offset(pos,0,y_offset,0)
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mcl_structures.place_schematic(pp, file, "random", nil, true, "place_center_x,place_center_z",def.after_place,pr,{pos,def})
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if logging then
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minetest.log("action","[mcl_structures] "..def.name.." placed at "..minetest.pos_to_string(pos))
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table.shuffle(def.filenames)
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local file = def.filenames[1]
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if file then
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local ap = function(pos,def,pr) end
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if def.after_place then ap = def.after_place end
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mcl_structures.place_schematic(pp, file, "random", nil, true, "place_center_x,place_center_z",function(p) return ap(pos,def,pr) end,pr)
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if logging then
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minetest.log("action","[mcl_structures] "..def.name.." placed at "..minetest.pos_to_string(pos))
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end
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return true
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end
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return true
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elseif def.place_func and def.place_func(pos,def,pr) then
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if not def.after_place or ( def.after_place and def.after_place(pos,def,pr) ) then
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if logging then
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@ -65,23 +72,26 @@ function mcl_structures.register_structure(name,def,nospawn) --nospawn means it
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sbgroups.structblock = nil
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sbgroups.structblock_lbm = 1
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else
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def.deco = minetest.register_decoration({
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name = "mcl_structures:deco_"..name,
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decoration = structblock,
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deco_type = "simple",
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place_on = def.place_on,
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spawn_by = def.spawn_by,
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num_spawn_by = def.num_spawn_by,
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sidelen = 80,
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fill_ratio = def.fill_ratio,
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noise_params = def.noise_params,
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flags = flags,
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biomes = def.biomes,
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y_max = def.y_max,
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y_min = def.y_min
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})
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def.deco_id = minetest.get_decoration_id("mcl_structures:deco_"..name)
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minetest.set_gen_notify({decoration=true}, { def.deco_id })
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minetest.register_on_mods_loaded(function() --make sure all previous decorations and biomes have been registered
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def.deco = minetest.register_decoration({
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name = "mcl_structures:deco_"..name,
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decoration = structblock,
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deco_type = "simple",
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place_on = def.place_on,
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spawn_by = def.spawn_by,
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num_spawn_by = def.num_spawn_by,
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sidelen = 80,
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fill_ratio = def.fill_ratio,
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noise_params = def.noise_params,
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flags = flags,
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biomes = def.biomes,
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y_max = def.y_max,
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y_min = def.y_min
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})
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def.deco_id = minetest.get_decoration_id("mcl_structures:deco_"..name)
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minetest.set_gen_notify({decoration=true}, { def.deco_id })
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--catching of gennotify happens in mcl_mapgen_core
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end)
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end
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minetest.register_node(":"..structblock, {drawtype="airlike", walkable = false, pointable = false,groups = sbgroups})
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def.structblock = structblock
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@ -94,10 +104,10 @@ minetest.register_lbm({
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run_at_every_load = true,
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nodenames = {"group:structblock_lbm"},
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action = function(pos, node)
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minetest.remove_node(pos)
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local name = node.name:gsub("mcl_structures:structblock_","")
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local def = mcl_structures.registered_structures[name]
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if not def then return end
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minetest.remove_node(pos)
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mcl_structures.place_structure(pos)
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end
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})
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107
mods/MAPGEN/mcl_structures/desert_temple.lua
Normal file
107
mods/MAPGEN/mcl_structures/desert_temple.lua
Normal file
@ -0,0 +1,107 @@
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local function temple_placement_callback(p1, p2, pr)
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-- Delete cacti leftovers:
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local cactus_nodes = minetest.find_nodes_in_area_under_air(p1, p2, "mcl_core:cactus")
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if cactus_nodes and #cactus_nodes > 0 then
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for _, pos in pairs(cactus_nodes) do
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local node_below = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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if node_below and node_below.name == "mcl_core:sandstone" then
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minetest.swap_node(pos, {name="air"})
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end
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end
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end
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-- Find chests.
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-- FIXME: Searching this large area just for the chets is not efficient. Need a better way to find the chests;
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-- probably let's just infer it from newpos because the schematic always the same.
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local chests = minetest.find_nodes_in_area(p1, p2, "mcl_chests:chest")
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-- Add desert temple loot into chests
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for c=1, #chests do
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local lootitems = mcl_loot.get_multi_loot({
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{
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stacks_min = 2,
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stacks_max = 4,
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items = {
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{ itemstring = "mcl_mobitems:bone", weight = 25, amount_min = 4, amount_max=6 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 },
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{ itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 },
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{ itemstring = "mcl_books:book", weight = 20, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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{ itemstring = "mcl_mobitems:saddle", weight = 20, },
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{ itemstring = "mcl_core:apple_gold", weight = 20, },
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{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
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{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 3 },
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{ itemstring = "", weight = 15, },
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{ itemstring = "mcl_mobitems:iron_horse_armor", weight = 15, },
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{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 10, },
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{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 5, },
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{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
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}
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},
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{
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stacks_min = 4,
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stacks_max = 4,
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items = {
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{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_core:sand", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
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}
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}}, pr)
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mcl_structures.init_node_construct(chests[c])
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local meta = minetest.get_meta(chests[c])
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local inv = meta:get_inventory()
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mcl_loot.fill_inventory(inv, "main", lootitems, pr)
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end
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-- Initialize pressure plates and randomly remove up to 5 plates
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local pplates = minetest.find_nodes_in_area(p1, p2, "mesecons_pressureplates:pressure_plate_stone_off")
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local pplates_remove = 5
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for p=1, #pplates do
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if pplates_remove > 0 and pr:next(1, 100) >= 50 then
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-- Remove plate
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minetest.remove_node(pplates[p])
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pplates_remove = pplates_remove - 1
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else
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-- Initialize plate
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minetest.registered_nodes["mesecons_pressureplates:pressure_plate_stone_off"].on_construct(pplates[p])
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end
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end
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end
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mcl_structures.register_structure("desert_temple",{
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place_on = {"group:sand"},
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noise_params = {
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offset = 0,
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scale = 0.0000822,
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spread = {x = 250, y = 250, z = 250},
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seed = 34115,
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octaves = 3,
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persist = -0.4,
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flags = "absvalue",
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},
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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make_foundation = true,
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sidelen = 18,
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y_offset = -12,
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chunk_probability = 256,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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biomes = { "Desert" },
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after_place = function(pos,def,pr)
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local hl = def.sidelen / 2
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local p1 = vector.offset(pos,-hl,-hl,-hl)
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local p2 = vector.offset(pos,hl,hl,hl)
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temple_placement_callback(p1, p2, pr)
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end,
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filenames = { modpath.."/schematics/mcl_structures_desert_temple.mts" },
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})
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@ -67,6 +67,7 @@ local function init_node_construct(pos)
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end
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return false
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end
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mcl_structures.init_node_construct = init_node_construct
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-- The call of Struct
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function mcl_structures.call_struct(pos, struct_style, rotation, pr)
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@ -74,11 +75,7 @@ function mcl_structures.call_struct(pos, struct_style, rotation, pr)
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if not rotation then
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rotation = "random"
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end
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if struct_style == "desert_temple" then
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return mcl_structures.generate_desert_temple(pos, rotation, pr)
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elseif struct_style == "desert_well" then
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return mcl_structures.generate_desert_well(pos, rotation)
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elseif struct_style == "igloo" then
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if struct_style == "igloo" then
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return mcl_structures.generate_igloo(pos, rotation, pr)
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elseif struct_style == "witch_hut" then
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return mcl_structures.generate_witch_hut(pos, rotation)
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@ -101,12 +98,6 @@ function mcl_structures.call_struct(pos, struct_style, rotation, pr)
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end
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end
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function mcl_structures.generate_desert_well(pos, rot)
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local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
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local path = modpath.."/schematics/mcl_structures_desert_well.mts"
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return mcl_structures.place_schematic(newpos, path, rot or "0", nil, true)
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end
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function mcl_structures.generate_igloo(pos, rotation, pr)
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-- Place igloo
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local success, rotation = mcl_structures.generate_igloo_top(pos, pr)
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@ -443,93 +434,6 @@ function mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
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mcl_structures.place_schematic(newpos, path, rotation or "0", nil, true, nil, shrine_placement_callback, pr)
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end
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local function temple_placement_callback(p1, p2, size, rotation, pr)
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-- Delete cacti leftovers:
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local cactus_nodes = minetest.find_nodes_in_area_under_air(p1, p2, "mcl_core:cactus")
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if cactus_nodes and #cactus_nodes > 0 then
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for _, pos in pairs(cactus_nodes) do
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local node_below = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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if node_below and node_below.name == "mcl_core:sandstone" then
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minetest.swap_node(pos, {name="air"})
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end
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end
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end
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-- Find chests.
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-- FIXME: Searching this large area just for the chets is not efficient. Need a better way to find the chests;
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-- probably let's just infer it from newpos because the schematic always the same.
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local chests = minetest.find_nodes_in_area(p1, p2, "mcl_chests:chest")
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-- Add desert temple loot into chests
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for c=1, #chests do
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local lootitems = mcl_loot.get_multi_loot({
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{
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stacks_min = 2,
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stacks_max = 4,
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items = {
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{ itemstring = "mcl_mobitems:bone", weight = 25, amount_min = 4, amount_max=6 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 },
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{ itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 },
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{ itemstring = "mcl_books:book", weight = 20, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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{ itemstring = "mcl_mobitems:saddle", weight = 20, },
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{ itemstring = "mcl_core:apple_gold", weight = 20, },
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{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
|
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{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
|
||||
{ itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 3 },
|
||||
{ itemstring = "", weight = 15, },
|
||||
{ itemstring = "mcl_mobitems:iron_horse_armor", weight = 15, },
|
||||
{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 10, },
|
||||
{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 5, },
|
||||
{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
|
||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
|
||||
}
|
||||
},
|
||||
{
|
||||
stacks_min = 4,
|
||||
stacks_max = 4,
|
||||
items = {
|
||||
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_core:sand", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
}
|
||||
}}, pr)
|
||||
init_node_construct(chests[c])
|
||||
local meta = minetest.get_meta(chests[c])
|
||||
local inv = meta:get_inventory()
|
||||
mcl_loot.fill_inventory(inv, "main", lootitems, pr)
|
||||
end
|
||||
|
||||
-- Initialize pressure plates and randomly remove up to 5 plates
|
||||
local pplates = minetest.find_nodes_in_area(p1, p2, "mesecons_pressureplates:pressure_plate_stone_off")
|
||||
local pplates_remove = 5
|
||||
for p=1, #pplates do
|
||||
if pplates_remove > 0 and pr:next(1, 100) >= 50 then
|
||||
-- Remove plate
|
||||
minetest.remove_node(pplates[p])
|
||||
pplates_remove = pplates_remove - 1
|
||||
else
|
||||
-- Initialize plate
|
||||
minetest.registered_nodes["mesecons_pressureplates:pressure_plate_stone_off"].on_construct(pplates[p])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_structures.generate_desert_temple(pos, rotation, pr)
|
||||
-- No Generating for the temple ... Why using it ? No Change
|
||||
local path = modpath.."/schematics/mcl_structures_desert_temple.mts"
|
||||
local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
|
||||
--local size = {x=22, y=24, z=22}
|
||||
if newpos == nil then
|
||||
return
|
||||
end
|
||||
mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true, nil, temple_placement_callback, pr)
|
||||
end
|
||||
|
||||
local structure_data = {}
|
||||
|
||||
--[[ Returns a table of structure of the specified type.
|
||||
@ -572,6 +476,31 @@ local function dir_to_rotation(dir)
|
||||
end
|
||||
|
||||
dofile(modpath.."/api.lua")
|
||||
dofile(modpath.."/desert_temple.lua")
|
||||
dofile(modpath.."/jungle_temple.lua")
|
||||
|
||||
mcl_structures.register_structure("desert_well",{
|
||||
place_on = {"group:sand"},
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 0.00012,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 233,
|
||||
octaves = 3,
|
||||
persist = 0.001,
|
||||
flags = "absvalue",
|
||||
},
|
||||
flags = "place_center_x, place_center_z",
|
||||
not_near = { "desert_temple_new" },
|
||||
solid_ground = true,
|
||||
sidelen = 4,
|
||||
chunk_probability = 64,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = 1,
|
||||
y_offset = -2,
|
||||
biomes = { "Desert" },
|
||||
filenames = { modpath.."/schematics/mcl_structures_desert_well.mts" },
|
||||
})
|
||||
|
||||
-- Debug command
|
||||
minetest.register_chatcommand("spawnstruct", {
|
||||
@ -589,11 +518,7 @@ minetest.register_chatcommand("spawnstruct", {
|
||||
local pr = PseudoRandom(pos.x+pos.y+pos.z)
|
||||
local errord = false
|
||||
local message = S("Structure placed.")
|
||||
if param == "desert_temple" then
|
||||
mcl_structures.generate_desert_temple(pos, rot, pr)
|
||||
elseif param == "desert_well" then
|
||||
mcl_structures.generate_desert_well(pos, rot)
|
||||
elseif param == "igloo" then
|
||||
if param == "igloo" then
|
||||
mcl_structures.generate_igloo(pos, rot, pr)
|
||||
elseif param == "witch_hut" then
|
||||
mcl_structures.generate_witch_hut(pos, rot, pr)
|
||||
|
70
mods/MAPGEN/mcl_structures/jungle_temple.lua
Normal file
70
mods/MAPGEN/mcl_structures/jungle_temple.lua
Normal file
@ -0,0 +1,70 @@
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
local function temple_placement_callback(p1, p2, pr)
|
||||
--dont remove foliage - looks kind of nice for a jt
|
||||
local chests = minetest.find_nodes_in_area(p1, p2, "mcl_chests:trapped_chest_small")
|
||||
-- Add jungle temple loot into chests
|
||||
for c=1, #chests do
|
||||
local lootitems = mcl_loot.get_multi_loot({
|
||||
{
|
||||
stacks_min = 2,
|
||||
stacks_max = 6,
|
||||
items = {
|
||||
{ itemstring = "mcl_mobitems:bone", weight = 20, amount_min = 4, amount_max=6 },
|
||||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 16, amount_min = 3, amount_max=7 },
|
||||
{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
|
||||
--{ itemstring = "mcl_bamboo:bamboo", weight = 15, amount_min = 1, amount_max=3 }, --FIXME BAMBOO
|
||||
{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
|
||||
{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 1, amount_max = 3 },
|
||||
{ itemstring = "mcl_mobitems:saddle", weight = 3, },
|
||||
{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
|
||||
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
|
||||
end },
|
||||
{ itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, },
|
||||
{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
|
||||
{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, },
|
||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
|
||||
}
|
||||
}}, pr)
|
||||
mcl_structures.init_node_construct(chests[c])
|
||||
local meta = minetest.get_meta(chests[c])
|
||||
local inv = meta:get_inventory()
|
||||
mcl_loot.fill_inventory(inv, "main", lootitems, pr)
|
||||
end
|
||||
-- TODO: initialize traps
|
||||
end
|
||||
|
||||
mcl_structures.register_structure("jungle_temple",{
|
||||
place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 0.0000812,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 31585,
|
||||
octaves = 3,
|
||||
persist = -0.2,
|
||||
flags = "absvalue",
|
||||
},
|
||||
flags = "place_center_x, place_center_z",
|
||||
solid_ground = true,
|
||||
make_foundation = true,
|
||||
y_offset = -5,
|
||||
chunk_probability = 256,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = 1,
|
||||
biomes = { "Jungle" },
|
||||
sidelen = 18,
|
||||
filenames = {
|
||||
modpath.."/schematics/mcl_structures_jungle_temple.mts",
|
||||
modpath.."/schematics/mcl_structures_jungle_temple_nice.mts",
|
||||
},
|
||||
after_place = function(pos,def,pr)
|
||||
local hl = def.sidelen / 2
|
||||
local p1 = vector.offset(pos,-hl,-hl,-hl)
|
||||
local p2 = vector.offset(pos,hl,hl,hl)
|
||||
temple_placement_callback(p1, p2, pr)
|
||||
end,
|
||||
})
|
@ -1,4 +1,4 @@
|
||||
name = mcl_structures
|
||||
author = Wuzzy, cora
|
||||
description = Structure placement for MCL2
|
||||
depends = mcl_loot
|
||||
depends = mcl_init, mcl_loot
|
||||
|
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Reference in New Issue
Block a user