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Pick highest y and kick it up a little for visual spice and to fix occassional drop falling into floor
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@ -818,6 +818,8 @@ minetest.register_entity(":__builtin:item", {
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local z_diff = (self_pos.z - pos.z) / 2
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local z_diff = (self_pos.z - pos.z) / 2
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local new_pos = vector.offset(pos, x_diff, 0, z_diff)
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local new_pos = vector.offset(pos, x_diff, 0, z_diff)
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new_pos.y = math.max(self_pos.y, pos.y) + 0.1
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self.object:move_to(new_pos)
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self.object:move_to(new_pos)
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self.age = 0 -- Handle as new entity
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self.age = 0 -- Handle as new entity
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