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Fix wielded nodes being upside down
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@ -72,7 +72,7 @@ minetest.register_on_joinplayer(function(player)
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minetest.after(0, function(player)
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wieldview:update_wielded_item(player)
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local itementity = minetest.add_entity(player:get_pos(), "wieldview:wieldnode")
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itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(-90, 0, 45))
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itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45))
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itementity:get_luaentity().wielder = name
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end, player)
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end)
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